MainCfg
GameData = Solstancia2.dat
TitleMap = 99
LoopTitle = true
TitlePicsMode = User
TitlePicsName = LOGO
DemoDelayTime = 90*TICRATE
TitlePicsScale = 2
CustomVersion = Mod by Rogerregorroger

#Clear Everything#
Clear All

#Unlockables#

Unlockable 23
Name = Play as Amy
ConditionSet = 1
Height = 0
Type = None

Unlockable 2
Name = Play as Fang
ConditionSet = 4
Height = 0
Type = None

Unlockable 3
Name = Play as Metal
ConditionSet = 3
Height = 0
Type = None

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 5
Name = Record Attack
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = RecordAttack

Unlockable 6
Name = LevelSelect
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = LevelSelect
Var = 1

Unlockable 7
Name = Emblem Radar
Objective = Collect 10 emblems
Height = 0
ConditionSet = 7
Type = ItemFinder

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 4
Condition1 = MapBeaten 2

ConditionSet 5
Condition1 = MapBeaten 9

ConditionSet 6
Condition1 = TotalEmblems 40

ConditionSet 7
Condition1 = TotalEmblems 10

#Zone settings#
Level 1
LevelSelect = 1
Levelname = Lost City
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = NTWN

Level 2
LevelSelect = 1
Levelname = Return to Alcudia
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CMPF

Level 3
LevelSelect = 1
Levelname = Uptown
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = UPTN

Level 4
LevelSelect = 1
Levelname = Royal Palace
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ROUT

Level 5
LevelSelect = 2
Levelname = Secret Train Track
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TRAIN

Level 6
LevelSelect = 1
Levelname = KnotHole
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 7
LevelSelect = 1
Levelname = Great Forest Wall
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TWAL

Level 8
LevelSelect = 1
Levelname = Robotropolis
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ROBO

Level 9
LevelSelect = 1
Levelname = Egg Tv Network
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 10
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TVST

Level 10
LevelSelect = 1
Levelname = Escape Robotropolis
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.WarTimer = true
Lua.WarStartTime = 43
Lua.WarAddTime = 12
Lua.WarPanicTime = 26
Lua.WarPanicMusic = ESCB
Lua.WarTimerDeath = true
Music = ESCA

Level 11
LevelSelect = 1
Levelname = VS. Orbot & Cubot
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 12
LevelSelect = 1
Levelname = Convoy Assault
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 13
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 13
LevelSelect = 1
Levelname = Island Cross
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 14
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = FRST

Level 14
LevelSelect = 1
Levelname = Mt. Terracentro
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 15
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = MNTH

Level 15
LevelSelect = 1
Levelname = Heart of the World
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1102
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = HEAR

Level 16
LevelSelect = 2
Levelname = BarbLandia
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = JNGL

Level 17
LevelSelect = 1
Levelname = Speed Highway
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 55
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = SPHI

Level 18
LevelSelect = 1
Levelname = KnotHole Pizza
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 55
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = REST

#Emblems#
Emblem 70
Hint = Chair shortcut
Type = Global
Tag = 1
MapNum = 9
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 1
Hint = Meet the midnight cowboys         
Type = Global
Tag = 2
MapNum = 9
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 2
Hint = Stop the chair.
Type = Global
Tag = 3
MapNum = 9
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 3
Hint = Gameshow control room.
Type = Global
Tag = 4
MapNum = 9
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 4
Hint = Too dumb to live.
Type = Global
Tag = 5
MapNum = 9
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 5
Hint = Quick, before the camera cut!
Type = Global
Tag = 1
MapNum = 12
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 6
Hint = Eggman's forces laid the groundwork.          
Type = Global
Tag = 2
MapNum = 12
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 7
Hint = Hey, stop skipping my level.
Type = Global
Tag = 3
MapNum = 12
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 8
Hint = This boss drives me up the wall.
Type = Global
Tag = 4
MapNum = 12
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 9
Hint = Appreciating the results.
Type = Global
Tag = 5
MapNum = 12
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 10
Hint = Some point to this needlessly big area.
Type = Global
Tag = 1
MapNum = 1
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 11
Hint = Oh, you bothered to actually follow the road?             
Type = Global
Tag = 2
MapNum = 1
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 12
Hint = Roof hopping.
Type = Global
Tag = 3
MapNum = 1
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 13
Hint = Amy Hates spikes.
Type = Global
Tag = 4
MapNum = 1
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 14
Hint = Take a bath.
Type = Global
Tag = 5
MapNum = 1
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 15
Hint = Elmo look, I found an octagon!
Type = Global
Tag = 1
MapNum = 8
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 16
Hint = Frozen foods backroom.               
Type = Global
Tag = 2
MapNum = 8
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 17
Hint = Junk island.
Type = Global
Tag = 3
MapNum = 8
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 18
Hint = So many offices.
Type = Global
Tag = 4
MapNum = 8
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 19
Hint = True art restauration.
Type = Global
Tag = 5
MapNum = 8
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 20
Hint = Let's not go to Knothole. Tis a silly place.
Type = Global
Tag = 1
MapNum = 6
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 21
Hint = I never understood what these clay domes were.               
Type = Global
Tag = 2
MapNum = 6
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 22
Hint = Those wacky Fleetway computers
Type = Global
Tag = 3
MapNum = 6
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 23
Hint = Home for the introvert.
Type = Global
Tag = 4
MapNum = 6
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 24
Hint = Meet Nicole.
Type = Global
Tag = 5
MapNum = 6
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 25
Hint = No, you really can't enter
Type = Global
Tag = 1
MapNum = 4
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 26
Hint = Hidden Balcony.                  
Type = Global
Tag = 2
MapNum = 4
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 27
Hint = The other door with a blue lock.
Type = Global
Tag = 3
MapNum = 4
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 28
Hint = Exploring the palace
Type = Global
Tag = 4
MapNum = 4
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 29
Hint = Sneaking right past the guards.
Type = Global
Tag = 5
MapNum = 4
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 30
Hint = Fiona's hidden beach.
Type = Global
Tag = 1
MapNum = 7
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 31
Hint = A knuckles exclusive route in a Roger level?                  
Type = Global
Tag = 2
MapNum = 7
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 32
Hint = Introducing; electro water.
Type = Global
Tag = 3
MapNum = 7
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 33
Hint = Crossing the lake the long way.
Type = Global
Tag = 4
MapNum = 7
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 34
Hint = Up and down and all around.
Type = Global
Tag = 5
MapNum = 7
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 35
Hint = Golf gets you to the top.
Type = Global
Tag = 1
MapNum = 3
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 36
Hint = Picking a fight.                  
Type = Global
Tag = 2
MapNum = 3
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 37
Hint = Hanging in the juice bar.
Type = Global
Tag = 3
MapNum = 3
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 38
Hint = Not a popular courtcase.
Type = Global
Tag = 4
MapNum = 3
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 39
Hint = Down the slide.
Type = Global
Tag = 5
MapNum = 3
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 40
Hint = Forgot something in my room.
Type = Global
Tag = 1
MapNum = 2
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 41
Hint = Help a lost soul.                     
Type = Global
Tag = 2
MapNum = 2
Sprite = E
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 42
Hint = Charmy forgot to close the office again.
Type = Global
Tag = 3
MapNum = 2
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 43
Hint = Say hi to purple guy.
Type = Global
Tag = 4
MapNum = 2
Sprite = B
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 44
Hint = Ignoring Tangle.
Type = Global
Tag = 5
MapNum = 2
Sprite = C
Color = SKINCOLOR_Master
Var = 0

Emblem 45
Hint = Dying's never been so fun!
Type = Global
Tag = 1
MapNum = 10
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 46
Hint = The other tunnel exit.                     
Type = Global
Tag = 2
MapNum = 10
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 47
Hint = Get some souvenirs before leaving
Type = Global
Tag = 3
MapNum = 10
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 48
Hint = Checking in on our pet Chao.
Type = Global
Tag = 4
MapNum = 10
Sprite = B
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 49
Hint = Skipping the lake.
Type = Global
Tag = 5
MapNum = 10
Sprite = C
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 50
Hint = Creaaaaaaak.
Type = Global
Tag = 6
MapNum = 10
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 51
Hint = What roadblock?
Type = Global
Tag = 5
MapNum = 13
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 52
Hint = Roger's mancave.                    
Type = Global
Tag = 1
MapNum = 13
Sprite = E
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 53
Hint = I left the island.
Type = Global
Tag = 2
MapNum = 13
Sprite = A
Color = SKINCOLOR_Master
Var = 0

Emblem 54
Hint = It was the one armed bandit.
Type = Global
Tag = 3
MapNum = 13
Sprite = B
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 55
Hint = Let's go sliding.
Type = Global
Tag = 4
MapNum = 13
Sprite = C
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 56
Hint = Is it worth it?
Type = Global
Tag = 1
MapNum = 5
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 57
Hint = Missed your train
Type = Global
Tag = 2
MapNum = 5
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 58
Hint = It’s time to play the music.
Type = Global
Tag = 3
MapNum = 5
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 59
Hint = Seems Vanilla renovated.
Type = Global
Tag = 4
MapNum = 5
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 60
Hint = Crystal bouncing
Type = Global
Tag = 5
MapNum = 14
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 61
Hint = Angrier then the average bear
Type = Global
Tag = 1
MapNum = 14
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 62
Hint = Spa 1: Getting in.
Type = Global
Tag = 2
MapNum = 14
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 63
Hint = Spa 2: hidden passage.
Type = Global
Tag = 3
MapNum = 14
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 64
Hint = Foreman's hut.
Type = Global
Tag = 4
MapNum = 14
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 65
Hint = Helping out in the kitchen
Type = Global
Tag = 1
MapNum = 11
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 66
Hint = Horse shortcut
Type = Global
Tag = 2
MapNum = 11
Sprite = D
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 67
Hint = Bunch of Bull$
Type = Global
Tag = 3
MapNum = 11
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 68
Hint = LAN party!
Type = Global
Tag = 4
MapNum = 11
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 69
Hint = Horsey detour
Type = Global
Tag = 5
MapNum = 11
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 70
Hint = See ya in Sol Sestancia 3
Type = Global
Tag = 1
MapNum = 15
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 71
Hint = Find the Othius Shrine
Type = Global
Tag = 301
MapNum = 16
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem 72
Hint = Brief stop at the café.
Type = Global
Tag = 302
MapNum = 16
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 73
Hint = Risking the crush
Type = Global
Tag = 303
MapNum = 16
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 74
Hint = The Othius Barbie
Type = Global
Tag = 304
MapNum = 16
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 75
Hint = Eh, let's go hiking
Type = Global
Tag = 305
MapNum = 16
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 76
Hint = Pool party
Type = Global
Tag = 1
MapNum = 17
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem 77
Hint = Shortcut to the mall
Type = Global
Tag = 2
MapNum = 17
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 78
Hint = Quick on the drop
Type = Global
Tag = 3
MapNum = 17
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 79
Hint = Staying up
Type = Global
Tag = 4
MapNum = 17
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 80
Hint = The church of Othius
Type = Global
Tag = 5
MapNum = 17
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Cutscene 7
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CRE1
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
Music = CRED
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = CRE2
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 3
NumberOfPics = 1
Pic1Name = CRE3
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #


Freeslot
sfx_PROPEL
sfx_CHEF
sfx_CHAIR
sfx_BOX
sfx_VPLT
sfx_VASE
sfx_PAPR
sfx_MEAS
SFX_SWAT
SFX_BERD
SFX_AXE
SFX_BERL
SFX_WFLW
SFX_SGUN
SFX_MHIT
SFX_DOUGH
SFX_HOSTA
SFX_HOSTB
SFX_HOSTC
SFX_HOSTD
SFX_HOSTE
SFX_NICOL
SFX_CREAK
sfx_BRBYB
sfx_BRBYA
sfx_SCRT1
sfx_SCRT2
sfx_SCRT3
sfx_SCRT4
sfx_CRMB
sfx_QUAK1
sfx_QUAK2
sfx_QUAK3
sfx_BELL
sfx_BOOM
sfx_SIREN
sfx_DOWN
sfx_HYDRO
sfx_TRAS

#Golden Shine: Moved some stuff below and made freeslots, so hopefully that works out?

Object MT_VECTORSCENERY
MapThingNum = 1680
SpawnState = S_VECTORSCENERY1
SpawnHealth = 1000
ReactionTime = 0
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 1000
Flags = MF_SCENERY

State S_VECTORSCENERY1
SpriteName = VECT
SpriteFrame = A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_VECTORSCENERY1

Sound sfx_PROPEL
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_CHAIR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHEF
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PAPR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KBAM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

PROMPT 40
NumPages 1
PAGE 1
Tag = TVEG1
Lines = 3
TimeToNext = 170
PageText = And tonight's story;
Terrorists are rumored to-
Ack! They're here! Security!
#

PROMPT 41
NumPages 1
PAGE 1
Tag = TVEG2
Lines = 3
TimeToNext = 170
PageText = Filming:
Moon landing.
Action!
#

PROMPT 42
NumPages 1
PAGE 1
Tag = TVEG3
Lines = 1
TimeToNext = 170
PageText = And cut.
#

PROMPT 43
NumPages 1
Icon = DOUGICO
PAGE 1
Tag = TVEG4
Lines = 3
TimeToNext = 170
PageText = ..And add some crude oil.
Sacre bleu!
Get out of my studio!
#

PROMPT 44
NumPages 1
PAGE 1
Tag = TVEG5
Lines = 3
TimeToNext = 200
PageText = Ladies and Gentlemen!
Welcome back to You Die, Eggman Wins!
Let's meet our new challengers!
#

PROMPT 45
NumPages 1
PAGE 1
Tag = TVEG6
Lines = 3
TimeToNext = 170
PageText = Show us a nice death,will ya?
Best death will win the grand prize 
of Dr.Robotnik's eternal happiness.
#

PROMPT 46
NumPages 1
PAGE 1
Tag = TVEG7
Lines = 2
TimeToNext = 150
PageText = It's time for a
DEATH BATTLE!!!
#

PROMPT 47
NumPages 1
PAGE 1
Tag = TVEG8
Lines = 3
TimeToNext = 190
PageText = Our challenger survived the Death Battle.
Boo.
But, will they survive the fire challenge?
#

PROMPT 48
NumPages 1
PAGE 1
Tag = TVEG9
Lines = 2
TimeToNext = 150
PageText = Congratulations!
You die.
#

PROMPT 49
NumPages 2
PAGE 1
Tag = TVEG10
Name = Nicole
Icon = NICOICO
Lines = 3
TimeToNext = 120
PageText = Careful Gold Rebel. 
The next room is rigged.
#

PROMPT 49
NumPages 2
PAGE 2
Tag = TVEG10
Name = Nicole
Icon = NICOICO
Lines = 3
TimeToNext = 150
PageText = I've opened a hidden passageway 
to the master computer.
#

PROMPT 50
NumPages 3
PAGE 1
Tag = ESCP10
Icon = EGGYICO
Lines = 3
TimeToNext = 250
PageText = Leaving already? 
Guests of my great city get to enjoy a special threat!
#

PROMPT 50
NumPages 3
PAGE 2
Tag = ESCP10
Icon = EGGYICO
Lines = 3
TimeToNext = 70
PageText = In 40 seconds and you go Boom!
#

PROMPT 50
NumPages 3
PAGE 3
Tag = ESCP10
Icon = EGGYICO
Lines = 3
TimeToNext = 220
PageText = You can delay the explosion, 
but your doom is inevitable! 
Hahahahaha!
#

PROMPT 51
NumPages 1
PAGE 1
Tag = ESCP11
Icon = NICOICO
Lines = 3
TimeToNext = 280
PageText =  Good news, I sabotaged the timer. 
Bad news, while distracted, seems Eggman redirected us. 
Things are about to get intense. Good luck.
#

PROMPT 52
NumPages 1
PAGE 1
Tag = ESCP12
Icon = EGGYICO
Lines = 3
TimeToNext = 230
PageText = Outsmarting me, are you? 
I think not! 
Eggrobot E-7000! Stop these pests!
#

PROMPT 53
NumPages 1
PAGE 1
Tag = ESCP13
Icon = NICOICO
Lines = 3
TimeToNext = 200
PageText = There's a missile defense 
mechanism in the purple room up ahead. 
Get there, quick!
#

PROMPT 54
NumPages 1
PAGE 1
Tag = ROPA10
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = All the guards are 
in the main area.
Sneak in trough the lab.
#

PROMPT 55
NumPages 1
PAGE 1
Tag = ROPA11
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = To the roof!
#

PROMPT 56
NumPages 2
PAGE 1
Tag = ROPA12
Icon = TANGICO
Lines = 3
TimeToNext = 170
PageText = We can't do much
untill we got trough the
blue door.
#

PROMPT 56
NumPages 2
PAGE 2
Tag = ROPA12
Lines = 3
TimeToNext = 300
PageText = Hint
Find a blue key.
#

PROMPT 57
NumPages 1
PAGE 1
Tag = ROPA13
Lines = 1
TimeToNext = 100
PageText = Nice costume!
#

PROMPT 58
NumPages 2
PAGE 1
Tag = ROPA14
Icon = TANGICO
Lines = 3
TimeToNext = 150
PageText = I got princess Sally!
But we're too close 
to Eggman.
#

PROMPT 58
NumPages 2
PAGE 2
Icon = TANGICO
Tag = ROPA14
Lines = 3
TimeToNext = 150
PageText = Can you guys lure
away the robots, so we
can sneak out?
#

PROMPT 59
NumPages 2
PAGE 1
Icon = SCRTICO
Tag = ROPA15
Lines = 3
TimeToNext = 100
PageText = Found the intruder
your maliciousness!
#

PROMPT 59
NumPages 2
PAGE 2
Icon = EGGYICO
Tag = ROPA15
Lines = 3
TimeToNext = 200
PageText = CRUSH THEM!
SMASH THEM!
DESTROY THEM!
#

PROMPT 60
NumPages 1
PAGE 1
Icon = TANGICO
Tag = ROPA16
Lines = 3
TimeToNext = 150
PageText = Good job guys!
#

PROMPT 61
NumPages 1
PAGE 1
Tag = ROPA17
Lines = 3
TimeToNext = 150
PageText = Red alert!
Intruders in prison complex.
Red Alert.
#

PROMPT 62
NumPages 1
PAGE 1
Tag = ROPA18
Lines = 3
TimeToNext = 200
PageText = Enemies,
do not resist! 
Accept your destruction!
#

PROMPT 63
NumPages 1
PAGE 1
Tag = ROPA19
Lines = 2
TimeToNext = 120
PageText = I say!
Good gracious!
#

PROMPT 64
NumPages 1
PAGE 1
Tag = ROPA20
Icon = GROUICO
Lines = 3
TimeToNext = 120
PageText = Arghh!
My head's on fire!
#

PROMPT 65
NumPages 1
PAGE 1
Tag = ROPA21
Icon = GROUICO
Lines = 3
TimeToNext = 120
PageText = Arghh!
Damage on the left full!
#

PROMPT 66
NumPages 6
PAGE 1
Tag = COVO1
Icon = SALYICO
Lines = 3
TimeToNext = 130
PageText = So, any ideas
what to do next?
#

PROMPT 66
NumPages 6
PAGE 2
Tag = COVO1
Icon = SWATICO
Lines = 3
TimeToNext = 110
PageText = Freedom fighters' 
village detected! 
ATTACK!
#

PROMPT 66
NumPages 6
PAGE 3
Tag = COVO1
Icon = ANTOICO
Lines = 3
TimeToNext = 30
PageText = Swatbots?
#

PROMPT 66
NumPages 6
PAGE 4
Tag = COVO1
Icon = SALYICO
Lines = 3
TimeToNext = 120
PageText = The radar's picking up
some kind of militairy convoy
In the great forest.
#

PROMPT 66
NumPages 6
PAGE 5
Tag = COVO1
Icon = ANTOICO
Lines = 3
TimeToNext = 120
PageText = YOU go into the forest 
and find out where
they are coming from.
#

PROMPT 66
NumPages 6
PAGE 6
Tag = COVO1
Icon = SALYICO
Lines = 3
TimeToNext = 70
PageText = We'll protect the village.
#

PROMPT 67
NumPages 1
PAGE 1
Tag = COVO2
Icon = NICOICO
Lines = 3
TimeToNext = 120
PageText = Gold rebel!
Get on top of the convoy
and destroy the navigation computer.
#

PROMPT 68
NumPages 4
PAGE 1
Icon = SALYICO
Tag = ROAD01
Lines = 3
TimeToNext = 190
PageText = Hey, how about you play
with Eggman? Preventing
him from sending a new attack.
#

PROMPT 68
NumPages 4
PAGE 2
Icon = JOHNICO
Tag = ROAD01
Lines = 3
TimeToNext = 150
PageText = I have an idea.
I keep hearing these rumors about
Robotnik searching some kind
#

PROMPT 68
NumPages 4
PAGE 3
Icon = JOHNICO
Tag = ROAD01
Lines = 3
TimeToNext = 150
PageText = of Asher crystal in the
mines of Mt. Terracentro.
He won't like us snooping around there.
#

PROMPT 68
NumPages 4
PAGE 4
Icon = SALYICO
Tag = ROAD01
Lines = 3
TimeToNext = 100
PageText = Come on!
Go cause some trouble for 
ol' Robotnik.
#

PROMPT 69
NumPages 2
PAGE 1
Icon = EGGYICO
Tag = ROAD02
Lines = 3
TimeToNext = 200
PageText = Attention all citizens 
of Sol Sestancia.
As newly ascended leader
#

PROMPT 69
NumPages 2
PAGE 2
Icon = EGGYICO
Tag = ROAD02
Lines = 3
TimeToNext = 200
PageText = of Sol Sestancia, I
declare: GET THEM!
#

PROMPT 70
NumPages 1
PAGE 1
Icon = ROGRICO
Tag = ROAD03
Lines = 3
TimeToNext = 200
PageText = Why I am advertising my work 
in a cave nobody visits?
Shut up.
#

PROMPT 71
NumPages 1
PAGE 1
Tag = ROAD04
Lines = 3
Icon = MEDICO
TimeToNext = 200
PageText = Want to enter
the 1-up medical spa?
Gotta have 192 rings.
#

PROMPT 72
NumPages 1
PAGE 1
Tag = ROAD05
Lines = 3
Icon = MEDICO
TimeToNext = 200
PageText = Hey, with have
rings, I meant pay me those.
My money!
#

PROMPT 73
NumPages 6
PAGE 1
Tag = FARM01
Icon = JOHNICO
Lines = 3
TimeToNext = 120
PageText = Hah!
Today's segment of our
tv broadcast was smashing!
#

PROMPT 73
NumPages 6
PAGE 2
Tag = FARM01
Icon = SALYICO
Lines = 3
TimeToNext = 30
PageText = Eggman spies?! 
#

PROMPT 73
NumPages 6
PAGE 3
Tag = FARM01
Icon = JOHNICO
Lines = 3
TimeToNext = 50
PageText = They must have
followed you from
robotropolis!
#

PROMPT 73
NumPages 6
PAGE 4
Tag = FARM01
Icon = ANTOICO
Lines = 3
TimeToNext = 30
PageText = You fool!
#

PROMPT 73
NumPages 6
PAGE 5
Tag = FARM01
Icon = ORBICO
Lines = 3
TimeToNext = 60
PageText = Hurry up,
Cubot!
#

PROMPT 73
NumPages 6
PAGE 6
Tag = FARM01
Icon = CUBICO
Lines = 3
TimeToNext = 84
PageText = Maybe I could 
move faster if Eggman
gave us legs!
#

PROMPT 73
NumPages 7
PAGE 7
Tag = FARM01
Icon = SALYICO
Lines = 3
TimeToNext = 50
PageText = Stop them!
#

PROMPT 74
NumPages 1
PAGE 1
Tag = FARM02
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = HELP!!
#

PROMPT 75
NumPages 2
PAGE 1
Tag = FARM03
Icon = ORBICO
Lines = 3
TimeToNext = 50
PageText = They're quite persistant.
#

PROMPT 75
NumPages 2
PAGE 2
Tag = FARM03
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = Yeah!
And they don't 
give up either.
#

PROMPT 76
NumPages 4
PAGE 1
Tag = NIGT01
Icon = SWATICO
Lines = 3
TimeToNext = 60
PageText = Locating;
Priority #1!
#

PROMPT 76
NumPages 4
PAGE 2
Tag = NIGT01
Icon = LUKICO
Lines = 3
TimeToNext = 80
PageText = Oy!
Shut it!
I'm trying to sleep!
#

PROMPT 76
NumPages 4
PAGE 3
Tag = NIGT01
Icon = SWATICO
Lines = 3
TimeToNext = 42
PageText = Target escaped
#

PROMPT 76
NumPages 4
PAGE 4
Tag = NIGT01
Icon = LUKICO
Lines = 3
TimeToNext = 105
PageText = When I suck at
my job, I ain't yelling
while you're sleeping, am I?
#

PROMPT 77
NumPages 1
PAGE 1
Tag = RUIN01
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Bon voyage,
suckers! Hahaha!
#

PROMPT 78
NumPages 1
PAGE 1
Tag = RUIN02
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Why don't you
just DIE?!
#

PROMPT 79
NumPages 2
PAGE 1
Tag = RUIN03
Icon = SNIPICO
Lines = 3
TimeToNext = 100
PageText = Hey! Why did you
find the secret room 
before me?
#

PROMPT 79
NumPages 2
PAGE 2
Tag = RUIN03
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Stay away from the 
treasure!
It's mine!
#

PROMPT 80
NumPages 3
PAGE 1
Tag = NIGT02
Icon = SNIPICO
Lines = 3
TimeToNext = 70
PageText = Grrrr...
This is unfair!
#

PROMPT 80
NumPages 3
PAGE 2
Tag = NIGT02
Icon = TANGICO
Lines = 3
TimeToNext = 160
PageText = Oh hey!
You guys are still alive!
Tonight's Dr.Eggman's inauguration
#

PROMPT 80
NumPages 3
PAGE 3
Tag = NIGT02
Icon = TANGICO
Lines = 3
TimeToNext = 160
PageText = at the royal palace.
We're breaking in to rescue the 
princess. Care to join?
#

PROMPT 81
NumPages 1
PAGE 1
Tag = NIGT03
Icon = TANGICO
Lines = 3
TimeToNext = 80
PageText = Guys!
Over here!
#

PROMPT 82
NumPages 1
PAGE 1
Tag = NIGT04
Icon = SWATICO
Lines = 3
TimeToNext = 80
PageText = Infiltrators!
Shoot to kill!
#

PROMPT 83
NumPages 1
PAGE 1
Tag = NIGT05
Icon = TANGICO
Lines = 3
TimeToNext = 80
PageText = Great!
Follow me!
(the rings, that is)
#

PROMPT 84
NumPages 4
PAGE 1
Tag = FARM04
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = Oh no!
We're trapped!
#

PROMPT 84
NumPages 4
PAGE 2
Tag = FARM04
Icon = ORBICO
Lines = 3
TimeToNext = 90
PageText = It seems we have
to defend ourselves...
En garde!
#

PROMPT 84
NumPages 4
PAGE 3
Tag = FARM04
Icon = CUBICO
Lines = 3
TimeToNext = 90
PageText = Let me at em!
I'll pick their ankles off!
#

PROMPT 84
NumPages 4
PAGE 4
Tag = FARM04
Lines = 3
TimeToNext = 50
PageText = DEFEAT ORBOT
AND CUBOT!!!
#

PROMPT 85
NumPages 6
PAGE 1
Tag = KNOT01
Icon = SALYICO
Lines = 3
TimeToNext = 130
PageText = It's a disaster...
The entire island is under
mind control.
#

PROMPT 85
NumPages 6
PAGE 2
Tag = KNOT01
Icon = TANGICO
Lines = 3
TimeToNext = 110
PageText = We can't do much
until we get the 
population back on our side.
#

PROMPT 85
NumPages 6
PAGE 3
Tag = KNOT01
Icon = ROTOICO
Lines = 3
TimeToNext = 120
PageText = I managed to put a
mindcontrol signal on this tape.
#

PROMPT 85
NumPages 6
PAGE 4
Icon = ROTOICO
Tag = KNOT01
Lines = 3
TimeToNext = 120
PageText = If someone could break
into the tv station,
it'll break a lot of people free.
#

PROMPT 85
NumPages 6
PAGE 5
Icon = SALYICO
Tag = KNOT01
Lines = 3
TimeToNext = 200
PageText = The tvstudio is in the 
middle of the industrial area.
It's heavily guarded, good luck.
#

PROMPT 85
NumPages 6
PAGE 6
Tag = KNOT01
Icon = JOHNICO
Lines = 3
TimeToNext = 120
PageText = We won't attack 
until it's night. Why won't you take 
a nap and rest first?
#

PROMPT 86
NumPages 1
PAGE 1
Tag = KNOT02
Icon = ANTOICO
Lines = 3
TimeToNext = 50
PageText = You smell like
elderberries.
#

PROMPT 87
NumPages 1
PAGE 1
Tag = KNOT03
Icon = ROTOICO
Lines = 3
TimeToNext = 90
PageText = I'm afraid I can't 
do much until we get the 
electricity working here.
#

PROMPT 88
NumPages 1
PAGE 1
Tag = KNOT04
Icon = BUNICO
Lines = 3
TimeToNext = 50
PageText = I'm sure ya did,
Sugah.
#

PROMPT 89
NumPages 1
PAGE 1
Tag = KNOT07
Icon = NICOICO
Lines = 3
TimeToNext = 70
PageText = Greetings Gold Rebel.
I am Nicole.
I'll be your field assistent.
#

PROMPT 90
NumPages 1
PAGE 1
Tag = VECT01
Icon = VECTICO
Lines = 3
TimeToNext = 90
PageText = Shh! You're not supposed
to be here! Go!
Before Eggman sees you!
#

PROMPT 91
NumPages 1
PAGE 1
Tag = VECT02
Icon = VECTICO
Lines = 3
TimeToNext = 80
PageText = There's an 
emerald nearby!
#

PROMPT 92
NumPages 1
PAGE 1
Tag = VECT03
Icon = VECTICO
Lines = 3
TimeToNext = 80
PageText = I think there's
an emerald nearby!
#

PROMPT 93
NumPages 1
PAGE 1
Tag = KNOT05
Lines = 3
TimeToNext = 50
PageText = Tangle told me you 
were coming. Welcome to Knothole,
rebel base. Go down the slide.
#

PROMPT 94
NumPages 2
PAGE 1
Tag = KNOT06
Icon = ROTOICO
Lines = 3
TimeToNext = 98
PageText = Here take this communicator
along so we can keep in touch.
#

PROMPT 94
NumPages 2
PAGE 2
Tag = KNOT06
Icon = ROTOICO
Lines = 3
TimeToNext = 98
PageText = Nicole can even do some 
remote hacking trough this little
device, so take good care of it.
#

PROMPT 95
NumPages 1
PAGE 1
Tag = NICO01
Icon = NICOICO
Lines = 3
TimeToNext = 98
PageText = You've reached the 
outer walls. I'll try to open a
security door. Keep following the path.
#

PROMPT 96
NumPages 1
PAGE 1
Tag = CONV07
Icon = BUNICO
Lines = 3
TimeToNext = 80
PageText = Did ya stop
these bots in time?
#

PROMPT 97
NumPages 2
PAGE 1
Tag = VOLK01
Lines = 3
TimeToNext = 170
PageText = Great, first I'm stuck
on this stupid island and now
I'm stuck in a lake.
#

PROMPT 97
NumPages 2
PAGE 2
Tag = VOLK01
Lines = 3
TimeToNext = 160
PageText = Great, nobody's here to help 
me out. Hey you, you there! Can
you please get me out of this lake, please?
#

PROMPT 98
NumPages 1
PAGE 1
Tag = JOHN01
Icon = JOHNICO
Lines = 3
TimeToNext = 160
PageText = Met up with Sally yet?
She's looking for you.
#

PROMPT 99
NumPages 4
PAGE 1
Tag = INTR01
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = Egad! Doh!
I need to make my mindcontrol 
juice more powerful!
#

PROMPT 99
NumPages 4
PAGE 2
Tag = INTR01
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText = Alright, enough fun!
Back to the mines, folks!
#

PROMPT 99
NumPages 4
PAGE 3
Tag = INTR01
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText = We need those
materials as fast as possible!
As for the rodents;
#

PROMPT 99
NumPages 4
PAGE 4
Tag = INTR01
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = I hear there's some
pretty scary stuff down there 
in the swamps! Mwhaha!
#

PROMPT 100
NumPages 5
PAGE 1
Tag = FINAL01
Icon = SAGEICO
Lines = 3
TimeToNext = 160
PageText = Father.
Intruders spotted at the
Master Asher's mining centre.
#

PROMPT 100
NumPages 5
PAGE 2
Tag = FINAL01
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = I hate these pests!
That village asssault was meant 
to get them off my back!
#

PROMPT 100
NumPages 5
PAGE 3
Tag = FINAL01
Icon = EGGYICO
Lines = 3
TimeToNext = 175
PageText = How can I test the 
power of the Master Asher with-
....Wait.... Hehe.
#

PROMPT 100
NumPages 5
PAGE 4
Tag = FINAL01
Icon = SageICO
Lines = 3
TimeToNext = 110
PageText = Permission to activate 
primary defense protocol?
#

PROMPT 100
NumPages 5
PAGE 5
Tag = FINAL01
Icon = EGGYICO
Lines = 3
TimeToNext = 310
PageText = Sage? Prepare a grand welcoming
party for our, err, esteemed guests.
Fresh test subjects coming our way...
#

PROMPT 101
NumPages 4
PAGE 1
Tag = FINAL02
Icon = SAGEICO
Lines = 3
TimeToNext = 183
PageText = Intruders have dissapeared
from our sensors...
Location unknown.
#

PROMPT 101
NumPages 4
PAGE 2
Tag = FINAL02
Icon = EGGYICO
Lines = 3
TimeToNext = 170
PageText = Ohhh... Interesting!
Very interesting.
#

PROMPT 101
NumPages 4
PAGE 3
Tag = FINAL02
Icon = EGGYICO
Lines = 3
TimeToNext = 170
PageText = Alright S.S.S.S. Squad!
Don't just stand there like
a bunch of sniveling baboons!
#

PROMPT 101
NumPages 4
PAGE 4
Tag = FINAL02
Icon = EGGYICO
Lines = 3
TimeToNext = 220
PageText = Prepare for stage 3 
of our plan.
Mhuahaha.
#

PROMPT 102
NumPages 7
PAGE 1
Tag = FINAL03
Icon = NICOICO
Lines = 3
TimeToNext = 150
PageText = Gold rebel, to release
the crystal, actzzeazze3 securZzzz zz thzzz
zzzzzzzzzz
#

PROMPT 102
NumPages 7
PAGE 2
Tag = FINAL03
Icon = STATICO
Lines = 3
TimeToNext = 50
PageText = zzzzzzz
#

PROMPT 102
NumPages 7
PAGE 3
Tag = FINAL03
Icon = STAGICO
Lines = 3
TimeToNext = 60
PageText = Zzzz-lo? Are yzzzzz
#

PROMPT 102
NumPages 7
PAGE 4
Tag = FINAL03
Icon = STATICO
Lines = 3
TimeToNext = 50
PageText = Zzzzzzzzzzzz
#

PROMPT 102
NumPages 7
PAGE 5
Tag = FINAL03
Icon = STAGICO
Lines = 3
TimeToNext = 80
PageText = ZzzzAm I getting to yzzzz
#

PROMPT 102
NumPages 7
PAGE 6
Tag = FINAL03
Icon = STATICO
Lines = 3
TimeToNext = 90
PageText = Zzzzzzzzzzzz
#

PROMPT 102
NumPages 7
PAGE 7
Tag = FINAL03
Icon = STABICO
Lines = 3
TimeToNext = 210
PageText = .........
#

PROMPT 103
NumPages 3
PAGE 1
Tag = Doug01
Icon = DOUGICO
Lines = 3
TimeToNext = 150
PageText = They fired me from my show!
The indignity!
#

PROMPT 103
NumPages 3
PAGE 2
Tag = Doug01
Icon = DOUGICO
Lines = 3
TimeToNext = 160
PageText = Speak to me later.
It's time we PIZZAFY this place!
#

PROMPT 103
NumPages 3
PAGE 3
Tag = Doug01
Icon = DOUGICO
Lines = 3
TimeToNext = 210
PageText = My cooking will bring 
peace back to the lands!
#

PROMPT 104
NumPages 3
PAGE 1
Tag = Doug02
Icon = DOUGICO
Lines = 3
TimeToNext = 180
PageText = Deliver these Pizza's,
and return in 2 minutes 
for your rewards.
#

PROMPT 104
NumPages 3
PAGE 2
Tag = Doug02
Icon = DOUGICO
Lines = 3
TimeToNext = 80
PageText = Now off with you!
#

PROMPT 104
NumPages 3
PAGE 3
Tag = Doug02
Lines = 3
TimeToNext = 180
PageText = Collect all payments
then return inside the 
Doughmeister's restaurant!
#

PROMPT 104
NumPages 3
PAGE 1
Tag = Doug02
Icon = DOUGICO
Lines = 3
TimeToNext = 180
PageText = Deliver these Pizza's,
and return in 2 minutes 
for your rewards.
#

PROMPT 104
NumPages 3
PAGE 2
Tag = Doug02
Icon = DOUGICO
Lines = 3
TimeToNext = 80
PageText = Now off with you!
#

PROMPT 105
NumPages 3
PAGE 1
Lines = 3
Tag = PLUN01
TimeToNext = 250
PageText = -Whistle- Here doggie doggie.
Got a nice bone for ye.
Filch! Go get that key for me!
#

PROMPT 105
NumPages 3
PAGE 2
Lines = 3
Tag = PLUN01
TimeToNext = 200
PageText = I'd love to captain,
But I keep telling ye;
I'm a ghost, I can't touch anything!
#

PROMPT 105
NumPages 3
PAGE 3
Lines = 3
Tag = PLUN01
TimeToNext = 50
PageText = Yar.....
#

PROMPT 106
NumPages 2
PAGE 1
Lines = 3
Tag = MELT01
Icon = MELTICO
TimeToNext = 220
PageText = Steer you lazy bum!
Steer! Don't just sit back
and let the springs do all the work!
#

PROMPT 106
NumPages 2
PAGE 2
Lines = 3
Tag = MELT01
Icon = MELTICO
TimeToNext = 250
PageText = You're supposed to 
put a little work to get around 
here on the island!
#

PROMPT 107
NumPages 1
PAGE 1
Lines = 3
Tag = AGNT01
Icon = AGNTICO
TimeToNext = 100
PageText = Can't you feel secret?
#

PROMPT 108
NumPages 2
PAGE 1
Lines = 3
Tag = CHAR01
Icon = CHARICO
TimeToNext = 160
PageText = You can't escape this way!
Break trough the glass!
#

PROMPT 108
NumPages 2
PAGE 2
Lines = 3
Tag = CHAR01
Icon = CHARICO
TimeToNext = 160
PageText = Don't worry, I'm sure
Vector will pay the bill!
He always has to for me!
#

PROMPT 109
NumPages 1
PAGE 1
Lines = 3
Tag = CHAR02
Icon = CHARICO
TimeToNext = 160
PageText = The maids told me
that the blue key is somewhere
on the top floor!
#

PROMPT 110
NumPages 2
PAGE 1
Lines = 3
Tag = CHAR03
Icon = CHARICO
TimeToNext = 200
PageText = Boy, wish you could
fly, huh? These springs won't
send you all the way to the goal.
#

PROMPT 110
NumPages 2
PAGE 2
Lines = 3
Tag = CHAR03
Icon = CHARICO
TimeToNext = 160
PageText = You got to steer a little!
#

PROMPT 111
NumPages 2
PAGE 1
Lines = 3
Tag = HB01
Icon = HEBYICO
TimeToNext = 160
PageText = Man, this party's a dud.
I mean, mindcontrolled girls are
easy to impress I suppose...
#

PROMPT 111
NumPages 2
PAGE 2
Lines = 3
Tag = HB01
Icon = HEBYICO
TimeToNext = 160
PageText = But there's just
no life in them.
#

PROMPT 112
NumPages 1
PAGE 1
Lines = 3
Tag = HB02
Icon = HEBYICO
TimeToNext = 160
PageText = Hey, I'm looking for
some...trashy girls.
You seen any?
#

PROMPT 113
NumPages 5
PAGE 1
Lines = 3
Tag = HB03
Icon = HEBYICO
TimeToNext = 210
PageText = Eyup, a real superhero here, ladies!
Anyone looking for a...BIG man to 
protect them? Look no further.
#

PROMPT 113
NumPages 5
PAGE 2
Lines = 3
Tag = HB03
Icon = HEBYICO
TimeToNext = 120
PageText = ....Well...
Big where it counts, anyway...
#

PROMPT 113
NumPages 5
PAGE 3
Lines = 3
Tag = HB03
Icon = HEBYICO
TimeToNext = 193
PageText = So what, want to hear 
my origin story? 
One day I got bit 
#

PROMPT 113
NumPages 5
PAGE 4
Lines = 3
Tag = HB03
Icon = HEBYICO
TimeToNext = 210
PageText = by a radioactive cassanova.
Now I'm the friendly neighbourhood
InsideHer man!
#

PROMPT 113
NumPages 5
PAGE 5
Lines = 3
Tag = HB03
Icon = HEBYICO
TimeToNext = 100
PageText = Expelsomemore, Goo Believers!
#

PROMPT 114
NumPages 1
PAGE 1
Lines = 3
Tag = MEG1
Icon = MEGLICO
TimeToNext = 160
PageText = Urghh....God.
Hentaiboy, I swear....
#

PROMPT 115
NumPages 1
PAGE 1
Lines = 3
Tag = MEG2
Icon = MEGLICO
TimeToNext = 160
PageText = Anyone seen Zody?
He was supposed to help me with
lifting...
#

PROMPT 116
NumPages 1
PAGE 1
Lines = 3
Tag = MEG3
Icon = MEGLICO
TimeToNext = 160
PageText = Phew, nice workout this is.
Feel the burn.
#

PROMPT 117
NumPages 2
PAGE 1
Lines = 3
Tag = MELT02
Icon = MELTICO
TimeToNext = 160
PageText = Ey, don't bother me! I'm busy
trying to give Amy's American page 1 the remaster treatment.
#

PROMPT 117
NumPages 2
PAGE 2
Lines = 3
Tag = MELT02
Icon = MELTICO
TimeToNext = 100
PageText = Hey, this isn't my house!
#

PROMPT 118
NumPages 1
PAGE 1
Lines = 3
Tag = MELT03
Icon = MELTICO
TimeToNext = 160
PageText = Hey, got a minute? Oh come on, 
I'm sure you wouldn't mind me rambling on
about things you may have heard of.
#

PROMPT 119
NumPages 1
PAGE 1
Lines = 3
Tag = MELT04
Icon = MELTICO
TimeToNext = 160
PageText = Free hugs for everyone!
Who wants a free hug?
#

PROMPT 120
NumPages 1
PAGE 1
Lines = 3
Tag = MELT05
Icon = MELTICO
TimeToNext = 160
PageText = Eggman's turning the island 
into trash! And I should know...
The bastard stole all my good stuff!
#

PROMPT 121
NumPages 2
PAGE 1
Lines = 3
Tag = MELT06
Icon = MELTICO
TimeToNext = 200
PageText = Cream the rabbit's best girl!
No wait, Mina.. No wait, Nicole. 
No, Relic the Pica.
#

PROMPT 121
NumPages 2
PAGE 2
Lines = 3
Tag = MELT06
Icon = MELTICO
TimeToNext = 200
PageText = No Go..
Screw it, everyone's best girl!
#

PROMPT 122
NumPages 1
PAGE 1
Lines = 3
Tag = TEKN01
Icon = TEKNICO
TimeToNext = 200
PageText = I sabotaged the security system!
Ol' Robotnik won't see it comin'!
#

PROMPT 123
NumPages 1
PAGE 1
Lines = 3
Tag = TEKN02
Icon = TEKNICO
TimeToNext = 200
PageText = Sure's gettin' more crowded
these days, ain't it?
#

PROMPT 124
NumPages 2
PAGE 1
Lines = 3
Tag = TEKN03
Icon = TEKNICO
TimeToNext = 140
PageText = Make the interface 
a little easier, mate. 
Getting tired of these pixelbrains 
#

PROMPT 124
NumPages 2
PAGE 2
Lines = 3
Tag = TEKN03
Icon = TEKNICO
TimeToNext = 100
PageText = asking me to help 
out with their computers.
#

PROMPT 125
NumPages 1
PAGE 1
Lines = 3
Tag = GINY01
Icon = GINYICO
TimeToNext = 200
PageText = Ugh!
Can someone clean up the springs
on top of the throne? Honestly!
#

PROMPT 126
NumPages 1
PAGE 1
Lines = 3
Tag = BART01
Icon = BARTICO
TimeToNext = 200
PageText = Ah!
Doctor Robotnik throws the
most exquisite parties!
#

PROMPT 127
NumPages 3
PAGE 1
Lines = 3
Tag = GINY02
Icon = SMITICO
TimeToNext = 140
PageText = I can't build airconditioning 
for your hut right now, we have to 
build more shelter , 
#

PROMPT 127
NumPages 3
PAGE 2
Lines = 3
Tag = GINY02
Icon = SMITICO
TimeToNext = 100
PageText = new weapons for defense,
upgrade the computers for 
better surveillance.
#

PROMPT 127
NumPages 3
PAGE 3
Lines = 3
Tag = GINY02
Icon = GINYICO
TimeToNext = 120
PageText = Who....Cares?!
When can we get back to ME?
#

PROMPT 128
NumPages 1
PAGE 1
Lines = 3
Tag = AGNT02
Icon = AGNTICO
TimeToNext = 100
PageText = ...This should be easy..
...This is just toolbox... 
...This is all normal....
#

PROMPT 129
NumPages 1
PAGE 1
Lines = 3
Tag = HB07
Icon = HEBYICO
TimeToNext = 100
PageText = Hey, come on!
I'm a big fan of your work!
#

PROMPT 130
NumPages 1
PAGE 1
Lines = 3
Tag = TIF01
Icon = TIFFICO
TimeToNext = 200
PageText = Heh, very amusing dear...
Like we wouldn't already be dead 
inside after hearing your pickup lines.
#

PROMPT 131
NumPages 1
PAGE 1
Lines = 2
Tag = RAND01
TimeToNext = 200
PageText = What are you even doing here?
#

PROMPT 132
NumPages 1
PAGE 1
Lines = 1
Tag = RAND02
TimeToNext = 150
PageText = -Computer load sounds-
#

PROMPT 133
NumPages 4
PAGE 1
Tag = TVSAL
Icon = SALYICO
Lines = 3
TimeToNext = 195
PageText = Attention citizens! 
You've all been brainwashed! 
Throw down the chains of control!
#

PROMPT 133
NumPages 4
PAGE 2
Tag = TVSAL
Icon = SALYICO
Lines = 3
TimeToNext = 195
PageText = Drop the malicious tasks 
given to you! Take a bath!
Sigh, seriously.
#

PROMPT 133
NumPages 4
PAGE 3
Tag = TVSAL
Icon = SALYICO
Lines = 3
TimeToNext = 195
PageText = Robotnik didn't include any 
hygiene in his mental programming. 
#

PROMPT 133
NumPages 4
PAGE 4
Tag = TVSAL
Icon = SALYICO
Lines = 3
TimeToNext = 60
PageText = It's not just the brain 
that needs washing...
#

PROMPT 134
NumPages 1
PAGE 1
Lines = 3
Tag = AGNT04
Icon = AGNTICO
TimeToNext = 176
PageText = The doctor.
Who needs it? Who needs it?
 -Game sounds-
#

PROMPT 135
NumPages 2
PAGE 1
Lines = 3
Tag = TIFF02
Icon = MOCHICO
TimeToNext = 170
PageText = Oh!!
Look at all those gadgets!
Think we can borrow some?
#

PROMPT 135
NumPages 2
PAGE 2
Lines = 3
Tag = TIFF02
Icon = TIFFICO
TimeToNext = 120
PageText = Let's let the 
engineers do their job,
ok Mochi?
#

PROMPT 136
NumPages 2
PAGE 1
Lines = 3
Tag = BART02
Icon = BARTICO
TimeToNext = 126
PageText = Hmm, I do want to
tell the good doctor to 
improve his Fashion sense...
#

PROMPT 136
NumPages 2
PAGE 2
Lines = 3
Tag = BART02
Icon = BARTICO
TimeToNext = 120
PageText = But I'm worried he'll
force me into a re-education program
if I offend him...
#

PROMPT 137
NumPages 2
PAGE 1
Lines = 3
Tag = BART03
Icon = BARTICO
TimeToNext = 160
PageText = To apply for a B-7 document,
you require a green 
Eggman approval certificate first.
#

PROMPT 137
NumPages 2
PAGE 2
Lines = 3
Tag = BART03
Icon = BARTICO
TimeToNext = 160
PageText = And of-course you 
already have the Existence permit 
from the Royal offices?
#

PROMPT 138
NumPages 1
PAGE 1
Lines = 3
Tag = RAND03
TimeToNext = 160
PageText = No need to go there.
There is nothing there.
-Author doing Jedi mindtrick moves-
#

PROMPT 139
NumPages 1
PAGE 1
Lines = 3
Tag = RAND04
TimeToNext = 160
PageText = Yeah, I can do 
that way better...
#

PROMPT 140
NumPages 1
PAGE 1
Lines = 3
Tag = RAND05
TimeToNext = 160
PageText = - audience cheer-
#

PROMPT 141
NumPages 1
PAGE 1
Lines = 3
Tag = RAND06
TimeToNext = 160
PageText = Assemble my army!
Ah! All of me has essembled.
Off I go.
#

PROMPT 142
NumPages 2
PAGE 1
Lines = 3
Tag = REAL01
Icon = REALICO
TimeToNext = 160
PageText = Welcome, welcome!
Come play the slotmachines!
I know you want to!
#

PROMPT 142
NumPages 2
PAGE 2
Lines = 3
Tag = REAL01
Icon = REALICO
TimeToNext = 160
PageText = GIVE ME THOSE TOKENS.
And SHUT UP.
#

PROMPT 143
NumPages 1
PAGE 1
Lines = 3
Tag = WADE01
TimeToNext = 210
PageText = To be...
Or not to be...
Personally, I rather Wasp.
#

PROMPT 144
NumPages 1
PAGE 1
Lines = 3
Tag = CARP01
TimeToNext = 180
PageText = Well...
Better call the 
carpetender again...
#