FREESLOT
S_SWATA1
S_SWAT_RUN1
S_SWAT_RUN2
S_SWAT_RUN3
S_SWAT_RUN4
S_SWAT_FIRE1
S_SWAT_FIRE2
S_SWAT_FIRE3
S_SWAT_FIRE4
S_SWAT_FIRE5
S_SWAT_PAIN1
SPR_SWAT

Object MT_SWAT
#$Sprite SWATA1
#$Category Sol Enemies
MapThingNum = 1674
SpawnState = S_SWATA1
SpawnHealth = 2
ReactionTime = 6
SeeState = S_SWAT_RUN1
AttackSound = sfx_SGUN
PainState = S_SWAT_PAIN1
PainChance = 750
PainSound = sfx_MHIT
Speed = 25
MeleeState = S_NULL
MissileState = S_SWAT_FIRE1
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_EVYEKD
Radius = 22*FRACUNIT
Height = 110*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = MT_JETTBULLET

State S_SWATA1
SpriteName = SWAT
SpriteFrame = A
Duration = 8
Next = S_SWATA1
Action = A_Look

State S_SWAT_RUN1
SpriteName = SWAT
SpriteFrame = B
Duration = 3
Next = S_SWAT_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_SWAT_RUN2
SpriteName = SWAT
SpriteFrame = C
Duration = 3
Next = S_SWAT_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_SWAT_RUN3
SpriteName = SWAT
SpriteFrame = D
Duration = 3
Next = S_SWAT_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_SWAT_RUN4
SpriteName = SWAT
SpriteFrame = E
Duration = 3
Next = S_SWAT_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_SWAT_FIRE1
SpriteName = SWAT
SpriteFrame = A
Duration = 3
Next = S_SWAT_FIRE2
Var1 = 0
Var2 = 0

State S_SWAT_FIRE2
SpriteName = SWAT
SpriteFrame = G
Duration = 3
Action = A_PlayAttackSound
Next = S_SWAT_FIRE3
Var1 = 0
Var2 = 0

State S_SWAT_FIRE3
SpriteName = SWAT
SpriteFrame = G
Duration = 4
Action = A_ShootBullet
Next = S_SWAT_FIRE4
VAR1 = MT_JETTBULLET
VAR2 = 0

State S_SWAT_FIRE4
SpriteName = SWAT
SpriteFrame = G
Duration = 3
Next = S_SWAT_FIRE5
Var1 = 0
Var2 = 0

State S_SWAT_FIRE5
SpriteName = SWAT
SpriteFrame = A
Duration = 3
Next = S_SWAT_RUN1
Var1 = 0
Var2 = 0

State S_SWAT_PAIN1
SpriteName = SWAT
SpriteFrame = F
Action = A_Pain
Duration = 2
Next = S_SWATA1
Var1 = 0
Var2 = 0
