freeslot(
	"MT_PAWNED",
		"SPR_PAWN",
		"S_PAWN_1",
		"S_PAWN_2",
		"S_PAWN_P1",
		"S_PAWN_P2",
		"S_PAWN_P3",
		"sfx_evyedg",
		"sfx_evyekd",
		"sfx_ratto"
)

mobjinfo[MT_PAWNED]={
//$Category Sol Enemies
	doomednum = 1572,
	painstate = S_PAWN_P1,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_PAWN_1,
	seestate = S_PAWN_P1,
	spawnhealth = 2,
	reactiontime = 16,
	painchance = 1000,
	speed = 10,
	mass = 10,
	damage = 2,
	radius = 40*FRACUNIT,
	height = 64*FRACUNIT,	
	flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL
}

states[S_PAWN_1]={SPR_PAWN, A, 4,  A_Chase, 0, 0, S_PAWN_2}
states[S_PAWN_2]={SPR_PAWN, B, 4,  A_Chase, 0, 0, S_PAWN_1}

states[S_PAWN_P1]={SPR_PAWN, C, 2,  A_ForceStop, 0, 0, S_PAWN_P2}
states[S_PAWN_P2]={SPR_PAWN, D, 2,  A_Pain, 0, 0, S_PAWN_P3}
states[S_PAWN_P3]={SPR_PAWN, D, 2,  A_ForceStop, 0, 0, S_PAWN_1}
