freeslot
MT_ZLMPSCENERY
MT_ZPLA
MT_ZPLN
MT_ZPLT
S_ZLMPSCENERY1
S_ZPLA
S_ZPLN
S_ZPLT
SPR_ZLMP
SPR_ZPLA
SPR_ZPLN
SPR_ZPLT

Object MT_ZLMPSCENERY
#$Category El Barbido
#$Name Branch
#$Sprite ZLMPA0
MapThingNum = 962
SpawnState = S_ZLMPSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_ZLMPSCENERY1
SpriteName = ZLMP
SpriteFrame = A
Duration = -1
Next = S_ZLMPSCENERY1

Thing MT_ZPLA
#$Category El Barbido
#$Name Plant
#$Sprite ZPLAA0
MAPTHINGNUM = 963
SPAWNSTATE = S_ZPLA
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
Flags = MF_SCENERY
RaiseState = S_NULL

FRAME S_ZPLA
SPRITENUMBER = SPR_ZPLA
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ZPLA

Thing MT_ZPLN
#$Category El Barbido
#$Name Plant
#$Sprite ZPLNA0
MAPTHINGNUM = 964
SPAWNSTATE = S_ZPLN
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
Flags = MF_SCENERY
RaiseState = S_NULL

FRAME S_ZPLN
SPRITENUMBER = SPR_ZPLN
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ZPLN

Thing MT_ZPLT
#$Category El Barbido
#$Name Plant
#$Sprite ZPLTA0
MAPTHINGNUM = 965
SPAWNSTATE = S_ZPLT
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
Flags = MF_SCENERY
RaiseState = S_NULL

FRAME S_ZPLT
SPRITENUMBER = SPR_ZPLT
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ZPLT