freeslot
MT_WIND
S_WIND
S_WINDB
S_WINDB1
SPR_WIND

Thing MT_WIND
#$Category Speed Highway
#$Name Window smash
#$Sprite WINDA0
MAPTHINGNUM = 979
SPAWNSTATE = S_WIND
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 1
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_WINDB
XDeathState = S_WINDB
DeathSound = sfx_GLASS
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 320*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_WIND
SPRITENUMBER = SPR_WIND
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_WIND

FRAME S_WINDB
SPRITENUMBER = SPR_WIND
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_WINDB1

FRAME S_WINDB1
SPRITENUMBER = SPR_WIND
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_WINDB1