// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Credits Control Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 1 : TYPE_CREDITSCONTROL
public alias 256 : GROUP_PLAYERS
public alias 65536 : HITBOX_AUTO
public alias arrayPos6 : currentPlayer
public alias arrayPos7 : playerCount

public alias saveRAM[257] : saved.spindash
public alias saveRAM[258] : saved.speedCap
public alias saveRAM[259] : saved.airSpeedCap
public alias saveRAM[260] : saved.spikeBehavior
public alias saveRAM[261] : saved.shieldType
public alias saveRAM[262] : saved.superStates
public alias saveRAM[263] : saved.Jumplock
public alias saveRAM[264] : saved.Supermusic
public alias saveRAM[265] : saved.Dropdash
public alias saveRAM[266] : saved.Instashield
public alias saveRAM[267] : saved.Peelout
public alias saveRAM[268] : saved.FlightCancel
public alias saveRAM[269] : saved.SonicMaxDash
public alias saveRAM[270] : saved.Speen
public alias saveRAM[271] : saved.Supercancel
public alias saveRAM[272] : saved.Drowning
public alias saveRAM[273] : saved.Timer
public alias saveRAM[274] : saved.region
public alias saveRAM[275] : saved.UFO
public alias saveRAM[276] : saved.rotate
public alias saveRAM[277] : saved.invincibilityType
public alias saveRAM[280] : saved.gogoplus
public alias saveRAM[281] : saved.lives
public alias saveRAM[282] : saved.bubble
public alias saveRAM[283] : saved.specialSpin
public alias saveRAM[295]: saved.mobile



event ObjectMain
	switch object.state
	case 0
		object.value0 = 320
		SetScreenFade(0, 0, 0, object.value0)
		object.state++
		if credits.screen == 0
			PlayMusic(0)
		end if
		break
	case 1
		if object.value0 > 0
			object.value0 -= 8
		else
			object.alpha = 128
			object.state++
		end if
		SetScreenFade(0, 0, 0, object.value0)
		break
	case 2
		object.value0++
		if object.value0 == 136
			object.value0 = 0
			object.state++
		end if
		break
	case 3
		if object.value0 < 256
			object.value0 += 8
			SetScreenFade(0, 0, 0, object.value0)
		else
			object.state = 0
			credits.screen++
			credits.screen %= 10
			temp0 = credits.screen
			temp0 <<= 8
			screen.yoffset = temp0
			options.attractMode = 1
			switch credits.screen
			case 9
				object.state = 4
				if saved.superStates == 0
					if specialStage.emeralds >= 63
						screen.yoffset = 0xA00
						//stage.activeList = PRESENTATION_STAGE
						//stage.listPos = 5
						//LoadStage()
					else
						screen.yoffset = 0x900
					end if
				else
					if specialStage.emeralds >= 127
						screen.yoffset = 0xA00
						//stage.activeList = PRESENTATION_STAGE
						//stage.listPos = 5
						//LoadStage()
					else
						screen.yoffset = 0x900
					end if
				end if
				break
			case 1
			case 8
				stage.activeList = REGULAR_STAGE
				stage.listPos = 0
				LoadStage()
				break
			case 2
				stage.activeList = REGULAR_STAGE
				stage.listPos = 4
				LoadStage()
				break
			case 3
				stage.activeList = REGULAR_STAGE
				stage.listPos = 8
				LoadStage()
				break
			case 4
				stage.activeList = REGULAR_STAGE
				stage.listPos = 11
				LoadStage()
				break
			case 5
				stage.activeList = REGULAR_STAGE
				stage.listPos = 14
				LoadStage()
				break
			case 6
				stage.activeList = REGULAR_STAGE
				stage.listPos = 15
				LoadStage()
				break
			case 7
				stage.activeList = REGULAR_STAGE
				stage.listPos = 16
				LoadStage()
				break
			end switch
			SetScreenFade(0, 0, 0, 255)
		end if
		break
	case 4
		if object.value0 > 0
			object.value0 -= 8
		else
			object.alpha = 128
			object.state++
		end if
		SetScreenFade(0, 0, 0, object.value0)
		break
	case 5
		object.value0++
		if object.value0 == 0x4B0
			object.value0 = 0
			object.state++
		end if
		
		if inputPress.start == 1
			object.value0 = 0
			object.state = 6
		end if
		if inputPress.buttonA == 1
			object.value0 = 0
			object.state = 6
		end if
		if inputPress.buttonB == 1
			object.value0 = 0
			object.state = 6
		end if
		if inputPress.buttonC == 1
			object.value0 = 0
			object.state = 6
		end if
		break
	case 6
		if object.value0 < 256
			object.value0 += 8
			SetScreenFade(0, 0, 0, object.value0)
		else
			stage.activeList = PRESENTATION_STAGE
			stage.listPos = 0
			StopMusic()
			options.attractMode = 0
			SetScreenFade(0, 0, 0, 255)
			LoadStage()
		end if
		break
	end switch
	temp0 = screen.xcenter
	FlipSign(temp0)
	temp0 += 256
	screen.xoffset = temp0
	if saved.mobile == 1
		CheckTouchRect(0, 0, screen.xsize, screen.ysize)
		if checkResult > -1
			inputPress.start = 1
		end if
	end if
	if inputPress.start == 1
		if object.state < 6
			object.state = 6
		end if
	end if
end event

event ObjectDraw
	//temp0 = credits.screen
	//temp0--
	//if temp0 >= 0
		DrawSpriteScreenXY(credits.screen, screen.xcenter, screen.ycenter)
	//end if
end event

event ObjectStartup
	ReadSaveRAM()
	SetMusicTrack("Credits.ogg", 0, 0)
	temp0 = credits.screen
	temp0 <<= 8
	screen.yoffset = temp0
	foreach (TypeName[Credits Control], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].priority = PRIORITY_ACTIVE
	next
	player.score = 0
	
	if stage.debugMode == 1
		specialStage.emeralds = 0
		credits.screen = 8
	end if
	
	LoadSpriteSheet("Ending/CreditsText.gif")
	SpriteFrame(-120, -8, 239, 16, 1, 1) //0
	SpriteFrame(-128, -40, 210, 64, 1, 18) //1
	SpriteFrame(-128, -40, 151, 64, 1, 83) //2
	SpriteFrame(-120, -40, 239, 64, 1, 148) //3
	SpriteFrame(-96, -48, 183, 96, 1, 213) //4
	SpriteFrame(-120, -40, 244, 64, 1, 310) //5
	SpriteFrame(-104, -48, 212, 96, 1, 375) //6
	SpriteFrame(-128, -40, 252, 88, 257, 0) //7
	SpriteFrame(-128, -7, 256, 16, 253, 89) //8
	
	SpriteFrame(0, 0, 0, 0, 0, 0) //9 Blank
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
