// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Swing Platform Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 55 : TYPE_SWINGPLATFORM

// Function declarations
reserve function SwingPlatform_DebugDraw
reserve function SwingPlatform_DebugSpawn

// Static Values
public value SwingPlatform_value33 = 0;

// Tables

function SwingPlatform_DebugDraw
	temp7 = object[0].value17
	temp7 -= SwingPlatform_value33
	DrawSprite(0)
	temp0 = 0
	temp1 = 16
	while temp0 < temp7
		Cos(temp2, 128)
		temp2 *= temp1
		temp2 <<= 7
		temp2 += object.xpos
		Sin(temp3, 128)
		temp3 *= temp1
		temp3 <<= 7
		temp3 += object.ypos
		DrawSpriteXY(1, temp2, temp3)
		temp0++
		temp1 += 16
	loop
	temp1 -= 8
	Cos(temp2, 128)
	temp2 *= temp1
	temp2 <<= 7
	temp2 += object.xpos
	Sin(temp3, 128)
	temp3 *= temp1
	temp3 <<= 7
	temp3 += object.ypos
	DrawSpriteXY(2, temp2, temp3)
end function


function SwingPlatform_DebugSpawn
	temp0 = object[0].value17
	temp0 -= SwingPlatform_value33
	CreateTempObject(TypeName[Swing Platform], temp0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
end function


event ObjectMain
	temp2 = object.xpos
	temp3 = object.ypos
	GetTableValue(object.value0, 12, StageSetup_table9)
	object.value0 >>= 8
	if object.direction == FLIP_X
		object.value0 ^= 255
		object.value0 += 129
	end if
	object.value0 <<= 1
	temp1 = object.propertyValue
	temp1++
	temp1 <<= 4
	temp1 -= 8
	object.xpos = object.value1
	object.ypos = object.value2
	Cos(object.value3, object.value0)
	object.value3 *= temp1
	object.value3 <<= 7
	object.value3 += temp2
	object.value3 &= -0x10000
	object.value1 = object.value3
	object.value3 -= object.xpos
	Sin(object.value4, object.value0)
	object.value4 *= temp1
	object.value4 <<= 7
	object.value4 += temp3
	object.value4 &= -0x10000
	object.value2 = object.value4
	object.value4 -= object.ypos
	
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_PLATFORM, object.entityPos, -32, -16, 32, 0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			object[currentPlayer].xpos += object.value3
			object[currentPlayer].ypos += object.value4
		end if
	next
	
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -32, 0, 32, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
	next
	
	object.xpos = temp2
	object.ypos = temp3
		
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if checkResult == 1
			Player.BounceDistance = 0x400
			Player.CheckHammerDrop = 0
			CallFunction(PlayerObject_CheckMightyUnspin)
			if checkResult == false
				CallFunction(PlayerObject_Hit)
			end if
		end if
	next
	
	//copy and paste since it got reset
	temp2 = object.xpos
	temp3 = object.ypos
	GetTableValue(object.value0, 12, StageSetup_table9)
	object.value0 >>= 8
	if object.direction == FLIP_X
		object.value0 ^= 255
		object.value0 += 129
	end if
	object.value0 <<= 1
	temp1 = object.propertyValue
	temp1++
	temp1 <<= 4
	temp1 -= 8
	object.xpos = object.value1
	object.ypos = object.value2
	Cos(object.value3, object.value0)
	object.value3 *= temp1
	object.value3 <<= 7
	object.value3 += temp2
	object.value3 &= -0x10000
	object.value1 = object.value3
	object.value3 -= object.xpos
	Sin(object.value4, object.value0)
	object.value4 *= temp1
	object.value4 <<= 7
	object.value4 += temp3
	object.value4 &= -0x10000
	object.value2 = object.value4
	object.value4 -= object.ypos
	
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -16, 8, 16, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)	
	next
	
	object.xpos = temp2
	object.ypos = temp3
	
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if checkResult == 1
			Player.BounceDistance = 0x400
			Player.CheckHammerDrop = 0
			CallFunction(PlayerObject_CheckMightyUnspin)
			if checkResult == false
				CallFunction(PlayerObject_Hit)
			end if
		end if
	next
end event


event ObjectDraw
	DrawSprite(0)
	temp0 = 0
	temp1 = 16
	while temp0 < object.propertyValue
		Cos(temp2, object.value0)
		temp2 *= temp1
		temp2 <<= 7
		temp2 += object.xpos
		Sin(temp3, object.value0)
		temp3 *= temp1
		temp3 <<= 7
		temp3 += object.ypos
		DrawSpriteXY(1, temp2, temp3)
		temp0++
		temp1 += 16
	loop
	temp1 -= 8
	DrawSpriteXY(2, object.value1, object.value2)
end event


event ObjectStartup
	LoadSpriteSheet("SLZ/Objects.gif")
	SpriteFrame(-8, -8, 16, 16, 173, 141)
	SpriteFrame(-8, -8, 16, 16, 173, 158)
	SpriteFrame(-44, -16, 88, 46, 84, 141)
	temp0 = 0
	SwingPlatform_value33 = DebugMode_ObjCount
	SwingPlatform_value33--
	while temp0 < 8
		SetTableValue(TypeName[Swing Platform], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(SwingPlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(SwingPlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
