freeslot
MT_FLAM
S_FLAM1
S_FLAM2
S_FLAM3
S_FLAM4
S_FLAM5
S_FLAM6
S_FLAM7
S_FLAM8
S_FLAM9
S_FLAM10
S_FLAM11
S_FLAM12
S_FLAM13
S_FLAM14
S_FLAM15
S_FLAM16
SPR_FLAM

Thing MT_FLAM
#$Category AnimatedSprite
#$Name FLAME
#$Sprite FLAMA0
MAPTHINGNUM = 4004
SPAWNSTATE = S_FLAM1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_PAIN|MF_NOBLOCKMAP
RaiseState = S_NULL


FRAME S_FLAM1
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = S_FLAM2

FRAME S_FLAM2
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = S_FLAM3

FRAME S_FLAM3
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 2
DURATION = 4
NEXT = S_FLAM4

FRAME S_FLAM4
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 3
DURATION = 4
NEXT = S_FLAM5

FRAME S_FLAM5
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 4
DURATION = 4
NEXT = S_FLAM6

FRAME S_FLAM6
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 5
DURATION = 4
NEXT = S_FLAM7

FRAME S_FLAM7
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 6
DURATION = 4
NEXT = S_FLAM8

FRAME S_FLAM8
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 7
DURATION = 4
NEXT = S_FLAM9

FRAME S_FLAM9
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = S_FLAM10

FRAME S_FLAM10
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = S_FLAM11

FRAME S_FLAM11
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 2
DURATION = 4
NEXT = S_FLAM12

FRAME S_FLAM12
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 3
DURATION = 4
NEXT = S_FLAM13

FRAME S_FLAM13
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 4
DURATION = 4
NEXT = S_FLAM14

FRAME S_FLAM14
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 5
DURATION = 4
NEXT = S_FLAM15

FRAME S_FLAM15
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 6
DURATION = 4
NEXT = S_FLAM16

FRAME S_FLAM16
SPRITENUMBER = SPR_FLAM
SPRITESUBNUMBER = 7
DURATION = 4
NEXT = S_FLAM1