MainCfg
Gamedata = terminids.dat
ClearAll

Level KZ
LevelName = The Killbox
Act = 0
NextLevel = S0
Keywords = TKZ
BonusType = None
SkyNum = 8
SkyboxScale = 10
Weather = PRECIP_STORM
Music = None
Lua.RingslingerRev = true

Level 1
LevelName = Hell
NoZone = true
NoTitleCard = true
Act = 0
TypeOfLevel = Singleplayer,Co-op
Keywords = HWZ
SkyNum = 8
SkyboxScale = 10
Music = GLOOM
RecordAttack = true
LevelSelect = 1
NextLevel = TITLE
WideIcon = True
Lua.RingslingerRev = true
Lua.RSRNoAltFires = true
Lua.RSRNoSuper = true
Lua.IsHell = true

# Hell emblem 1
Emblem
Hint = One switch will do, but...\\More explosives never hurt.\\Mostly how it works..?
Type = Global
Tag = 4000
MapNum = 1
Sprite = J
Color = SKINCOLOR_RUST

# Hell emblem 2
Emblem
Hint = AAH! A Stalker lair!\\GUYS! WHAT ARE YOU-\\{Reinforcement budget depleted.}
Type = Global
Tag = 4001
MapNum = 1
Sprite = O
Color = SKINCOLOR_BOULDER

# Hell emblem 3
Emblem
Hint = Bridge deemed unstable.\\I bet it really hates mechs.\\Hey, put the bomb down!
Type = Global
Tag = 4002
MapNum = 1
Sprite = K
Color = SKINCOLOR_CRIMSON

# Hell emblem 4
Emblem
Hint = These tunnels! Mazelike!\\Oh! This wall! Let me blast it!\\...that fizzles out, right...
Type = Global
Tag = 4003
MapNum = 1
Sprite = I
Color = SKINCOLOR_SANDY

# Hell time emblem
Emblem
Type = Time
Var = 75*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Level OY
LevelName = Hell
NoZone = true
TypeOfLevel = RSRMatch,RSRTag
SelectHeading = RSR Standard
NextLevel = M0
SkyNum = 1
Music = GLOOM
Lua.IsMPHell = true