freeslot
MT_DOME
MT_NPCA
MT_NPCB
MT_NPCC
MT_NPCD
MT_NPCE
MT_BLST
S_DOME
S_NPCA
S_NPCB
S_NPCC
S_NPCD
S_NPCE
S_BLST
SPR_DOME
SPR_NPCA
SPR_NPCB
SPR_NPCC
SPR_NPCD
SPR_NPCE
SPR_BLST

Thing MT_DOME
#$Category EGGTV
#$Name Doughmeister
#$Sprite DOMEA0
MAPTHINGNUM = 3050
SPAWNSTATE = S_DOME
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_DOME
SPRITENUMBER = SPR_DOME
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_DOME

Thing MT_NPCA
#$Category EGGTV
#$Name NPC A
#$Sprite NPCAA0
MAPTHINGNUM = 3051
SPAWNSTATE = S_NPCA
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_NPCA
SPRITENUMBER = SPR_NPCA
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NPCA

Thing MT_NPCB
#$Category EGGTV
#$Name NPC B
#$Sprite NPCBA0
MAPTHINGNUM = 3052
SPAWNSTATE = S_NPCB
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_NPCB
SPRITENUMBER = SPR_NPCB
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NPCB

Thing MT_NPCC
#$Category EGGTV
#$Name NPC C
#$Sprite NPCCA0
MAPTHINGNUM = 3053
SPAWNSTATE = S_NPCC
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_NPCC
SPRITENUMBER = SPR_NPCC
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NPCC

Thing MT_NPCD
#$Category EGGTV
#$Name NPC D
#$Sprite NPCDA0
MAPTHINGNUM = 3054
SPAWNSTATE = S_NPCD
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_NPCD
SPRITENUMBER = SPR_NPCD
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NPCD

Thing MT_NPCE
#$Category EGGTV
#$Name NPC E
#$Sprite NPCEA0
MAPTHINGNUM = 3055
SPAWNSTATE = S_NPCE
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_NPCE
SPRITENUMBER = SPR_NPCE
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NPCE

Thing MT_BLST
#$Category Pools
#$Name Blaze statue
#$Sprite BLSTA1
MAPTHINGNUM = 4006
SPAWNSTATE = S_BLST
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIP|MF_SCENERY

FRAME S_BLST
SPRITENUMBER = SPR_BLST
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_BLST