#by my bud aquavine, also used in his mine maze map

Freeslot
MT_FLARE
S_FLARE

State S_FLARE
SpriteName = OILF
SpriteFrame = A|FF_TRANS70|FF_FULLBRIGHT|FF_ADD

Object MT_FLARE
#$Name Fire flare
#$Sprite OILFA0
#$Category -1
MapThingNum = 4093
SpawnState = S_FLARE
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP|MF_NOTHINK