freeslot
S_ROBM
S_ROBMF
S_ROBMF1
S_ROBMF2
SPR_ROBM

Thing MT_ROBM
#$Category SolSestancia
#$Name New Eggman Monitor
#$Sprite ROBMA0
MAPTHINGNUM = 1692
SPAWNSTATE = S_ROBM
SpawnHealth = 1000
DeathState = S_ROBMF
XDeathState = S_ROBMF
DeathSound = sfx_BEWAR1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
DAMAGE = MT_EGGMAN_ICON
FLAGS = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_PUSHABLE|MF_SPECIAL
RaiseState = S_NULL

FRAME S_ROBM
SPRITENUMBER = SPR_ROBM
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ROBM

FRAME S_ROBMF
SPRITENUMBER = SPR_ROBM
SPRITESUBNUMBER = B
DURATION = 4
NEXT = S_ROBMF1
Action = A_MonitorPop

FRAME S_ROBMF1
SPRITENUMBER = SPR_ROBM
SPRITESUBNUMBER = C
DURATION = 2
NEXT = S_ROBMF2
Action = A_EggmanBox

FRAME S_ROBMF2
SPRITENUMBER = SPR_ROBM
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_ROBMF2