FREESLOT
MT_BRBY
S_BRBYA1
S_BRBY_RUN1
S_BRBY_RUN2
S_BRBY_RUN3
S_BRBY_RUN4
S_BRBY_FIRE1
S_BRBY_FIRE2
S_BRBY_FIRE3
S_BRBY_FIRE4
S_BRBY_FIRE5
SPR_BRBY

Object MT_BRBY
#$Sprite BRBYA0
MapThingNum = 993
SpawnState = S_BRBYA1
SpawnHealth = 1
ReactionTime = 2
SeeState = S_BRBY_RUN1
SeeSound = 	sfx_BRBYA
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
Speed = 15
MeleeState = S_NULL
MissileState = S_BRBY_FIRE1
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_BRBYB
Radius = 21*FRACUNIT
Height = 110*FRACUNIT
AttackSound = sfx_cannon
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_BRBYA
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_BRBYA1
SpriteName = BRBY
SpriteFrame = A
Duration = 5
Next = S_BRBYA1
Action = A_Look

State S_BRBY_RUN1
SpriteName = BRBY
SpriteFrame = B
Duration = 3
Next = S_BRBY_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_BRBY_RUN2
SpriteName = BRBY
SpriteFrame = C
Duration = 3
Next = S_BRBY_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_BRBY_RUN3
SpriteName = BRBY
SpriteFrame = D
Duration = 3
Next = S_BRBY_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_BRBY_RUN4
SpriteName = BRBY
SpriteFrame = A
Duration = 3
Next = S_BRBY_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_BRBY_FIRE1
SpriteName = BRBY
SpriteFrame = A
Duration = 3
Next = S_BRBY_FIRE2
Var1 = 0
Var2 = 0

State S_BRBY_FIRE2
SpriteName = BRBY
SpriteFrame = B
Duration = 3
Action = A_PlayAttackSound
Next = S_BRBY_FIRE3
Var1 = 0
Var2 = 0

State S_BRBY_FIRE3
SpriteName = BRBY
SpriteFrame = C
Duration = 4
Action = A_FireShot
Next = S_BRBY_FIRE4
Var1 = 222
Var2 = 0

State S_BRBY_FIRE4
SpriteName = BRBY
SpriteFrame = D
Duration = 3
Next = S_BRBY_FIRE5
Var1 = 0
Var2 = 0

State S_BRBY_FIRE5
SpriteName = BRBY
SpriteFrame = A
Duration = 3
Next = S_SEESTATE
Var1 = 0
Var2 = 0