### Object Definition SOC ###


#////////// Common Objects \\\\\\\\\\#



Freeslot
MT_MINEMACETORCHHOLDER
S_MINEMACETORCHHOLDER
SPR_CTRM

Object MT_MINEMACETORCHHOLDER
#$Name Torch Stand
#$Sprite CTRMA0
#$Category Mine Mace
MapThingNum = 30312
SpawnState = S_MINEMACETORCHHOLDER
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY

State S_MINEMACETORCHHOLDER
SpriteName = CTRM


Freeslot
MT_MINEMACE24XDUMMY
S_MINEMACE24XDUMMY

Object MT_MINEMACE24XDUMMY
SpawnState = S_MINEMACE24XDUMMY
Radius = 12*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY

State S_MINEMACE24XDUMMY
SpriteName = NULL