freeslot("MT_PEW", "S_PEW1", "S_PEW2", "SPR_PEW")

mobjinfo[MT_PEW] = {
    doomednum = -1,
    spawnstate = S_PEW1,
    spawnhealth = 1,
    seestate = S_NULL,
    seesound = sfx_None,
    reactiontime = 32,
    attacksound = sfx_None,
    painstate = S_NULL,
    painchance = 200,
    painsound = sfx_None,
	missilestate = S_NULL,
    deathstate = S_XPLD1,
    xdeathstate = S_NULL,
    deathsound = sfx_None,
    speed = 20*FRACUNIT,
    radius = 4*FRACUNIT,
    height = 8*FRACUNIT,
    dispoffset = 0,
    mass = 100,
    damage = 1,
    activesound = sfx_None,
	raisestate = S_NULL,
    flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
}
	
states[S_PEW1] = {SPR_PEW, FF_FULLBRIGHT|A, 4, nil, 0, 0, S_PEW2}
states[S_PEW2] = {SPR_PEW, FF_FULLBRIGHT|B, 4, nil, 0, 0, S_PEW1}