freeslot(
	"MT_DERP",
		"SPR_DERP",
		"S_DERP_1",
		"S_DERP_2",
		"S_DERP_3",
		"S_DERP_4"
)

mobjinfo[MT_DERP]={
//$Category Sol Enemies
	doomednum = 1573,
	painstate = S_DERP_1,	
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_DERP_1,
	seestate = S_DERP_3,
	seesound = sfx_ratto,
	spawnhealth = 1,
	reactiontime = 16,
	painchance = 1000,
	speed = 7*FRACUNIT,
	mass = 5,
	damage = 1,
	radius = 40*FRACUNIT,
	height = 64*FRACUNIT,	
	flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL|MF_NOGRAVITY
}

states[S_DERP_1]={SPR_DERP, A, 5,  A_Look, 0, 0, S_DERP_2}
states[S_DERP_2]={SPR_DERP, B, 5,  A_Look, 0, 0, S_DERP_1}

states[S_DERP_3]={SPR_DERP, A, 3,  A_BuzzFly, 0, 0, S_DERP_4}
states[S_DERP_4]={SPR_DERP, B, 3,  A_BuzzFly, 0, 0, S_DERP_3}