freeslot
MT_GHSI
MT_GHSP
S_GHSI
S_GHSP
SPR_GHSP
SPR_GHSI

Thing MT_GHSI
#$Category Great Forest
#$Name Spikey plant
#$Sprite GHSIA0
MAPTHINGNUM = 1686
SPAWNSTATE = S_GHSI
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 144*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_PAIN|MF_NOBLOCKMAP
RaiseState = S_NULL

FRAME S_GHSI
SPRITENUMBER = SPR_GHSI
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_GHSI

Thing MT_GHSP
#$Category Great Forest
#$Name Spikey plant2
#$Sprite GHSPA0
MAPTHINGNUM = 1687
SPAWNSTATE = S_GHSP
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 144*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_PAIN|MF_NOBLOCKMAP
RaiseState = S_NULL

FRAME S_GHSP
SPRITENUMBER = SPR_GHSP
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_GHSP