// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: SBZ3 Exit Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 77 : TYPE_SBZ3EXIT


// Static Values

// Tables

// Functions
reserve function AddPoints
	
function AddPoints
	object.value5 = 0
	
	switch stage.minutes
	case 0
		if stage.seconds < 30
			object.value5 = 50000
		else
			if stage.seconds < 45
				object.value5 = 10000
			else
				object.value5 = 5000
			end if
		end if
		break
	case 1
		if stage.seconds < 30
			object.value5 = 4000
		else
			object.value5 = 3000
		end if
		break
	case 2
		object.value5 = 2000
		break
	case 3
		object.value5 = 1000
		break
	case 4
		object.value5 = 500
		break
	case 5
		object.value5 = 100
		break
	case 9
		if stage.debugMode == 0
			if options.gameMode < 2
				if stage.seconds == 59
					object.value5 = 100000
				end if
			end if
		end if
		break
	end switch
	
	object.value6 = object[0].value0
	object.value6 *= 100
	
	object.value5 += object.value6
	if object.value5 > 0
		PlaySfx(SfxName[Score Total], 0)
		player.score += object.value5
	end if
end function

event ObjectMain
	switch object.state
	case 0
		BoxCollisionTest(C_TOUCH, object.entityPos, -128, -16, 128, 16, 0, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			if object[0].value37 == 5
				recGoggles = 5
			else
				recGoggles = 0
			end if
			object[0].type = TypeName[Ring]
			object[0].groupID = TypeName[Blank Object]
			object[0].controlMode = -1
			if options.gameMode == 2
				if stage.timeEnabled == 1
					recGoggles = 0
					object.state = 2
					stage.timeEnabled = 0
					timeAttack.result = stage.seconds
					timeAttack.result *= 100
					temp0 = stage.minutes
					temp0 *= 0x1770
					timeAttack.result += temp0
					timeAttack.result += stage.milliSeconds
					//stage.listPos--
					switch stage.playerListPos
						case 0
							arrayPos0 = 500
							break
						case 1
							arrayPos0 = 530
							break
						case 2
							arrayPos0 = 560
							break
						case 5
							arrayPos0 = 470
							break
						case 7
							arrayPos0 = 7000
							break
						case 8
							arrayPos0 = 7030
							break									
					end switch
					if SuperTimeAttack == 1
						arrayPos0 = 590
					end if
					arraypos0 += stage.listPos
					if timeAttack.result < saveRAM[arrayPos0]
						saveRAM[arrayPos0] = timeAttack.result
						//object[9].value2 = timeAttack.result
						PlaySfx(SfxName[Event], 0)
					end if
					WriteSaveRAM()
				end if
				stage.timeEnabled = 0
			else
				object.state++
				stage.timeEnabled = 0
				CallFunction(AddPoints)
			end if
			recAnimation = 0
			temp0 = 0
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				temp1 = object[currentPlayer].animation
				temp1 <<= 8
				temp1 |= object[currentPlayer].direction
				temp1 <<= temp0
				recAnimation |= temp1
				temp0 += 16
			next
		end if
		break
	case 1
		if object.value0 < 512
			object.value0 += 8
			music.volume -= 2
		else
			object.direction = FLIP_NONE
			lampPostID = 0
			stage.listPos++
			if options.gameMode == 1
				arrayPos1 = options.saveSlot
				arrayPos1 <<= 3
					arrayPos1 += 1000
				if stage.player2Enabled == 1
					switch stage.playerListPos
						case 0
							saveRAM[arrayPos1] = 3
							break
						case 2
							saveRAM[arrayPos1] = 4
							break
					end switch
				else
					saveRAM[arrayPos1] = stage.playerListPos
				end if
				arrayPos1++
				saveRAM[arrayPos1] = player.lives
				arrayPos1++
				saveRAM[arrayPos1] = player.score
				arrayPos1++
				saveRAM[arrayPos1] = player.scoreBonus
				arrayPos1++
				if saveRAM[arrayPos1] < 20
					saveRAM[arrayPos1] = stage.listPos
					saveRAM[arrayPos1]++
				end if
				arrayPos1++
				saveRAM[arrayPos1] = specialStage.emeralds
				arrayPos1++
				saveRAM[arrayPos1] = specialStage.listPos
			end if
			WriteSaveRAM()
			LoadStage()
		end if
		SetScreenFade(0, 0, 0, object.value0)
		break
	case 2
		if object.value0 < 60
			object.value0++
			music.volume -= 2
		else
			recAnimation = 0
			object.type = TypeName[Blank Object]
			object[30].type = TypeName[Act Finish]
			object[30].drawOrder = 6
			object[30].priority = PRIORITY_ACTIVE
			PlayMusic(1)
		end if
		break
	end switch
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
