freeslot
MT_CHEF
MT_MEAS
MT_OPBR
MT_OLDY
MT_ODRN
MT_LARY
MT_HNURS
MT_SWIF
MT_VOLK
S_CHEF
S_CHEFF
S_CHEFF1
S_OLDY
S_OLDYF
S_ODRN
S_ODRNF
S_MEAS
S_MEASF
S_MEASF1
S_OPBR
S_OPBRF
S_OPBRF1
S_LARY
S_LARYF
S_LARYF1
S_HNURS
S_HNURSF
S_HNURSF1
S_SWIF
S_VOLK
SPR_OPBR
SPR_ODRN
SPR_CHEF
SPR_MEAS
SPR_OLDY
SPR_LARY
SPR_YAKN
SPR_SWIF
SPR_VOLK

Thing MT_CHEF
#$Category EGGTV
#$Name Chef Crash
#$Sprite CHEFA0
MAPTHINGNUM = 820
SPAWNSTATE = S_CHEF
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_CHEFF
XDeathState = S_CHEFF
DeathSound = sfx_CHEF
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_CHEF
SPRITENUMBER = SPR_CHEF
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CHEF

FRAME S_CHEFF
SPRITENUMBER = SPR_CHEF
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_CHEFF1

FRAME S_CHEFF1
SPRITENUMBER = SPR_CHEF
SPRITESUBNUMBER = C
DURATION = 18
NEXT = S_CHEFF1

Thing MT_MEAS
#$Category EGGTV
#$Name Demeasmaker
#$Sprite MEASA0
MAPTHINGNUM = 4089
SPAWNSTATE = S_MEAS
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_MEASF
XDeathState = S_MEASF
DeathSound = sfx_MEAS
Speed = 0
RADIUS = 82*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_MEAS
SPRITENUMBER = SPR_MEAS
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MEAS

FRAME S_MEASF
SPRITENUMBER = SPR_MEAS
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_MEASF1

FRAME S_MEASF1
SPRITENUMBER = SPR_MEAS
SPRITESUBNUMBER = C
DURATION = 18
NEXT = S_MEASF1

Thing MT_OPBR
#$Category EGGTV
#$Name Bear with papers
#$Sprite OPBRA0
MAPTHINGNUM = 4090
SPAWNSTATE = S_OPBR
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_OPBRF
XDeathState = S_OPBRF
DeathSound = sfx_PABR
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_OPBR
SPRITENUMBER = SPR_OPBR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OPBR

FRAME S_OPBRF
SPRITENUMBER = SPR_OPBR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_OPBRF1

FRAME S_OPBRF1
SPRITENUMBER = SPR_OPBR
SPRITESUBNUMBER = C
DURATION = 18
NEXT = S_OPBRF1

Thing MT_OLDY
#$Category EGGTV
#$Name Office lady
#$Sprite OLDYA0
MAPTHINGNUM = 4091
SPAWNSTATE = S_OLDY
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_OLDYF
XDeathState = S_OLDYF
DeathSound = sfx_OLADY
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_OLDY
SPRITENUMBER = SPR_OLDY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OLDY

FRAME S_OLDYF
SPRITENUMBER = SPR_OLDY
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_OLDY

Thing MT_ODRN
#$Category EGGTV
#$Name Office Drone
#$Sprite ODRNA0
MAPTHINGNUM = 4092
SPAWNSTATE = S_ODRN
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_ODRNF
XDeathState = S_ODRNF
DeathSound = sfx_ODRONE
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_ODRN
SPRITENUMBER = SPR_ODRN
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ODRN

FRAME S_ODRNF
SPRITENUMBER = SPR_ODRN
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_ODRN

Thing MT_LARY
#$Category people
#$Name Larry Laffer
#$Sprite LARYA0
MAPTHINGNUM = 4010
SPAWNSTATE = S_LARY
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_LARYF
XDeathState = S_LARYF
DeathSound = sfx_LARRY
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_LARY
SPRITENUMBER = SPR_LARY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_LARY

FRAME S_LARYF
SPRITENUMBER = SPR_LARY
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_LARYF1

FRAME S_LARYF1
SPRITENUMBER = SPR_LARY
SPRITESUBNUMBER = A
DURATION = 18
NEXT = S_LARYF1

Thing MT_HNURS
#$Category people
#$Name Hellooo Nurse
#$Sprite YAKNA0
MAPTHINGNUM = 4011
SPAWNSTATE = S_HNURS
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_HNURSF
XDeathState = S_HNURSF
DeathSound = sfx_HNURS
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_HNURS
SPRITENUMBER = SPR_YAKN
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_HNURS

FRAME S_HNURSF
SPRITENUMBER = SPR_YAKN
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_HNURSF1

FRAME S_HNURSF1
SPRITENUMBER = SPR_YAKN
SPRITESUBNUMBER = C
DURATION = 18
NEXT = S_HNURSF1

Thing MT_SWIF
#$Category people
#$Name SWIFT
#$Sprite SWIFA0
MAPTHINGNUM = 85
SPAWNSTATE = S_SWIF
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_SWIF
SPRITENUMBER = SPR_SWIF
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SWIF

Thing MT_VOLK
#$Category people
#$Name VOLK
#$Sprite VOLKA0
MAPTHINGNUM = 86
SPAWNSTATE = S_VOLK
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_PUSHABLE|MF_SLIDEME

FRAME S_VOLK
SPRITENUMBER = SPR_VOLK
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_VOLK