freeslot
MT_BEGU
S_BEGU
SPR_BEGU
MT_SALY
S_SALY
SPR_SALY
MT_ROTR
S_ROTR
SPR_ROTR
MT_JOHN
S_JOHN
SPR_JOHN
MT_SACR
S_SACR
SPR_SACR
MT_LUPE
S_LUPE
SPR_LUPE
MT_BUNY
S_BUNY
SPR_BUNY
MT_KHSP
S_KHSP
SPR_KHSP
MT_VECT
S_VECT

Thing MT_BEGU
#$Category Knothole
#$Name Bear Guard
#$Sprite BEGUA1
MAPTHINGNUM = 1673
SPAWNSTATE = S_BEGU
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_BEGU
SPRITENUMBER = SPR_BEGU
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_BEGU

Thing MT_SALY
#$Category Knothole
#$Name Sally Acorn
#$Sprite SALYA1
MAPTHINGNUM = 1676
SPAWNSTATE = S_SALY
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_SALY
SPRITENUMBER = SPR_SALY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SALY

Thing MT_ROTR
#$Category Knothole
#$Name Rotor
#$Sprite ROTRA1
MAPTHINGNUM = 821
SPAWNSTATE = S_ROTR
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_ROTR
SPRITENUMBER = SPR_ROTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ROTR

Thing MT_JOHN
#$Category Knothole
#$Name Johnny Lightfoot
#$Sprite JOHNA0
MAPTHINGNUM = 1681
SPAWNSTATE = S_JOHN
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_JOHN
SPRITENUMBER = SPR_JOHN
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_JOHN

Thing MT_BUNY
#$Category Knothole
#$Name Bunny Rabbot
#$Sprite BUNYA0
MAPTHINGNUM = 1682
SPAWNSTATE = S_BUNY
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_BUNY
SPRITENUMBER = SPR_BUNY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_BUNY

Thing MT_KHSP
#$Category Knothole
#$Name Wooden hut support
#$Sprite KHSPA0
MAPTHINGNUM = 1683
SPAWNSTATE = S_KHSP
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_KHSP
SPRITENUMBER = SPR_KHSP
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_KHSP

Thing MT_LUPE
#$Category Knothole
#$Name Lupe
#$Sprite LUPEA0
MAPTHINGNUM = 1684
SPAWNSTATE = S_LUPE
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_LUPE
SPRITENUMBER = SPR_LUPE
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_LUPE

Thing MT_SACR
#$Category Knothole
#$Name Antoine
#$Sprite SACRA0
MAPTHINGNUM = 1685
SPAWNSTATE = S_SACR
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_SACR
SPRITENUMBER = SPR_SACR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SACR

Thing MT_VECT
#$Category Knothole
#$Name Vector
#$Sprite VECTA1
MAPTHINGNUM = 1697
SPAWNSTATE = S_VECT
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_VECT
SPRITENUMBER = SPR_VECT
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_VECT