# This MAINCFG is arranged level header wise by the order of which you encounter each level.
MainCfg
NumDemos = 0
CustomVersion = Welcome To Hell
SPStage_Start = 1
GameData = demoquest.dat
Titlepicsmode = Old
TitleScrollSpeed = 80
Titlemap = 0
IntroToPlay = 128

Clear All

Unlockable 1
Name = Record Attack
Objective = Unlocked from the start!
Height = 0
Type = RecordAttack
ConditionSet = -1
NoChecklist = true

Unlockable 2
Name = Play as Fang
Objective = Unlocked from the start!
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Unlocked from the start!
Objective = Complete the game
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 23
Name = Play as Amy
Objective = Unlocked from the start!
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 24
Name = Emblem Hints
Objective = Unlocked from the start!
ConditionSet = -1
Type = EmblemHints
NoChecklist = true

#Emblems! Welcome to hell if you dare to get all of these.

Emblem
Type = Time
Var = 1140*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 700
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

# In-level emblems.

Emblem
Hint = In a well-known cave\\Something once golden\\Now has wings.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = In a wet abyss\\In fields of green\\Rests the wings.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_BLUE

Emblem
Hint = A hallway of pain\\Holds in the wind\\A winged spade.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_BLUE

Emblem
Hint = In a grey maze\\You shall run around\\And it shall be found.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Deep in a wet maze\\Take a left\\And find your way.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_BLUE

Emblem
Hint = In a maze\\Take a left\\And jump into death.
Type = Global
Tag = 5
MapNum = 1
Sprite = I
Color = SKINCOLOR_BLUE

Emblem
Hint = Among rocky pits\\Jump over the least travelled\\And find your way.
Type = Global
Tag = 6
MapNum = 1
Sprite = J
Color = SKINCOLOR_BLUE

Emblem
Hint = Let a floor fall\\And you may find\\a hidden room.
Type = Global
Tag = 7
MapNum = 1
Sprite = K
Color = SKINCOLOR_BLUE

Emblem
Hint = In the city's reactor\\Among the magma\\Lies the reward.
Type = Global
Tag = 8
MapNum = 1
Sprite = L
Color = SKINCOLOR_BLUE

Emblem
Hint = In a city\\With a speedy highway\\Check the fountain.
Type = Global
Tag = 9
MapNum = 1
Sprite = M
Color = SKINCOLOR_BLUE

Emblem
Hint = Among colorful gems\\In a Hidden Palace\\Rests wings of reward.
Type = Global
Tag = 10
MapNum = 1
Sprite = H
Color = SKINCOLOR_BLUE

Level 1
LevelName = Demo Quest
Music = GFZ1OL
Act = 0
TypeOfLevel = Singleplayer,Co-op,Race
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SaveGame = true
NextLevel = 1101
SubTitle = Eternal Gauntlet