freeslot
MT_BANB
MT_HUNB
MT_WATR
MT_PUYO
MT_STAR
S_BANB
S_BANBF
S_HUNB
S_HUNBF
S_WATR
S_WATRF
S_PUYO
S_PUYOF
S_STAR
S_STARF
SPR_WATR
SPR_HUNB
SPR_BANB
SPR_PUYO
SPR_STAR

Thing MT_BANB
#$Category Pizza Deliver
#$Name Baron B.Adguy
#$Sprite BANBA0
MAPTHINGNUM = 982
SPAWNSTATE = S_BANB
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_BANBF
XDeathState = S_BANBF
DeathSound = sfx_PIZA2
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_BANB
SPRITENUMBER = SPR_BANB
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_BANB

FRAME S_BANBF
SPRITENUMBER = SPR_BANB
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_BANBF

Thing MT_HUNB
#$Category Pizza Deliver
#$Name Humby
#$Sprite HUNBA0
MAPTHINGNUM = 983
SPAWNSTATE = S_HUNB
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_HUNBF
XDeathState = S_HUNBF
DeathSound = sfx_PIZA4
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_HUNB
SPRITENUMBER = SPR_HUNB
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_HUNB

FRAME S_HUNBF
SPRITENUMBER = SPR_HUNB
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_HUNBF

Thing MT_WATR
#$Category Pizza Deliver
#$Name Sidney
#$Sprite WATRA0
MAPTHINGNUM = 984
SPAWNSTATE = S_WATR
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_WATRF
XDeathState = S_WATRF
DeathSound = sfx_PIZA3
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_WATR
SPRITENUMBER = SPR_WATR
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_WATR

FRAME S_WATRF
SPRITENUMBER = SPR_WATR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_WATRF

Thing MT_PUYO
#$Category Pizza Deliver
#$Name Puyo Puyo
#$Sprite PUYOA0
MAPTHINGNUM = 985
SPAWNSTATE = S_PUYO
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_PUYOF
XDeathState = S_PUYOF
DeathSound = sfx_PIZA6
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_PUYO
SPRITENUMBER = SPR_PUYO
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_PUYO

FRAME S_PUYOF
SPRITENUMBER = SPR_PUYO
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_PUYOF

Thing MT_STAR
#$Category Pizza Deliver
#$Name Starby
#$Sprite STARA0
MAPTHINGNUM = 986
SPAWNSTATE = S_STAR
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_STARF
XDeathState = S_STARF
DeathSound = sfx_PIZA1
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_STAR
SPRITENUMBER = SPR_STAR
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_STAR

FRAME S_STARF
SPRITENUMBER = SPR_STAR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_STARF