Compiled for SDL version: 2.28.5
Linked with SDL version: 2.28.5
Setting up Dr. Robotnik's Ring Racers...


Dr. Robotnik's Ring Racers
Copyright (C) 2024 by Kart Krew

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Dr. Robotnik and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: RINGRACERSWADDIR,.
Z_Init(): Init zone memory allocation daemon. 
System memory: 4095MB - Free: 4095MB
LOADING UPDATE - Init game timing...
I_InitializeTime()...
LOADING UPDATE - Loading main assets...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Loading D:\ (4)\\bios.pk3
Added file D:\ (4)\\bios.pk3 (279 lumps)
Loading D:\ (4)\\scripts.pk3
Added file .\data\scripts.pk3 (312 lumps)
Loading Lua script from .\data\scripts.pk3|lua/hardcoded.lua
Pardon me while I initialize the Lua scripting interface...
Loading Lua script from .\data\scripts.pk3|lua/exporter.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/init.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/outputter.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags2.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_flags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_masks.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_names.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_hints.lua
Loading Lua script from .\data\scripts.pk3|lua/BMZDECOR.lua
MobjType MT_BMZROCK1 allocated.
State S_BMZROCK1 allocated.
MobjType MT_BMZROCK2 allocated.
State S_BMZROCK2 allocated.
MobjType MT_BMZTREE allocated.
MobjType MT_BMZTREE_SIDE allocated.
State S_BMZTREE allocated.
State S_BMZTREE_SIDE allocated.
MobjType MT_SNOWGANG allocated.
State S_SNOWGANG allocated.
Sprite SPR_BMZD allocated.
Sprite SPR_GANG allocated.
Loading Lua script from .\data\scripts.pk3|lua/MARBLEGARDEN.lua
MobjType MT_MGZSPIKEPOST allocated.
State S_MGZSPIKEPOST allocated.
Sprite SPR_MGSP allocated.
MobjType MT_MGZTREE allocated.
MobjType MT_MGZTREE_PIECE allocated.
State S_MGZTREE_TRUNK allocated.
State S_MGZTREE_LEAF allocated.
State S_MGZTREE_ORANGE allocated.
Sprite SPR_MGTR allocated.
MobjType MT_MGZGRASS allocated.
State S_MGZGRASS allocated.
Sprite SPR_MGGR allocated.
Loading Lua script from .\data\scripts.pk3|lua/LUA_RNGT
MobjType MT_TERRAINRING allocated.
Loading Lua script from .\data\scripts.pk3|lua/LUA_ICEP
MobjType MT_ICEPARTICLE allocated.
State S_ICEPARTICLE allocated.
Sprite SPR_ICEP allocated.
Loading Lua script from .\data\scripts.pk3|lua/nova/
Loading Lua script from .\data\scripts.pk3|lua/nova/LUA_SNTR
Sprite SPR_SNTR allocated.
Sprite SPR_BUBF allocated.
MobjType MT_NOVATREE allocated.
State S_NOVATREE allocated.
MobjType MT_NOVATREEOVERLAY allocated.
State S_NOVATREEOVERLAY allocated.
MobjType MT_NOVASTAR1 allocated.
MobjType MT_NOVASTAR2 allocated.
State S_NOVASTAR1 allocated.
State S_NOVASTAR2 allocated.
MobjType MT_SEAFLOWER allocated.
State S_SEAFLOWER1 allocated.
State S_SEAFLOWER2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/nova/LUA_PUFR
Sprite SPR_PUFR allocated.
Sprite SPR_PUF2 allocated.
MobjType MT_PUFFBUBBLE allocated.
State S_PUFFBUBBLE1 allocated.
State S_PUFFBUBBLE2 allocated.
State S_PUFFBUBBLE3 allocated.
State S_PUFFBUBBLE4 allocated.
State S_PUFFBUBBLE_SPIKE1 allocated.
State S_PUFFBUBBLE_SPIKE2 allocated.
State S_PUFFBUBBLE_SPIKE3 allocated.
State S_PUFFBUBBLE_RETRACT1 allocated.
Sound sfx_puffon allocated.
Sound sfx_puffup allocated.
Sound sfx_puffof allocated.
Loading Lua script from .\data\scripts.pk3|lua/nova/LUA_SSZS
Sprite SPR_SSZS allocated.
MobjType MT_JUMPSPIKE allocated.
State S_JUMPSPIKE_INITDELAY allocated.
State S_JUMPSPIKE_WAIT allocated.
State S_JUMPSPIKE_POPUP1 allocated.
State S_JUMPSPIKE_POPUP2 allocated.
State S_JUMPSPIKE_POPUP3 allocated.
State S_JUMPSPIKE_POPUP4 allocated.
State S_JUMPSPIKE_POPUP5 allocated.
State S_JUMPSPIKE_POPUPWAIT allocated.
State S_JUMPSPIKE_JUMP1 allocated.
State S_JUMPSPIKE_JUMP2 allocated.
State S_JUMPSPIKE_JUMP3 allocated.
State S_JUMPSPIKE_RETURN1 allocated.
Sound sfx_sszsup allocated.
Sound sfx_sszsdn allocated.
Sound sfx_spiker allocated.
Sprite SPR_DUST allocated.
MobjType MT_SPIKEDUST allocated.
State S_SPIKEDUST1 allocated.
State S_SPIKEDUST2 allocated.
State S_SPIKEDUST3 allocated.
State S_SPIKEDUST4 allocated.
State S_SPIKEDUST5 allocated.
State S_SPIKEDUST6 allocated.
Loading Lua script from .\data\scripts.pk3|lua/nova/LUA_DOPE
Sprite SPR_DOPE allocated.
MobjType MT_DOPEFISH allocated.
State S_DOPEFISH_IDLE1 allocated.
State S_DOPEFISH_IDLE2 allocated.
State S_DOPEFISH_NOTICE1 allocated.
State S_DOPEFISH_NOTICE2 allocated.
State S_DOPEFISH_NOTICE3 allocated.
State S_DOPEFISH_ESCAPE1 allocated.
State S_DOPEFISH_ESCAPE2 allocated.
Sound sfx_buwomp allocated.
Loading Lua script from .\data\scripts.pk3|lua/monkey/
Loading Lua script from .\data\scripts.pk3|lua/monkey/LUA_MALL
MobjType MT_MONKEYMALLTREE_TOP allocated.
State S_MONKEYMALLTREE_TOP allocated.
MobjType MT_MONKEYMALLTREE_LEAF allocated.
State S_MONKEYMALLTREE_LEAF allocated.
MobjType MT_MONKEYMALLTREE_LEAF2 allocated.
State S_MONKEYMALLTREE_LEAF2 allocated.
MobjType MT_MONKEYMALLBANANA allocated.
State S_MONKEYMALLBANANA allocated.
Sprite SPR_MMTR allocated.
Sprite SPR_NANR allocated.
Loading Lua script from .\data\scripts.pk3|lua/lbz/
Loading Lua script from .\data\scripts.pk3|lua/lbz/LUA_LBZS
Sprite SPR_LBZS allocated.
MobjType MT_LBZTOWER allocated.
State S_LBZTOWER allocated.
MobjType MT_LBZARROW allocated.
State S_LBZARROW allocated.
MobjType MT_LBZTOWER2 allocated.
State S_LBZTOWER2 allocated.
MobjType MT_LBZPIPEHOLE allocated.
State S_LBZPIPEHOLE1 allocated.
State S_LBZPIPEHOLE2 allocated.
MobjType MT_WATERJETPARTICLE allocated.
State S_WATERJETPARTICLE1 allocated.
State S_WATERJETPARTICLE2 allocated.
State S_WATERJETPARTICLE3 allocated.
State S_WATERJETPARTICLE4 allocated.
State S_WATERJETPARTICLE5 allocated.
State S_WATERJETPARTICLE6 allocated.
MobjType MT_WATERJETPARTICLESMALL allocated.
State S_WATERJETPARTICLESMALL1 allocated.
State S_WATERJETPARTICLESMALL2 allocated.
State S_WATERJETPARTICLESMALL3 allocated.
State S_WATERJETPARTICLESMALL4 allocated.
Sprite SPR_WJET allocated.
Sprite SPR_CORK allocated.
MobjType MT_CORKEY allocated.
State S_CORKEY_IDLE allocated.
State S_CORKEY_CHARGEUP1 allocated.
State S_CORKEY_CHARGEUP2 allocated.
State S_CORKEY_OPEN1 allocated.
State S_CORKEY_OPEN2 allocated.
State S_CORKEY_OPEN3 allocated.
State S_CORKEY_OPEN4 allocated.
State S_CORKEY_FIRING1 allocated.
State S_CORKEY_FIRING2 allocated.
State S_CORKEY_CLOSEOFF1 allocated.
State S_CORKEY_CLOSEOFF2 allocated.
State S_CORKEY_CLOSEOFF3 allocated.
State S_CORKEY_CLOSEOFF4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/lbz/LUA_LBZO
MobjType MT_LBZSNOW allocated.
State S_LBZSNOW allocated.
Sprite SPR_LBZO allocated.
MobjType MT_LBZRIBOT allocated.
State S_LBZRIBOT allocated.
Sprite SPR_RIBO allocated.
Loading Lua script from .\data\scripts.pk3|lua/lbz/LUA_LBZF
MobjType MT_LBZFLAMETHROWER allocated.
State S_LBZFLAMETHROWER1 allocated.
State S_LBZFLAMETHROWER2 allocated.
Sound sfx_lbflam allocated.
Sound sfx_lbfoom allocated.
Sprite SPR_LBZF allocated.
Loading Lua script from .\data\scripts.pk3|lua/lbz/LUA_CORK
MobjType MT_CORKEYNEW allocated.
State S_CORKEYNEW_IDLE allocated.
State S_CORKEYNEW_CHARGEUP1 allocated.
State S_CORKEYNEW_CHARGEUP2 allocated.
State S_CORKEYNEW_OPEN1 allocated.
State S_CORKEYNEW_OPEN2 allocated.
State S_CORKEYNEW_OPEN3 allocated.
State S_CORKEYNEW_OPEN4 allocated.
State S_CORKEYNEW_FIRING1 allocated.
State S_CORKEYNEW_FIRING2 allocated.
State S_CORKEYNEW_CLOSEOFF1 allocated.
State S_CORKEYNEW_CLOSEOFF2 allocated.
State S_CORKEYNEW_CLOSEOFF3 allocated.
State S_CORKEYNEW_CLOSEOFF4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/whirlwaters/
Loading Lua script from .\data\scripts.pk3|lua/whirlwaters/LUA_CLAM
MobjType MT_SHELLEDONE allocated.
State S_CLAM_IDLE1 allocated.
State S_CLAM_IDLE2 allocated.
State S_CLAM_OPEN1 allocated.
State S_CLAM_OPEN2 allocated.
MobjType MT_SHELLEDONE_BUBBLE allocated.
Sprite SPR_CLAM allocated.
MobjType MT_CLAMBUBBLE allocated.
State S_CLAMBUBBLE_SPAWN1 allocated.
State S_CLAMBUBBLE_SPAWN2 allocated.
State S_CLAMBUBBLE_SPAWN3 allocated.
State S_CLAMBUBBLE_IDLE_UP1 allocated.
State S_CLAMBUBBLE_IDLE_UP2 allocated.
State S_CLAMBUBBLE_IDLE_UP3 allocated.
State S_CLAMBUBBLE_IDLE_UP4 allocated.
State S_CLAMBUBBLE_IDLE_DOWN1 allocated.
State S_CLAMBUBBLE_IDLE_DOWN2 allocated.
State S_CLAMBUBBLE_IDLE_DOWN3 allocated.
State S_CLAMBUBBLE_IDLE_DOWN4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/whirlwaters/LUA_WWJS
MobjType MT_JETSTREAM allocated.
State S_JETSTREAM allocated.
MobjType MT_JETSTREAM_PARTICLE allocated.
State S_JETSTREAM_PARTICLE1 allocated.
MobjType MT_JETSTREAM_BUBBLE allocated.
State S_JETSTREAM_PARTICLE2 allocated.
State S_JETSTREAM_PARTICLE3 allocated.
Sprite SPR_WWJS allocated.
Loading Lua script from .\data\scripts.pk3|lua/competition/
Loading Lua script from .\data\scripts.pk3|lua/competition/BUMPERS.lua
MobjType MT_BPZ_BUMPER allocated.
State S_BPZ_BUMPER allocated.
State S_BPZ_BUMPERHIT allocated.
Sprite SPR_BPBM allocated.
Loading Lua script from .\data\scripts.pk3|lua/competition/PATROLBUMPERS.lua
MobjType MT_BPZ_PATROLBUMPER allocated.
State S_BPZ_PATROLBUMPER allocated.
State S_BPZ_PATROLBUMPERHIT allocated.
Loading Lua script from .\data\scripts.pk3|lua/competition/BALLOONPARK.lua
MobjType MT_BPBALLOON allocated.
State S_BPBALLOON1 allocated.
State S_BPBALLOON2 allocated.
State S_BPBALLOON_POP1 allocated.
State S_BPBALLOON_POP2 allocated.
State S_BPBALLOON_GONE allocated.
State S_BPBALLOON_INFLATE1 allocated.
State S_BPBALLOON_INFLATE2 allocated.
State S_BPBALLOON_INFLATE3 allocated.
State S_BPBALLOON_INFLATE4 allocated.
State S_BPBALLOON_INFLATE5 allocated.
MobjType MT_BPBALLOON_POINT allocated.
State S_BPBALLOON_POINT allocated.
Sprite SPR_BPBL allocated.
Sprite SPR_BPBS allocated.
Loading Lua script from .\data\scripts.pk3|lua/competition/LUA_FLIT
MobjType MT_GIZMOFLOORLIGHT allocated.
State S_GIZMOFLOORLIGHT allocated.
MobjType MT_GIZMOFLOORLIGHT_LIGHT allocated.
State S_GIZMOFLOORLIGHT_LIGHT allocated.
Sprite SPR_FLIT allocated.
Loading Lua script from .\data\scripts.pk3|lua/umbrella rushwinds/
Loading Lua script from .\data\scripts.pk3|lua/umbrella rushwinds/LUA_WING
MobjType MT_URZ_WINDSPAWNER allocated.
State S_URZ_WIND1 allocated.
State S_URZ_WIND2 allocated.
State S_URZ_WIND3 allocated.
State S_URZ_WIND4 allocated.
State S_URZ_WIND5 allocated.
Loading Lua script from .\data\scripts.pk3|lua/metropolis/
Loading Lua script from .\data\scripts.pk3|lua/metropolis/LUA_SPIK
MobjType MT_MZ_SPIKE allocated.
State S_MZ_SPIKE0 allocated.
State S_MZ_SPIKE1 allocated.
State S_MZ_SPIKE2 allocated.
State S_MZ_SPIKE3 allocated.
State S_MZ_SPIKE4 allocated.
State S_MZ_SPIKE5 allocated.
State S_MZ_SPIKE6 allocated.
State S_MZ_SPIKE7 allocated.
Sprite SPR_MSPK allocated.
Loading Lua script from .\data\scripts.pk3|lua/obsidianoasis/
Loading Lua script from .\data\scripts.pk3|lua/obsidianoasis/LUA_OBZ
MobjType MT_OBZTREE allocated.
Sprite SPR_OBZTREE allocated.
State S_OBZTREE allocated.
MobjType MT_OBFLWR allocated.
Sprite SPR_OBFLWR allocated.
Sprite SPR_OFLW allocated.
State S_OBFLWR allocated.
Loading Lua script from .\data\scripts.pk3|lua/thundertop/
Loading Lua script from .\data\scripts.pk3|lua/thundertop/LUA_CORT
Sprite SPR_CORT allocated.
MobjType MT_THUNDERTREEPIECE allocated.
State S_THUNDERTREEPIECE allocated.
MobjType MT_THUNDERTREE allocated.
State S_THUNDERTREE allocated.
Loading Lua script from .\data\scripts.pk3|lua/darkvile/
Loading Lua script from .\data\scripts.pk3|lua/darkvile/DARKVILE.lua
MobjType MT_DARKVILE_FLAMESPAWNER allocated.
MobjType MT_DARKVILE_FLAME allocated.
State S_DARKVILE_FLAMESPAWNER1 allocated.
State S_DARKVILE_FLAMESPAWNER2 allocated.
State S_DARKVILE_FLAMESPAWNER3 allocated.
State S_DARKVILE_FLAMESPAWNER4 allocated.
State S_DARKVILE_FLAMESPAWNER5 allocated.
State S_DARKVILE_FLAME1 allocated.
State S_DARKVILE_FLAME2 allocated.
State S_DARKVILE_FLAME3 allocated.
State S_DARKVILE_FLAME4 allocated.
Sprite SPR_DVFL allocated.
Loading Lua script from .\data\scripts.pk3|lua/miragesaloon/
Loading Lua script from .\data\scripts.pk3|lua/miragesaloon/LUA_MSZ
MobjType MT_MSZ_THICKCACTUS allocated.
MobjType MT_MSZ_TALLCACTUS allocated.
MobjType MT_MSZ_SMTHICKCACTUS allocated.
MobjType MT_MSZ_PINATA allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_SOLB
MobjType MT_BADNIKSOL allocated.
MobjType MT_SOLFIRE allocated.
State S_SOLPATROL allocated.
State S_SOLFIRE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_BURN
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_PATR
MobjType MT_PATROLBUG allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_GEMS
MobjType MT_OPULENCECOIN allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_FRWK
Sprite SPR_BFRW allocated.
MobjType MT_FIREWORK_SPAWNER allocated.
MobjType MT_FIREWORK_ROCKET allocated.
MobjType MT_FIREWORK_FLASH allocated.
MobjType MT_FIREWORK_BANG allocated.
State S_FIREWORK_ROCKET allocated.
State S_FIREWORK_SPARKLE allocated.
State S_FIREWORK_FLASH allocated.
State S_FIREWORK_BANG allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_TGEM
MobjType MT_TUMBLEGEM allocated.
MobjType MT_COLORGEM allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_PTSP
MobjType MT_PATROLSPIKE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_HYUP
MobjType MT_SHYU allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_JERY
MobjType MT_GIGAJERRY allocated.
MobjType MT_BETTERJERRY allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_GDIM
MobjType MT_GRAVPILLAR allocated.
MobjType MT_TECHPILLAR allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_SHIT
MobjType MT_BLUEEMERALD allocated.
MobjType MT_PURPEMERALD allocated.
MobjType MT_REDEMERALD allocated.
MobjType MT_WHITEMERALD allocated.
MobjType MT_AQUAEMERALD allocated.
MobjType MT_GRENEMERALD allocated.
MobjType MT_YELLEMERALD allocated.
MobjType MT_IVOCOIN allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_RRSS
MobjType MT_SMOKESTACK allocated.
MobjType MT_FORGEFLAME allocated.
MobjType MT_RRPILLAR allocated.
MobjType MT_RRPLANT allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_EMHI
MobjType MT_EMERALDHILLTREE allocated.
MobjType MT_CLOUDTOPFLOWER allocated.
MobjType MT_CLOUDTOPPUFF allocated.
MobjType MT_CLOUDTOPTULIP allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_ASSH
MobjType MT_ASTERON allocated.
MobjType MT_HARDMACE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_BUZZ
MobjType MT_BUZZER allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_SPYA
MobjType MT_SPYABLUEBAR allocated.
MobjType MT_SPYAORANGEBAR allocated.
MobjType MT_SPYACHECKERBAR allocated.
MobjType MT_SPYACOPE allocated.
MobjType MT_SPYABLPILLAR allocated.
MobjType MT_SPYAPIPILLAR allocated.
MobjType MT_SPYASPIKEBALLPATROL allocated.
MobjType MT_SPYASPIKEBALL allocated.
MobjType MT_SPYASPIKEBAR allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_SPBM
MobjType MT_SPRINGYARDBUMPER allocated.
MobjType MT_PATROLSPRINGYARDBUMPER allocated.
State S_SPRINGYARDBUMPER allocated.
State S_SPRINGYARDBUMPERHIT allocated.
Sprite SPR_SYBM allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_CIES
MobjType MT_ESCAPETREE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_ICSC
MobjType MT_ICPBLUE allocated.
MobjType MT_ICPGREEN allocated.
MobjType MT_ICPICEICE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_MBMW
MobjType MT_MOTOWAYFLOWER allocated.
MobjType MT_MOTOWAYSUNFLOWER allocated.
MobjType MT_MOTOWAYSHORTPALM allocated.
MobjType MT_MOTOWAYFERN allocated.
MobjType MT_MOTOWAYTALLPALM allocated.
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_WSPK
Loading Lua script from .\data\scripts.pk3|lua/Ivo/LUA_OPUT
MobjType MT_OPULENCEBRAZIER allocated.
Loading Lua script from .\data\scripts.pk3|lua/vermilion/
Loading Lua script from .\data\scripts.pk3|lua/vermilion/LUA_VVFX.txt
MobjType MT_VFIR allocated.
Sprite SPR_VFIR allocated.
State S_VFIR1 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Latpack/
Loading Lua script from .\data\scripts.pk3|lua/Latpack/Libs/
Loading Lua script from .\data\scripts.pk3|lua/Latpack/Libs/DUMMY.txt
MobjType MT_DUMMY allocated.
State S_DUMMY allocated.
Loading Lua script from .\data\scripts.pk3|lua/Latpack/Libs/N_RNG.lua
Loading Lua script from .\data\scripts.pk3|lua/Latpack/QuartzQuadrant/
Loading Lua script from .\data\scripts.pk3|lua/Latpack/QuartzQuadrant/QuartzQuadrant.txt
MobjType MT_QQZCRYSTAL allocated.
State S_QQZCRYSTAL allocated.
Sprite SPR_QQZC allocated.
Sound sfx_qqshtr allocated.
MobjType MT_QQZPSPAWNER allocated.
State S_QQZPART1 allocated.
State S_QQZPART2 allocated.
Sprite SPR_QQZP allocated.
MobjType MT_QQZRSPAWNER allocated.
MobjType MT_QQZROCK allocated.
State S_QQZROCK allocated.
Sprite SPR_QQZR allocated.
MobjType MT_QQZSWITCH allocated.
Sprite SPR_QQZS allocated.
State S_QQZSWITCH1 allocated.
State S_QQZSWITCH2 allocated.
State S_QQZSWITCH3 allocated.
State S_QQZSWITCH4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Latpack/DimensionDisaster/
Loading Lua script from .\data\scripts.pk3|lua/Latpack/DimensionDisaster/DimensionDisaster.LUA
Loading Lua script from .\data\scripts.pk3|lua/dark fortress/
Loading Lua script from .\data\scripts.pk3|lua/dark fortress/DARKFORTRESS.lua
MobjType MT_DFFLOWER1 allocated.
MobjType MT_DFFLOWER2 allocated.
MobjType MT_DFBUSH allocated.
MobjType MT_DFSTATUE1 allocated.
MobjType MT_DFSTATUE2 allocated.
MobjType MT_DFPLANET allocated.
MobjType MT_DFCRUSHERCHAIN allocated.
State S_DFFLOWER1 allocated.
State S_DFFLOWER2 allocated.
State S_DFBUSH allocated.
State S_DFSTATUE1 allocated.
State S_DFSTATUE2 allocated.
State S_DFPLANET allocated.
State S_DCCH allocated.
Sprite SPR_DFFL allocated.
Sprite SPR_DFST allocated.
Sprite SPR_DCCH allocated.
Loading Lua script from .\data\scripts.pk3|lua/abyssgarden/
Loading Lua script from .\data\scripts.pk3|lua/abyssgarden/LUA_AYGR
MobjType MT_AYGRBUSH allocated.
MobjType MT_AYGRTREE allocated.
MobjType MT_AYGREYEB allocated.
Loading Lua script from .\data\scripts.pk3|lua/GreenHills/
Loading Lua script from .\data\scripts.pk3|lua/GreenHills/GREENHILLS.lua
MobjType MT_GREENHILLSFLOWER allocated.
MobjType MT_GREENHILLSFLOWER_PIECE allocated.
State S_GREENHILLSFLOWER_STEM allocated.
State S_GREENHILLSFLOWER_TOP allocated.
Sprite SPR_GHFL allocated.
MobjType MT_GREENHILLSTREE allocated.
MobjType MT_GREENHILLSTREE_PIECE allocated.
State S_GREENHILLSTREE_TRUNK allocated.
State S_GREENHILLSTREE_TOP allocated.
Sprite SPR_GHTR allocated.
Loading Lua script from .\data\scripts.pk3|lua/GreenHills/LUA_FLWR
MobjType MT_GHZFLOWER allocated.
Sprite SPR_GHZF allocated.
State S_GHZFLOWER allocated.
Loading Lua script from .\data\scripts.pk3|lua/GreenHills/LUA_CLOD
MobjType MT_GHZCLOUD allocated.
Sprite SPR_GHZC allocated.
State S_GHZCLOUD allocated.
Loading Lua script from .\data\scripts.pk3|lua/GreenHills/LUA_SPIR
Sprite SPR_SPIR allocated.
MobjType MT_GHZSPIRAL allocated.
State S_GHZSPIRAL allocated.
Loading Lua script from .\data\scripts.pk3|lua/cadillaccascade/
Loading Lua script from .\data\scripts.pk3|lua/cadillaccascade/LUA_CASB
MobjType MT_CASCBUSH allocated.
MobjType MT_CASCTREE allocated.
Loading Lua script from .\data\scripts.pk3|lua/subzero/
Loading Lua script from .\data\scripts.pk3|lua/subzero/LUA_SZP1
Sprite SPR_SZP1 allocated.
Sprite SPR_SZP2 allocated.
MobjType MT_SUBZEROTREE allocated.
State S_SUBZEROTREE allocated.
MobjType MT_SUBZEROHANGINGFERN allocated.
State S_SUBZEROHANGINGFERN allocated.
MobjType MT_SUBZEROHANGINGLIGHT allocated.
State S_SUBZEROHANGINGLIGHT allocated.
MobjType MT_ICICLEGENERATOR allocated.
State S_ICICLEGENERATOR allocated.
MobjType MT_FALLICICLE allocated.
State S_FALLICICLE1 allocated.
State S_FALLICICLE2 allocated.
MobjType MT_FALLICICLE_PARTICLE allocated.
State S_FALLICICLE_PARTICLE allocated.
Sprite SPR_ICIC allocated.
Loading Lua script from .\data\scripts.pk3|lua/subzero/LUA_WICE
MobjType MT_WETICE allocated.
State S_WETICE1 allocated.
State S_WETICE2 allocated.
State S_WETICE3 allocated.
State S_WETICE4 allocated.
Sprite SPR_WICE allocated.
Loading Lua script from .\data\scripts.pk3|lua/diamonddust/
Loading Lua script from .\data\scripts.pk3|lua/diamonddust/LUA_DDST
MobjType MT_DDSTTRBM allocated.
MobjType MT_DDSTTRLM allocated.
MobjType MT_DDSTROCM allocated.
MobjType MT_DDSTKNUX allocated.
MobjType MT_DDSTTAIL allocated.
Loading Lua script from .\data\scripts.pk3|lua/diamonddust/LUA_IBMP
MobjType MT_ICEBUMPER allocated.
State S_ICEBUMPER allocated.
State S_ICEBUMPERHIT allocated.
Sprite SPR_IBMP allocated.
Loading Lua script from .\data\scripts.pk3|lua/diamonddust/LUA_DDSS.lua
MobjType MT_DDZSNSO allocated.
State S_DDZSNSO allocated.
Sprite SPR_DDSO allocated.
Loading Lua script from .\data\scripts.pk3|lua/electraclacker/
Loading Lua script from .\data\scripts.pk3|lua/electraclacker/LUA_CLAK
Sprite SPR_CLAK allocated.
MobjType MT_CLACKERTREE allocated.
State S_CLACKERTREE allocated.
Loading Lua script from .\data\scripts.pk3|lua/schoolhouse/
Loading Lua script from .\data\scripts.pk3|lua/schoolhouse/LUA_SCHO
MobjType MT_SCHOLAMP allocated.
MobjType MT_SCHOBUSH allocated.
MobjType MT_SCHOTABL allocated.
Loading Lua script from .\data\scripts.pk3|lua/schoolhouse/LUA_SCST
MobjType MT_SCHOSTAT allocated.
Loading Lua script from .\data\scripts.pk3|lua/schoolhouse/LUA_EGSH
Sprite SPR_EGSH allocated.
Sound sfx_munch allocated.
MobjType MT_SCHOOLHOUSEEGGMAN allocated.
State S_SCHOOLHOUSEEGGMAN_INIT1 allocated.
State S_SCHOOLHOUSEEGGMAN_INIT2 allocated.
State S_SCHOOLHOUSEEGGMAN_LOOK allocated.
State S_SCHOOLHOUSEEGGMAN_CHASE1 allocated.
State S_SCHOOLHOUSEEGGMAN_CHASE2 allocated.
State S_SCHOOLHOUSEEGGMAN_CHASE3 allocated.
State S_SCHOOLHOUSEEGGMAN_CHASE4 allocated.
State S_SCHOOLHOUSEEGGMAN_PAIN allocated.
State S_SCHOOLHOUSEEGGMAN_OVERTIME1 allocated.
State S_SCHOOLHOUSEEGGMAN_OVERTIME2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/bronzelake/
Loading Lua script from .\data\scripts.pk3|lua/bronzelake/LUA_FFIS
MobjType MT_FLASHFISH allocated.
State S_FLASHFISH_MOVE1 allocated.
State S_FLASHFISH_MOVE2 allocated.
State S_FLASHFISH_MOVE3 allocated.
State S_FLASHFISH_MOVE4 allocated.
State S_FLASHFISH_TURN1 allocated.
State S_FLASHFISH_TURN2 allocated.
State S_FLASHFISH_PREPARE1 allocated.
State S_FLASHFISH_PREPARE2 allocated.
State S_FLASHFISH_ATTACK1 allocated.
State S_FLASHFISH_ATTACK2 allocated.
State S_FLASHFISH_ATTACK3 allocated.
State S_FLASHFISH_ATTACK4 allocated.
State S_FLASHFISH_CALM allocated.
MobjType MT_FLASHFISH_OVERLAY allocated.
State S_FLASHFISH_OVERLAY1 allocated.
State S_FLASHFISH_OVERLAY2 allocated.
State S_FLASHFISH_OVERLAY3 allocated.
State S_FLASHFISH_OVERLAY4 allocated.
State S_FLASHFISH_OVERLAY5 allocated.
State S_FLASHFISH_OVERLAY6 allocated.
State S_FLASHFISH_OVERLAY7 allocated.
State S_FLASHFISH_OVERLAY8 allocated.
State S_FLASHFISH_OVERLAY9 allocated.
Sprite SPR_FFIS allocated.
Sprite SPR_FFRA allocated.
Loading Lua script from .\data\scripts.pk3|lua/bronzelake/LUA_BLFE
MobjType MT_BRONZELAKEFERN allocated.
State S_BRONZELAKEFERN allocated.
Sprite SPR_BLFE allocated.
Loading Lua script from .\data\scripts.pk3|lua/IsoIsland/
Loading Lua script from .\data\scripts.pk3|lua/IsoIsland/LUA_ISOI
MobjType MT_ISOIPLA1 allocated.
MobjType MT_ISOIPLA2 allocated.
MobjType MT_ISOIPLA3 allocated.
MobjType MT_ISOIPLA4 allocated.
MobjType MT_ISOIPLA5 allocated.
MobjType MT_ISOIPLA6 allocated.
MobjType MT_ISOIPLA7 allocated.
MobjType MT_ISOIPLA8 allocated.
Loading Lua script from .\data\scripts.pk3|lua/SunsetHill/
Loading Lua script from .\data\scripts.pk3|lua/SunsetHill/lua_snhl
MobjType MT_SUNSETTREE1 allocated.
MobjType MT_SUNSETTREE2 allocated.
MobjType MT_SUNSETTREE3 allocated.
MobjType MT_SUNSETLAMP allocated.
MobjType MT_SUNSETFLOWER1 allocated.
MobjType MT_SUNSETFLOWER2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/PalmtreePanic/
Loading Lua script from .\data\scripts.pk3|lua/PalmtreePanic/LUA_PALP
MobjType MT_PALPTRE1 allocated.
MobjType MT_PALPTRE2 allocated.
MobjType MT_PALPTRE3 allocated.
MobjType MT_PALPGSTA allocated.
MobjType MT_PALPFLOW allocated.
Loading Lua script from .\data\scripts.pk3|lua/CyanBelltower/
Loading Lua script from .\data\scripts.pk3|lua/CyanBelltower/LUA_CBET
MobjType MT_CBEBON1 allocated.
MobjType MT_CBEBON2 allocated.
MobjType MT_CBELAN1 allocated.
Loading Lua script from .\data\scripts.pk3|lua/SilverCloudIsland/
Loading Lua script from .\data\scripts.pk3|lua/SilverCloudIsland/LUA_SILV
MobjType MT_SILIST1 allocated.
MobjType MT_SILIST2 allocated.
MobjType MT_SILISB1 allocated.
Loading Lua script from .\data\scripts.pk3|lua/blizzardpeaks/
Loading Lua script from .\data\scripts.pk3|lua/blizzardpeaks/LUA_BLPK
MobjType MT_BLPKTRE1 allocated.
MobjType MT_BLPKTRE2 allocated.
MobjType MT_BLPKTRE3 allocated.
MobjType MT_BLPKICES allocated.
Loading Lua script from .\data\scripts.pk3|lua/faefalls/
Loading Lua script from .\data\scripts.pk3|lua/faefalls/LUA_FAEF
MobjType MT_FAEFATR1 allocated.
MobjType MT_FAEFATR2 allocated.
MobjType MT_FAEFAFL1 allocated.
MobjType MT_FAEFAFER allocated.
Loading Lua script from .\data\scripts.pk3|lua/robotnikwinter/
Loading Lua script from .\data\scripts.pk3|lua/robotnikwinter/LUA_ROBW
MobjType MT_ROBWINWS allocated.
MobjType MT_ROBWINWL allocated.
MobjType MT_ROBWFLAM allocated.
Loading Lua script from .\data\scripts.pk3|lua/turquoisehill/
Loading Lua script from .\data\scripts.pk3|lua/turquoisehill/LUA_TUHI
MobjType MT_TQHTREE allocated.
MobjType MT_TQHFWR1 allocated.
MobjType MT_TQHFWR2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/thunderpiston/
Loading Lua script from .\data\scripts.pk3|lua/thunderpiston/LUA_THPS
MobjType MT_THPSLRBA allocated.
Loading Lua script from .\data\scripts.pk3|lua/azurecity/
Loading Lua script from .\data\scripts.pk3|lua/azurecity/LUA_LPOS
MobjType MT_AZURELAMPPOST allocated.
MobjType MT_AZURELAMPPOST_SIDE allocated.
State S_AZURELAMPPOST_SIDE allocated.
State S_AZURELAMPPOST_GLOW1 allocated.
State S_AZURELAMPPOST_GLOW2 allocated.
Sprite SPR_ALMP allocated.
Loading Lua script from .\data\scripts.pk3|lua/azurecity/LUA_AZCI
MobjType MT_AZBSBUSH allocated.
Loading Lua script from .\data\scripts.pk3|lua/collisionchaos/
Loading Lua script from .\data\scripts.pk3|lua/collisionchaos/LUA_CCHA
MobjType MT_CHAOBLSP allocated.
MobjType MT_CHAOORNA allocated.
MobjType MT_CHAOFLOW allocated.
Loading Lua script from .\data\scripts.pk3|lua/collisionchaos/LUA_CCB1.lua
MobjType MT_CCZ_B1MPER allocated.
State S_CCZ_B1MPER allocated.
State S_CCZ_B1MPERHIT allocated.
Sprite SPR_CCB1 allocated.
Loading Lua script from .\data\scripts.pk3|lua/collisionchaos/LUA_CCB2.lua
MobjType MT_CCZ_B2MPER allocated.
State S_CCZ_B2MPER allocated.
State S_CCZ_B2MPERHIT allocated.
Sprite SPR_CCB2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/LavaReef/
Loading Lua script from .\data\scripts.pk3|lua/LavaReef/LUA_MLAV
MobjType MT_MLAVPOLE allocated.
Loading Lua script from .\data\scripts.pk3|lua/flyingbattery/
Loading Lua script from .\data\scripts.pk3|lua/flyingbattery/LUA_POLE
MobjType MT_MHPOLE allocated.
State S_MHPOLE allocated.
Sprite SPR_MHPL allocated.
Loading Lua script from .\data\scripts.pk3|lua/flyingbattery/LUA_MGFB
MobjType MT_FLYINGBATTERYFAN allocated.
MobjType MT_FLYINGBATTERYCHAIN allocated.
Loading Lua script from .\data\scripts.pk3|lua/Mega Collision Chaos/
Loading Lua script from .\data\scripts.pk3|lua/Mega Collision Chaos/LUA_MCCH
MobjType MT_CHGFFLO1 allocated.
MobjType MT_CHGFFLO2 allocated.
MobjType MT_CHGFFLO3 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Tree Ring/
Loading Lua script from .\data\scripts.pk3|lua/Tree Ring/LUA_MUSH
MobjType MT_ORANGESHROOM allocated.
MobjType MT_BROWNSHROOM allocated.
MobjType MT_HEIHOU allocated.
Loading Lua script from .\data\scripts.pk3|lua/Mega Marble/
Loading Lua script from .\data\scripts.pk3|lua/Mega Marble/Lavafall.lua
Sprite SPR_MFAL allocated.
MobjType MT_MARBLEFALL allocated.
State S_MARBLEFALL_DORMANT allocated.
State S_MARBLEFALL_TELL1 allocated.
State S_MARBLEFALL_TELL2 allocated.
State S_MARBLEFALL1 allocated.
State S_MARBLEFALL2 allocated.
MobjType MT_MARBLEFALL_LAVA allocated.
State S_MARBLEFALL_LAVA1 allocated.
State S_MARBLEFALL_LAVA2 allocated.
State S_MARBLEFALL_LAVA3 allocated.
MobjType MT_MARBLEFALLROCK allocated.
State S_MARBLEFALLROCK1 allocated.
State S_MARBLEFALLROCK2 allocated.
State S_MARBLEFALLROCK3 allocated.
State S_MARBLEFALLROCK4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Autumn Ring/
Loading Lua script from .\data\scripts.pk3|lua/Autumn Ring/LUA_TSKU
MobjType MT_AUTTREE allocated.
MobjType MT_SIGNRIGHT allocated.
MobjType MT_SIGNLEFT allocated.
MobjType MT_AUTLEF allocated.
State S_AUTLEF1 allocated.
State S_AUTLEF2 allocated.
State S_AUTLEF3 allocated.
State S_AUTLEF4 allocated.
Sprite SPR_AULF allocated.
Loading Lua script from .\data\scripts.pk3|lua/Wood/
Loading Lua script from .\data\scripts.pk3|lua/Wood/LUA_WLEF
MobjType MT_WOODLEAF allocated.
State S_WOODLEAF allocated.
Sprite SPR_WLEF allocated.
MobjType MT_WOODLANTERN allocated.
State S_WOODLANTERN allocated.
MobjType MT_WOODLANTERN_FLARE allocated.
State S_WOODLANTERN_FLARE allocated.
Sprite SPR_WLAN allocated.
Sprite SPR_WLA2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Neon Resort/
Loading Lua script from .\data\scripts.pk3|lua/Neon Resort/LUA_NBUM
MobjType MT_NEON_BUMPER allocated.
State S_NEON_BUMPER allocated.
State S_NEON_BUMPERHIT allocated.
Sprite SPR_NBUM allocated.
Loading Lua script from .\data\scripts.pk3|lua/Chao Garden/
Loading Lua script from .\data\scripts.pk3|lua/Chao Garden/LUA_DRKT
MobjType MT_DARKGARDENTREE allocated.
MobjType MT_DARKGARDENTREE_BRANCH allocated.
Loading Lua script from .\data\scripts.pk3|lua/Chao Garden/LUA_HGDN
Loading Lua script from .\data\scripts.pk3|lua/Hardhat Havoc/
Loading Lua script from .\data\scripts.pk3|lua/Hardhat Havoc/LUA_HMUD
MobjType MT_HARDHATMUD allocated.
State S_HARDHATMUD allocated.
Sprite SPR_HMUD allocated.
Loading Lua script from .\data\scripts.pk3|lua/Scarlet Gardens/
Loading Lua script from .\data\scripts.pk3|lua/Scarlet Gardens/LUA_SCGA
MobjType MT_SCARGBUS allocated.
MobjType MT_SCARGFLO allocated.
Loading Lua script from .\data\scripts.pk3|lua/Coastal Temple/
Loading Lua script from .\data\scripts.pk3|lua/Coastal Temple/LUA_CTZM
Sprite SPR_CTZM allocated.
MobjType MT_CTZ_MANGROVE allocated.
State S_CTZ_MANGROVE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Coastal Temple/LUA_CHRO
Sound sfx_chrome allocated.
Loading Lua script from .\data\scripts.pk3|lua/CrimsonCore/
Loading Lua script from .\data\scripts.pk3|lua/CrimsonCore/LUA_RICE
MobjType MT_REDICEPARTICLE allocated.
State S_REDICEPARTICLE allocated.
Sprite SPR_RICE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Frozen Production/
Loading Lua script from .\data\scripts.pk3|lua/Frozen Production/LUA_FRPR
MobjType MT_FRPRTREE allocated.
MobjType MT_FRPRROCK allocated.
Loading Lua script from .\data\scripts.pk3|lua/Cadillac Canyon Classic/
Loading Lua script from .\data\scripts.pk3|lua/Cadillac Canyon Classic/LUA_CCCC
MobjType MT_CCCCBUSH allocated.
MobjType MT_CCCCTREE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Aqua Tunnel/
Loading Lua script from .\data\scripts.pk3|lua/Aqua Tunnel/LUA_AQTU
MobjType MT_AQTUSAP1 allocated.
MobjType MT_AQTUSAP2 allocated.
MobjType MT_AQTUTRE1 allocated.
MobjType MT_AQTUTRE2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Lake Margorite/
Loading Lua script from .\data\scripts.pk3|lua/Lake Margorite/LUA_LMZD
MobjType MT_LMZGSCURL allocated.
State S_LMZGSCURL1 allocated.
State S_LMZGSCURL2 allocated.
State S_LMZGSCURL3 allocated.
State S_LMZGSCURL4 allocated.
Sprite SPR_LMGC allocated.
Loading Lua script from .\data\scripts.pk3|lua/Las Vegas/
Loading Lua script from .\data\scripts.pk3|lua/Las Vegas/LUA_LSVG
MobjType MT_LSVGPAL1 allocated.
MobjType MT_LSVGPAL2 allocated.
MobjType MT_LSVGTREE allocated.
MobjType MT_LSVGLAMP allocated.
Loading Lua script from .\data\scripts.pk3|lua/Hot Shelter/
Loading Lua script from .\data\scripts.pk3|lua/Hot Shelter/LUA_HSMC
Sprite SPR_HSMC allocated.
MobjType MT_SMASHINGSPIKEBALL allocated.
State S_SMASHSPIKE_INITDELAY allocated.
State S_SMASHSPIKE_FLOAT allocated.
State S_SMASHSPIKE_EASE1 allocated.
State S_SMASHSPIKE_EASE2 allocated.
State S_SMASHSPIKE_FALL1 allocated.
State S_SMASHSPIKE_STOMP1 allocated.
State S_SMASHSPIKE_STOMP2 allocated.
State S_SMASHSPIKE_RISE1 allocated.
State S_SMASHSPIKE_RISE2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Hot Shelter/LUA_HSLI
MobjType MT_HSFLOORLIGHT allocated.
State S_HSFLOORLIGHT allocated.
MobjType MT_HSFLOORLIGHT_LIGHT allocated.
State S_HSFLOORLIGHT_LIGHT allocated.
Sprite SPR_HSLI allocated.
MobjType MT_HSCORAL allocated.
State S_HSCORAL allocated.
MobjType MT_HSCORAL_LIGHT allocated.
State S_HSCORAL_LIGHT allocated.
Sprite SPR_HSCO allocated.
MobjType MT_HSSTEAM_SPAWNER allocated.
State S_HSSTEAM_SPAWNER allocated.
MobjType MT_HSSTEAM allocated.
State S_HSSTEAM allocated.
Sprite SPR_HSTM allocated.
Loading Lua script from .\data\scripts.pk3|lua/Hot Shelter/LUA_LSPK
MobjType MT_LITTLESPIKE allocated.
State S_LITTLESPIKE1 allocated.
State S_LITTLESPIKE2 allocated.
State S_LITTLESPIKE3 allocated.
State S_LITTLESPIKE4 allocated.
Sprite SPR_LSPK allocated.
Loading Lua script from .\data\scripts.pk3|lua/Hidden Palace/
Loading Lua script from .\data\scripts.pk3|lua/Hidden Palace/LUA_HBAT
MobjType MT_BBAT allocated.
State S_BBAT_WAIT allocated.
State S_BBAT_LOWER allocated.
Sprite SPR_HBAT allocated.
Loading Lua script from .\data\scripts.pk3|lua/Hidden Palace/LUA_STEG
MobjType MT_STEGWAY allocated.
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/DEZ.lua
Sprite SPR_MEMR allocated.
MobjType MT_MASTEREMERALD allocated.
State S_MASTEREMERALD allocated.
Sprite SPR_DEZR allocated.
MobjType MT_DEZROBOHEAD allocated.
State S_DEZROBOHEAD allocated.
MobjType MT_DEZROBOJOINT allocated.
State S_DEZROBOJOINT allocated.
Sprite SPR_DEZB allocated.
MobjType MT_DEZLASERBALL allocated.
State S_DEZLASERBALL allocated.
MobjType MT_DEZLASERSPOT allocated.
State S_DEZLASERSPOT1 allocated.
State S_DEZLASERSPOT2 allocated.
State S_DEZLASERSPOT3 allocated.
MobjType MT_DEZLASERPARTICLE allocated.
State S_DEZLASERPARTICLE1 allocated.
State S_DEZLASERPARTICLE2 allocated.
State S_DEZLASERPARTICLE3 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/LUA_SPBD
MobjType MT_SPIKEBONDER allocated.
MobjType MT_BONDERSPIKE allocated.
State S_SPIKEBONDER allocated.
State S_BONDERSPIKE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/dezorb.lua
MobjType MT_DEZORB allocated.
MobjType MT_DEZORBCENTER allocated.
State S_DEZORB allocated.
State S_DEZORBCENTER allocated.
Sprite SPR_GRBA allocated.
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/DEZM.lua
MobjType MT_DEMISSILE allocated.
Loading Lua script from .\data\scripts.pk3|lua/Death Egg/zapper.lua
MobjType MT_DEATHEGGZAPLINE allocated.
State S_DEATHEGGZAPLINE1 allocated.
State S_DEATHEGGZAPLINE2 allocated.
Sprite SPR_DEZA allocated.
MobjType MT_DEATHEGGZAPLINE_SFX allocated.
State S_DEATHEGGZAPLINE_SFX allocated.
MobjType MT_DEATHEGGEXHAUST_SFX allocated.
State S_DEATHEGGEXHAUST_SFX allocated.
MobjType MT_DEATHEGGGREEBLE1 allocated.
State S_DEATHEGGGREEBLE1 allocated.
MobjType MT_DEATHEGGGREEBLE2 allocated.
State S_DEATHEGGGREEBLE2 allocated.
Sprite SPR_DEGR allocated.
MobjType MT_DEATHEGGENGINENOSE allocated.
State S_DEATHEGGENGINENOSE allocated.
Sprite SPR_DEEN allocated.
MobjType MT_DEATHEGGELEVATOR_SFX allocated.
State S_DEATHEGGELEVATOR_SFX allocated.
Loading Lua script from .\data\scripts.pk3|lua/Triple Trials/
Loading Lua script from .\data\scripts.pk3|lua/Triple Trials/LUA_TRIA
MobjType MT_TRIAPRSM allocated.
MobjType MT_TRIABALL allocated.
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/LUA_LTHO
Sprite SPR_LTHO allocated.
MobjType MT_LIGHTHOUSE allocated.
MobjType MT_LIGHTHOUSE_BEAM allocated.
State S_LIGHTHOUSE_BEAM allocated.
Sprite SPR_LTHB allocated.
MobjType MT_LIGHTHOUSE_HALFCOIN allocated.
State S_LIGHTHOUSE_HALFCOIN allocated.
MobjType MT_LIGHTHOUSE_HALFCOIN_TRAIL allocated.
State S_LIGHTHOUSE_HALFCOIN_TRAIL1 allocated.
State S_LIGHTHOUSE_HALFCOIN_TRAIL2 allocated.
State S_LIGHTHOUSE_HALFCOIN_TRAIL3 allocated.
State S_LIGHTHOUSE_HALFCOIN_TRAIL4 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/Sweeping%20Spotlight.lua
MobjType MT_SWEEPINGSPOTLIGHT allocated.
MobjType MT_SWEEPINGSPOTLIGHT_PIECE allocated.
State S_SWEEPINGSPOTLIGHT_BASE allocated.
State S_SWEEPINGSPOTLIGHT_LIGHTBOTTOM allocated.
State S_SWEEPINGSPOTLIGHT_LIGHTLENS allocated.
State S_SWEEPINGSPOTLIGHT_LIGHTBEAM allocated.
Sprite SPR_SSPL allocated.
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/LUA_SPDOOR
Sound sfx_spdoor allocated.
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/LUA_SFOL
Loading Lua script from .\data\scripts.pk3|lua/Sunbeam Paradise/HVRRotate.lua
Loading Lua script from .\data\scripts.pk3|lua/DarkvileAct2/
Loading Lua script from .\data\scripts.pk3|lua/DarkvileAct2/LUA_DVSP.lua
MobjType MT_DVSPMACE allocated.
Loading Lua script from .\data\scripts.pk3|lua/SunsplashedGetaway/
Loading Lua script from .\data\scripts.pk3|lua/SunsplashedGetaway/lua_suge
MobjType MT_SUNSPLASHEDBUOY allocated.
MobjType MT_SUNSPLASHEDPALM1 allocated.
MobjType MT_SUNSPLASHEDPALM2 allocated.
Loading Lua script from .\data\scripts.pk3|lua/Leaf Storm/
Loading Lua script from .\data\scripts.pk3|lua/Leaf Storm/LUA_LEST
MobjType MT_LESTVIN1 allocated.
MobjType MT_LESTVIN2 allocated.
MobjType MT_LESTVIN3 allocated.
MobjType MT_LESTHABR allocated.
Loading Lua script from .\data\scripts.pk3|lua/.exporter/
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_names.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_hints.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags2.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/outputter.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_flags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_masks.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/init.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/outputter.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/mobjflags2.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_flags.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/frame_masks.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_names.lua
Loading Lua script from .\data\scripts.pk3|lua/.exporter/action_hints.lua
Loading Lua script from .\data\scripts.pk3|lua/Water Palace/
Loading Lua script from .\data\scripts.pk3|lua/Water Palace/LUA_WPAL
MobjType MT_WPALSEAW allocated.
Loading Lua script from .\data\scripts.pk3|lua/Carnival Night/
Loading Lua script from .\data\scripts.pk3|lua/Carnival Night/CNZBumper.lua
MobjType MT_CNZ_BUMPER allocated.
State S_CNZ_BUMPER allocated.
State S_CNZ_BUMPERHIT allocated.
Sprite SPR_CNBM allocated.
Loading Lua script from .\data\scripts.pk3|lua/TestTrack/
Loading Lua script from .\data\scripts.pk3|lua/TestTrack/lua_tetr
MobjType MT_TESTTRACKFLOWER allocated.
MobjType MT_TESTTRACKTREESHORT allocated.
MobjType MT_TESTTRACKTREETALL allocated.
Loading Lua script from .\data\scripts.pk3|lua/TestTrack/LUA_TTTE
MobjType MT_TESTTRACKPARTICLE allocated.
State S_TESTTRACKPARTICLE allocated.
Sprite SPR_TTTE allocated.
Loading SOC from .\data\scripts.pk3|soc/LUCIDPAS.soc
MobjType MT_LPZA allocated.
Sprite SPR_LPZ_ allocated.
State S_LPZA allocated.
MobjType MT_LPZB allocated.
State S_LPZB allocated.
MobjType MT_LPZC allocated.
State S_LPZC allocated.
MobjType MT_LPZD allocated.
State S_LPZD allocated.
MobjType MT_LPZFLOWER allocated.
State S_LPZE allocated.
State S_LPZF allocated.
State S_LPZG allocated.
State S_LPZH allocated.
MobjType MT_LPZI allocated.
State S_LPZI allocated.
Loading SOC from .\data\scripts.pk3|soc/DRTMAPS.soc
MobjType MT_HONEYFLOWER1 allocated.
State S_HONEYFLOWER1 allocated.
MobjType MT_HONEYTREE1 allocated.
State S_HONEYTREE1_1 allocated.
State S_HONEYTREE1_2 allocated.
State S_HONEYTREE1_3 allocated.
State S_HONEYTREE1_4 allocated.
MobjType MT_HONEYTREE2 allocated.
State S_HONEYTREE2 allocated.
MobjType MT_HONEYTREE2_BIG allocated.
State S_HONEYTREE2_BIG allocated.
MobjType MT_HONEYTREE2_HUGE allocated.
State S_HONEYTREE2_HUGE allocated.
MobjType MT_HONEYSTALK_TALL allocated.
State S_HONEYSTALK1 allocated.
MobjType MT_HONEYSTALK_SHORT allocated.
State S_HONEYSTALK2 allocated.
Sprite SPR_HHPL allocated.
MobjType MT_BOUNCYMUSHROOM allocated.
State S_BOUNCYMUSHROOM1 allocated.
State S_BOUNCYMUSHROOM2 allocated.
State S_BOUNCYMUSHROOM3 allocated.
Sprite SPR_RMSH allocated.
MobjType MT_BIGMUSHROOM allocated.
State S_BIGMUSHROOM1 allocated.
State S_BIGMUSHROOM2 allocated.
MobjType MT_BIGMUSHROOMCOLLISION allocated.
State S_BIGMUSHROOMC1 allocated.
State S_BIGMUSHROOMC2 allocated.
State S_BIGMUSHROOMC3 allocated.
MobjType MT_JJZSEAWEED allocated.
State S_JJZWEED1 allocated.
State S_JJZWEED2 allocated.
State S_JJZWEED3 allocated.
State S_JJZWEED4 allocated.
MobjType MT_JJZCORAL1 allocated.
State S_JJZCORAL1 allocated.
MobjType MT_LVINE allocated.
State S_LVINE allocated.
MobjType MT_KELPO1 allocated.
State S_KELPO1 allocated.
MobjType MT_SEAURCHIN allocated.
State S_SEAURCHIN allocated.
Sprite SPR_SWED allocated.
Sprite SPR_WVIN allocated.
MobjType MT_BUBBLEAMBIENCE allocated.
Sound sfx_BUBLAM allocated.
Sound sfx_WHIRLP allocated.
MobjType MT_HOOPPARTICLE_SPAWNER_RED allocated.
State S_HOOPSPAWNER_RED_RANDOMIZE1 allocated.
State S_HOOPSPAWNER_RED_1 allocated.
State S_HOOPSPAWNER_RED_RANDOMIZE2 allocated.
State S_HOOPSPAWNER_RED_2 allocated.
State S_HOOPSPAWNER_RED_RANDOMIZE3 allocated.
State S_HOOPSPAWNER_RED_3 allocated.
State S_HOOPSPAWNER_RED_4 allocated.
MobjType MT_HOOPPARTICLE_SPAWNER_BLUE allocated.
State S_HOOPSPAWNER_BLUE_RANDOMIZE1 allocated.
State S_HOOPSPAWNER_BLUE_1 allocated.
State S_HOOPSPAWNER_BLUE_RANDOMIZE2 allocated.
State S_HOOPSPAWNER_BLUE_2 allocated.
State S_HOOPSPAWNER_BLUE_RANDOMIZE3 allocated.
State S_HOOPSPAWNER_BLUE_3 allocated.
State S_HOOPSPAWNER_BLUE_4 allocated.
MobjType MT_HOOPPARTICLE_RED allocated.
State S_HOOPRED_SCALE allocated.
State S_HOOPRED1 allocated.
State S_HOOPRED2 allocated.
State S_HOOPRED3 allocated.
MobjType MT_HOOPPARTICLE_BLUE allocated.
State S_HOOPBLUE_FLAGS allocated.
State S_HOOPBLUE_SCALE allocated.
State S_HOOPBLUE1 allocated.
State S_HOOPBLUE2 allocated.
State S_HOOPBLUE3 allocated.
Sprite SPR_GRHP allocated.
Loading SOC from .\data\scripts.pk3|soc/MKMAPS.soc
MobjType MT_AUTTREE allocated.
MobjType MT_SIGNRIGHT allocated.
MobjType MT_SIGNLEFT allocated.
MobjType MT_UMBRELLATREE1 allocated.
MobjType MT_UMBRELLATREE2 allocated.
MobjType MT_URZBUSH allocated.
MobjType MT_URZBERRYBUSH allocated.
MobjType MT_URZFLOWER allocated.
MobjType MT_URZSUNFLOWER allocated.
MobjType MT_URZTULIP allocated.
MobjType MT_URZBLUEBELL allocated.
MobjType MT_MSZ_TALLCACTUS allocated.
MobjType MT_MSZ_THICKCACTUS allocated.
MobjType MT_MSZ_SMTHICKCACTUS allocated.
MobjType MT_MSZ_PINATA allocated.
MobjType MT_MSZ_BOLDER allocated.
MobjType MT_MSZ_BOLDERC allocated.
MobjType MT_MSZ_DCACT1 allocated.
MobjType MT_MSZ_DCACT2 allocated.
MobjType MT_FFZ_PBUSH allocated.
MobjType MT_FFZ_TREE allocated.
MobjType MT_FFZ_FLRS allocated.
MobjType MT_FFZ_FLRM allocated.
MobjType MT_FFZ_FLRT allocated.
MobjType MT_FFZ_BALL allocated.
MobjType MT_AIZ_REDFERN allocated.
MobjType MT_AIZ_FERN1 allocated.
MobjType MT_AIZ_FERN2 allocated.
MobjType MT_AIZ_TREE allocated.
MobjType MT_AIZ_FERN3 allocated.
MobjType MT_AIZ_DDB allocated.
State S_URT1 allocated.
State S_URT2 allocated.
State S_URB1 allocated.
State S_URB2 allocated.
State S_URF1 allocated.
State S_URF2 allocated.
State S_URF3 allocated.
State S_URF4 allocated.
State S_URF5 allocated.
State S_URZ1 allocated.
State S_URZ2 allocated.
State S_URZ3 allocated.
State S_URZ4 allocated.
State S_AUTT allocated.
State S_SIGNR allocated.
State S_SIGNL allocated.
State S_TACAC allocated.
State S_THCAC allocated.
State S_SMTHICAC allocated.
State S_PINATA allocated.
State S_PINATAPOP1 allocated.
State S_PINATAPOP2 allocated.
State S_PINATAPOP3 allocated.
State S_PINATAPOP4 allocated.
State S_PINATAPOP5 allocated.
State S_BOLDER allocated.
State S_BOLDERC allocated.
State S_DCACT1 allocated.
State S_DCACT2 allocated.
State S_FFZPBUSH allocated.
State S_FFZTREE allocated.
State S_FFZFLRS allocated.
State S_FFZFLRM allocated.
State S_FFZFLRT allocated.
State S_FFZBALL allocated.
State S_AIZFL1 allocated.
State S_AIZFR1 allocated.
State S_AIZFR2 allocated.
State S_AIZTRE allocated.
State S_AIZFR3 allocated.
State S_AIZDB1 allocated.
State S_AIZDB2 allocated.
State S_AIZDB3 allocated.
State S_AIZDB4 allocated.
State S_AIZDB5 allocated.
State S_AIZDB6 allocated.
State S_AIZDB7 allocated.
State S_AIZDB8 allocated.
Sprite SPR_URT1 allocated.
Sprite SPR_URT2 allocated.
Sprite SPR_URB1 allocated.
Sprite SPR_URB2 allocated.
Sprite SPR_URF1 allocated.
Sprite SPR_URF2 allocated.
Sprite SPR_URF3 allocated.
Sprite SPR_URZ1 allocated.
Sprite SPR_AUTT allocated.
Sprite SPR_SIN1 allocated.
Sprite SPR_SIN2 allocated.
Sprite SPR_CAC1 allocated.
Sprite SPR_CAC2 allocated.
Sprite SPR_CAC3 allocated.
Sprite SPR_CAC4 allocated.
Sprite SPR_CAC5 allocated.
Sprite SPR_PINA allocated.
Sprite SPR_BOL1 allocated.
Sprite SPR_BOL2 allocated.
Sprite SPR_FFZ1 allocated.
Sprite SPR_FFZ2 allocated.
Sprite SPR_FFZ3 allocated.
Sprite SPR_FFZ4 allocated.
Sprite SPR_FFZ5 allocated.
Sprite SPR_FFZ6 allocated.
Sprite SPR_AIZ1 allocated.
Sprite SPR_AIZ2 allocated.
Sprite SPR_AIZ3 allocated.
Sprite SPR_AIZ4 allocated.
Sprite SPR_AIZ5 allocated.
Sprite SPR_AIZ6 allocated.
Loading SOC from .\data\scripts.pk3|soc/LANTURN.soc
MobjType MT_CSLANT allocated.
MobjType MT_CSBEAM allocated.
Sprite SPR_LANT allocated.
Sprite SPR_BEAM allocated.
State S_LANT_SPAWN allocated.
State S_BEAM_SPAWN allocated.
State S_LANT1 allocated.
State S_LANT2 allocated.
State S_LANT3 allocated.
State S_LANT4 allocated.
State S_LANT5 allocated.
State S_LANT6 allocated.
State S_LANT7 allocated.
State S_LANT8 allocated.
State S_LANT9 allocated.
State S_LANT10 allocated.
State S_LANT11 allocated.
State S_LANT12 allocated.
State S_LANT13 allocated.
State S_LANT14 allocated.
State S_LANT15 allocated.
State S_LANT16 allocated.
State S_LANT17 allocated.
State S_LANT18 allocated.
State S_LANT19 allocated.
State S_LANT20 allocated.
State S_BEAM1 allocated.
State S_BEAM2 allocated.
State S_BEAM3 allocated.
State S_BEAM4 allocated.
State S_BEAM5 allocated.
State S_BEAM6 allocated.
State S_BEAM7 allocated.
State S_BEAM8 allocated.
State S_BEAM9 allocated.
State S_BEAM10 allocated.
State S_BEAM11 allocated.
State S_BEAM12 allocated.
State S_BEAM13 allocated.
State S_BEAM14 allocated.
State S_BEAM15 allocated.
State S_BEAM16 allocated.
State S_BEAM17 allocated.
State S_BEAM18 allocated.
State S_BEAM19 allocated.
State S_BEAM20 allocated.
State S_BEAM21 allocated.
State S_BEAM22 allocated.
State S_BEAM23 allocated.
State S_BEAM24 allocated.
State S_BEAM25 allocated.
State S_BEAM26 allocated.
State S_BEAM27 allocated.
State S_BEAM28 allocated.
State S_BEAM29 allocated.
State S_BEAM30 allocated.
State S_BEAM31 allocated.
State S_BEAM32 allocated.
State S_BEAM33 allocated.
State S_BEAM34 allocated.
State S_BEAM35 allocated.
State S_BEAM36 allocated.
State S_BEAM37 allocated.
State S_BEAM38 allocated.
State S_BEAM39 allocated.
State S_BEAM40 allocated.
State S_BEAM41 allocated.
State S_BEAM42 allocated.
State S_BEAM43 allocated.
State S_BEAM44 allocated.
State S_BEAM45 allocated.
State S_BEAM46 allocated.
State S_BEAM47 allocated.
State S_BEAM48 allocated.
State S_BEAM49 allocated.
State S_BEAM50 allocated.
State S_BEAM51 allocated.
State S_BEAM52 allocated.
State S_BEAM53 allocated.
State S_BEAM54 allocated.
State S_BEAM55 allocated.
State S_BEAM56 allocated.
State S_BEAM57 allocated.
State S_BEAM58 allocated.
State S_BEAM59 allocated.
State S_BEAM60 allocated.
State S_BEAM61 allocated.
State S_BEAM62 allocated.
State S_BEAM63 allocated.
State S_BEAM64 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_BLUM
Loading SOC from .\data\scripts.pk3|soc/SOC_BIBR
MobjType MT_BIGTIMEBREAKDOWNLIGHTBEAM allocated.
Sprite SPR_BBLB allocated.
State S_BIGTIMEBREAKDOWNLIGHTBEAMSPAWN allocated.
State S_BIGTIMEBREAKDOWNLIGHTBEAM allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_765.txt
Sound sfx_765CW0 allocated.
Sound sfx_765CW1 allocated.
Sound sfx_765CW2 allocated.
Sound sfx_765CW3 allocated.
Sound sfx_765CW4 allocated.
Sound sfx_765FX1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SPHW
MobjType MT_TRAFFICCONE allocated.
Sprite SPR_CONE allocated.
State S_CONE allocated.
Sound sfx_CONH allocated.
Sprite SPR_CONH allocated.
State S_CONEHIT1 allocated.
State S_CONEHIT2 allocated.
MobjType MT_GIANTBELL allocated.
Sprite SPR_SHBB allocated.
State S_SHBB allocated.
MobjType MT_GDBLOCK allocated.
Sprite SPR_SHGB allocated.
State S_SHGB allocated.
MobjType MT_SA1BOOSTRING allocated.
Sprite SPR_AIRB allocated.
State S_AIRB allocated.
State S_AIRB2 allocated.
MobjType MT_SPINNER allocated.
Sprite SPR_SPNR allocated.
State S_SPNR allocated.
State S_SPNR1 allocated.
MobjType MT_SHSC allocated.
Sprite SPR_SHSC allocated.
State S_SHSC allocated.
State S_SHSC1 allocated.
MobjType MT_SHSP allocated.
Sprite SPR_SHBP allocated.
State S_SHSP allocated.
State S_SHSP1 allocated.
MobjType MT_SCHA allocated.
Sprite SPR_SCHA allocated.
State S_SCHA allocated.
State S_SCHA1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CTAP
MobjType MT_BSZL allocated.
Sprite SPR_BSZL allocated.
State S_BSZL allocated.
State S_BSZL1 allocated.
MobjType MT_BSNL allocated.
Sprite SPR_BSNL allocated.
State S_BSNL allocated.
State S_BSNL1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CRCY.SOC
Sprite SPR_CRTR allocated.
State S_CRTR allocated.
MobjType MT_CRTR allocated.
Sprite SPR_CCTR allocated.
State S_CCTR allocated.
MobjType MT_CCTR allocated.
Sprite SPR_CCT1 allocated.
State S_CCT1 allocated.
MobjType MT_CCT1 allocated.
Sprite SPR_CCT2 allocated.
State S_CCT2 allocated.
MobjType MT_CCT2 allocated.
Sprite SPR_CCT3 allocated.
State S_CCT3 allocated.
MobjType MT_CCT3 allocated.
Sprite SPR_CCT4 allocated.
State S_CCT4 allocated.
MobjType MT_CCT4 allocated.
Sprite SPR_CCT5 allocated.
State S_CCT5 allocated.
MobjType MT_CCT5 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MBMW
Sound sfx_MBMWIN allocated.
MobjType MT_MOTOBUGSTATUE allocated.
State S_MOTOBUGSTATUE allocated.
Sprite SPR_STMO allocated.
MobjType MT_MOTOWAYFLOWER allocated.
State S_MOTOWAYFLOWER allocated.
Sprite SPR_MMFL allocated.
MobjType MT_MOTOWAYSUNFLOWER allocated.
State S_MOTOWAYSUNFLOWER allocated.
Sprite SPR_MMSF allocated.
MobjType MT_MOTOWAYSHORTPALM allocated.
MobjType MT_MOTOWAYTALLPALM allocated.
State S_MOTOWAYSHORTPALM allocated.
State S_MOTOWAYTALLPALM allocated.
Sprite SPR_MMSP allocated.
Sprite SPR_MMTP allocated.
MobjType MT_MOTOWAYFERN allocated.
State S_MOTOWAYFERN allocated.
Sprite SPR_MMFE allocated.
Sprite SPR_MOTC allocated.
Sprite SPR_MOTB allocated.
State S_PATROLBUG allocated.
MobjType MT_MOTOBUG allocated.
State S_MOTOBUGIDLE allocated.
State S_MOTOBUGCHASE allocated.
Sprite SPR_MOTL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_DMHS
MobjType MT_SPECIALSPIKE allocated.
State S_STATESPSPIKE allocated.
Sprite SPR_SPSK allocated.
MobjType MT_CYANEMERALD allocated.
State S_STATECYANEMERALD allocated.
Sprite SPR_CYEM allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_FLDM
MobjType MT_SSPALM allocated.
MobjType MT_SSFLOWER allocated.
MobjType MT_SSTULIP allocated.
MobjType MT_SSPUFFBALLSHORT allocated.
MobjType MT_SSPUFFBALLTALL allocated.
MobjType MT_GREENEMERALD allocated.
State S_SSPALM allocated.
State S_SSFLOWER allocated.
State S_SSTULIP allocated.
State S_SSPUFFBALLSHORT allocated.
State S_SSPUFFBALLTALL allocated.
State S_PATROLSPIKE allocated.
State S_GREENEMERALD allocated.
Sprite SPR_SSTR allocated.
Sprite SPR_SSFL allocated.
Sprite SPR_SSPN allocated.
Sprite SPR_SSFS allocated.
Sprite SPR_SSTU allocated.
Sprite SPR_GREM allocated.
Sound sfx_SSYEET allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_HBST
MobjType MT_HEAVYMAGICIAN allocated.
MobjType MT_HEAVYGUNNER allocated.
MobjType MT_HEAVYSHINOBI allocated.
MobjType MT_HEAVYRIDER allocated.
MobjType MT_HEAVYKING allocated.
MobjType MT_HARDMACE allocated.
MobjType MT_HARDMACECHAIN allocated.
State S_HEAVYMAGICIAN allocated.
State S_HEAVYGUNNER allocated.
State S_HEAVYSHINOBI allocated.
State S_HEAVYRIDER allocated.
State S_HEAVYKING allocated.
State S_HARDMACE allocated.
State S_HARDMACECHAIN allocated.
Sprite SPR_HVMG allocated.
Sprite SPR_HVGN allocated.
Sprite SPR_HVSH allocated.
Sprite SPR_HVRI allocated.
Sprite SPR_HVKI allocated.
Sprite SPR_HBMA allocated.
Sprite SPR_HBMC allocated.
MobjType MT_ASTERONSPAWNER allocated.
MobjType MT_ASTERON allocated.
State S_ASTERONIDLE allocated.
State S_ASTERONSHOOT allocated.
State S_ASTERON allocated.
Sprite SPR_HVAS allocated.
State S_BADNIKPOP allocated.
Sprite SPR_BDNP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_OPUL
Sprite SPR_OPUP allocated.
MobjType MT_OPUPALM allocated.
State S_STATEOPUPALM allocated.
Sprite SPR_OPUF allocated.
MobjType MT_OPUFERN allocated.
State S_STATEOPUFERN allocated.
Sprite SPR_ICOI allocated.
State S_STATEIVOCOIN allocated.
State S_STATECOINFLIP1 allocated.
State S_STATECOINFLIP2 allocated.
Sound sfx_GEMHIT allocated.
MobjType MT_COINFLOOR allocated.
State S_FLOORCOINFLIP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SPLS
MobjType MT_SPLASHPALM allocated.
State S_STATEPALM allocated.
Sprite SPR_MSCA allocated.
MobjType MT_SPLASHPINE allocated.
State S_STATEPINE allocated.
Sprite SPR_SPPM allocated.
Sprite SPR_SPPN allocated.
MobjType MT_TALLSPLASHPINE allocated.
State S_TALLSPLASHPINE allocated.
Sprite SPR_SPTN allocated.
MobjType MT_SPLASHFLOWER1 allocated.
State S_STATESPLASHFLOWER1 allocated.
MobjType MT_SPLASHFLOWER2 allocated.
State S_STATESPLASHFLOWER2 allocated.
MobjType MT_SPLASHFLOWER3 allocated.
State S_STATESPLASHFLOWER3 allocated.
Sprite SPR_SPFL allocated.
MobjType MT_BADNIKBUBBLES allocated.
State S_STATEDUMBDIMPSBOT1 allocated.
State S_STATEDUMBDIMPSBOT2 allocated.
State S_STATEDUMBDIMPSBOT3 allocated.
Sprite SPR_BDNB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SOLB
Sprite SPR_OSOL allocated.
Sprite SPR_SOLF allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SKSA
MobjType MT_SKYSANCBALL allocated.
MobjType MT_SSZ_TELEPORTER allocated.
State S_SKYSANCBALL allocated.
State S_WAP1 allocated.
State S_WAP2 allocated.
State S_WAP3 allocated.
State S_WAP4 allocated.
State S_WAP5 allocated.
State S_WAP6 allocated.
State S_WAP7 allocated.
State S_WAP8 allocated.
Sprite SPR_SSBP allocated.
Sprite SPR_WARP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_TQHZ
State S_TQHTREE allocated.
State S_TQHFWR1 allocated.
State S_TQHFWR2 allocated.
Sprite SPR_TQHT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MGSB
MobjType MT_MEGAFLAMETHROWER allocated.
State S_MEGAFLAMETHROWER allocated.
Sprite SPR_SBFT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CTSP
MobjType MT_CLOUDTOPTREE allocated.
MobjType MT_CLOUDTOPBUSH allocated.
MobjType MT_SPIKERBADNIK allocated.
MobjType MT_CLOUDTOPENGINE allocated.
MobjType MT_CLOUDTOPFLOWER allocated.
MobjType MT_CLOUDTOPPUFF allocated.
MobjType MT_CLOUDTOPTULIP allocated.
State S_CLOUDTOPTREE allocated.
State S_CLOUDTOPBUSH allocated.
State S_SPIKERBADNIK allocated.
State S_CLOUDTOPENGINE allocated.
State S_CLOUDTOPFLOWER allocated.
State S_CLOUDTOPPUFF allocated.
State S_CLOUDTOPTULIP allocated.
Sprite SPR_CLST allocated.
Sprite SPR_CLSB allocated.
Sprite SPR_CLBD allocated.
Sprite SPR_CSFA allocated.
Sprite SPR_CLBU allocated.
Sprite SPR_CLFL allocated.
Sprite SPR_CLTU allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_DTS
Sound sfx_DTSVO1 allocated.
Sound sfx_DTSVO3 allocated.
Sound sfx_DTSVO4 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_VVFT.soc
MobjType MT_VJET allocated.
State S_VJET_FIRE allocated.
State S_VJET_SPIN allocated.
State S_VFIR_SPAWN1 allocated.
State S_VFIR_SPAWN2 allocated.
State S_VFIR_SPAWN3 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_JPOL
MobjType MT_JPTR allocated.
Sprite SPR_JPTR allocated.
State S_JPTR allocated.
State S_JPTR1 allocated.
MobjType MT_JOYCONE allocated.
Sprite SPR_JPCO allocated.
State S_JPCO allocated.
Sprite SPR_JPCH allocated.
State S_JPCOHIT1 allocated.
State S_JPCOHIT2 allocated.
MobjType MT_JOYTABLE allocated.
Sprite SPR_JPTB allocated.
State S_JPTB allocated.
Sprite SPR_JPTF allocated.
State S_JPTF1 allocated.
State S_JPTF2 allocated.
MobjType MT_JOYCHAIR allocated.
Sprite SPR_JPCR allocated.
State S_JPCR allocated.
Sprite SPR_JPCF allocated.
State S_JPCF1 allocated.
State S_JPCF2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_OPUD
MobjType MT_OPULENCEMACE allocated.
State S_OPULENCEMACE allocated.
MobjType MT_OPULENCECHAIN allocated.
State S_OPULENCECHAIN allocated.
Sprite SPR_BOPM allocated.
Sprite SPR_BOPC allocated.
State S_OPULENCEBRAZIER allocated.
Sprite SPR_OPTR allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_GDIM
MobjType MT_GRAVPILLAR allocated.
MobjType MT_TECHPILLAR allocated.
MobjType MT_WHITEEMERALD allocated.
State S_GRAVPILLAR allocated.
State S_TECHPILLAR allocated.
State S_WHITEEMERALD allocated.
Sprite SPR_GDPI allocated.
Sprite SPR_WHEM allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_RAMP
MobjType MT_RAMPTREE allocated.
Sprite SPR_RPTR allocated.
State S_RPTREE allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_TGEM
State S_GEMIDLE allocated.
State S_GEMROLL allocated.
Sprite SPR_TGEM allocated.
State S_COLORGEM allocated.
Sprite SPR_OPGM allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CHAN
MobjType MT_OPULENCECHANDELIER allocated.
State S_CHANDELIER allocated.
Sprite SPR_OPCH allocated.
MobjType MT_BIGOPULENCECHANDELIER allocated.
State S_BIGCHANDELIER allocated.
Sprite SPR_OPCB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_LABY
MobjType MT_SBLUELABYCRYSTAL allocated.
MobjType MT_SPINKLABYCRYSTAL allocated.
MobjType MT_LBLUELABYCRYSTAL allocated.
MobjType MT_LPINKLABYCRYSTAL allocated.
MobjType MT_LABYTORCH allocated.
MobjType MT_LABYSPEAR allocated.
State S_SBLUELABYCRYSTAL allocated.
State S_SPINKLABYCRYSTAL allocated.
State S_LBLUELABYCRYSTAL allocated.
State S_LPINKLABYCRYSTAL allocated.
State S_LABYTORCH allocated.
State S_LABYSPEARA allocated.
State S_LABYSPEARB allocated.
State S_LABYSPEARC allocated.
State S_LABYSPEARD allocated.
State S_LABYSPEARE allocated.
State S_LABYSPEARF allocated.
Sprite SPR_LBBC allocated.
Sprite SPR_LBBG allocated.
Sprite SPR_LBPC allocated.
Sprite SPR_LBPG allocated.
Sprite SPR_LBTR allocated.
Sprite SPR_LBSP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SVCT
MobjType MT_SVBT allocated.
Sprite SPR_SVBT allocated.
State S_SVBT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SAKW.txt
Sound sfx_SAKWOP allocated.
Sound sfx_SAKWTK allocated.
Sound sfx_SWHEAL allocated.
Sound sfx_SWGOOD allocated.
MobjType MT_HLHP allocated.
Sprite SPR_HLHP allocated.
State S_HLHP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SSKS
Sprite SPR_SHYU allocated.
State S_SHYU allocated.
State S_GIGAJERRY allocated.
State S_BETTERJERRY allocated.
Sprite SPR_JRRY allocated.
MobjType MT_AQUALAKEDEBRIS allocated.
State S_ARUALAKEDEBRIS allocated.
Sprite SPR_AQDB allocated.
MobjType MT_AQUAFOUNTAIN allocated.
State S_AQUAFOUNTAIN allocated.
Sprite SPR_AQFA allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_PRGD
MobjType MT_PRESSKEYTREE allocated.
MobjType MT_PRESSPOTBUSH allocated.
State S_PRESSKEYTREE allocated.
State S_PRESSPOTBUSH allocated.
Sprite SPR_PGFP allocated.
Sprite SPR_PGTR allocated.
Sound sfx_PAPBNC allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_HSSH
MobjType MT_HSSKELETON allocated.
MobjType MT_HSSKULL allocated.
State S_HSSKELETON allocated.
State S_HSSKULL allocated.
Sprite SPR_HSSK allocated.
Sprite SPR_HSKU allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_ESPL
MobjType MT_ELZLAMP allocated.
Sprite SPR_ELZL allocated.
State S_ELZLAMP allocated.
MobjType MT_ESPTABLE allocated.
MobjType MT_ESPCHAIR allocated.
Sprite SPR_ELCH allocated.
Sprite SPR_ELTB allocated.
State S_ELTB allocated.
State S_ELTF1 allocated.
State S_ELTF2 allocated.
State S_ELCR allocated.
State S_ELCF1 allocated.
State S_ELCF2 allocated.
MobjType MT_CAKEPOPTREE allocated.
State S_CAKEPOP allocated.
Sprite SPR_CAKP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_EMCS
MobjType MT_ECTA allocated.
Sprite SPR_ECTA allocated.
State S_ECTA allocated.
MobjType MT_ECTB allocated.
Sprite SPR_ECTB allocated.
State S_ECTB allocated.
Loading SOC from .\data\scripts.pk3|soc/CACTI.soc
Loading SOC from .\data\scripts.pk3|soc/SOC_CASC
State S_CASCBUSH allocated.
State S_CASCTREE allocated.
Sprite SPR_CADB allocated.
Sprite SPR_CADT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_DDST
State S_DDSTTRBM allocated.
State S_DDSTTRLM allocated.
Sprite SPR_DDBT allocated.
Sprite SPR_DDLT allocated.
State S_DDSTROCM allocated.
State S_DDSKNUX1 allocated.
State S_DDSKNUX2 allocated.
State S_DDSKNUX3 allocated.
State S_DDSKNUX4 allocated.
State S_DDSTAIL1 allocated.
State S_DDSTAIL2 allocated.
State S_DDSTAIL3 allocated.
State S_DDSTAIL4 allocated.
Sprite SPR_DDKN allocated.
Sprite SPR_DDTA allocated.
Sprite SPR_DDIC allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_NDIS
MobjType MT_NDBL allocated.
Sprite SPR_NDBL allocated.
State S_NDBL allocated.
State S_NDBL1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_IBMP
Loading SOC from .\data\scripts.pk3|soc/SOC_BLEM
MobjType MT_BLUEEMERALD allocated.
State S_BLUEEMERALD allocated.
Sprite SPR_BLEM allocated.
MobjType MT_REDEMERALD allocated.
State S_REDEMERALD allocated.
Sprite SPR_REEM allocated.
MobjType MT_SSPALMB allocated.
State S_SSPALMB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SCHO
State S_SCHOBUSH allocated.
State S_SCHOLAMP allocated.
State S_SCHOTABL allocated.
State S_SCHOSTAT allocated.
Sprite SPR_SCBU allocated.
Sprite SPR_SCLA allocated.
Sprite SPR_SCTA allocated.
Sprite SPR_SCST allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SCYA
MobjType MT_CPGRABBER allocated.
State S_CPGRABBER allocated.
Sprite SPR_CPGR allocated.
State S_SMOKESTACK1 allocated.
State S_SMOKESTACK2 allocated.
Sprite SPR_RRSS allocated.
State S_FORGEFLAME1 allocated.
State S_FORGEFLAME2 allocated.
Sprite SPR_RRFF allocated.
State S_RRPILLAR allocated.
State S_RRPLANT allocated.
Sprite SPR_RRPI allocated.
Sprite SPR_RRPL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_EMHI
MobjType MT_EMERALDHILLBUSH allocated.
State S_EMERALDBUSH allocated.
Sprite SPR_EMBS allocated.
State S_EMERALDTREE allocated.
Sprite SPR_EMTR allocated.
MobjType MT_TORNADO allocated.
State S_TORNADO allocated.
Sprite SPR_EHPL allocated.
State S_BUZZER allocated.
Sprite SPR_EHBZ allocated.
MobjType MT_EHGRASS allocated.
State S_EHGRASS allocated.
Sprite SPR_EHGR allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_STLI
MobjType MT_STARLIGHTLAMP allocated.
MobjType MT_STARLIGHTBUSH allocated.
MobjType MT_STARLGTBUSH allocated.
State S_STARLIGHTLAMP allocated.
State S_STARLGTBUSH allocated.
State S_STARLIGHTBUSH allocated.
Sprite SPR_SLLA allocated.
Sprite SPR_SLBS allocated.
Sprite SPR_SLB2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_ISOI
State S_ISOIPLA1 allocated.
State S_ISOIPLA2 allocated.
State S_ISOIPLA3 allocated.
State S_ISOIPLA4 allocated.
State S_ISOIPLA5 allocated.
State S_ISOIPLA6 allocated.
State S_ISOIPLA7 allocated.
State S_ISOIPLA8 allocated.
Sprite SPR_IIP1 allocated.
Sprite SPR_IIP2 allocated.
Sprite SPR_IIP3 allocated.
Sprite SPR_IIP4 allocated.
Sprite SPR_IIP5 allocated.
Sprite SPR_IIP6 allocated.
Sprite SPR_IIP7 allocated.
Sprite SPR_IIP8 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SNST
State S_SUNSETTREE1 allocated.
State S_SUNSETTREE2 allocated.
State S_SUNSETTREE3 allocated.
State S_SUNSETLAMP allocated.
State S_SUNSETFLOWER1 allocated.
State S_SUNSETFLOWER2 allocated.
Sprite SPR_SST1 allocated.
Sprite SPR_SST2 allocated.
Sprite SPR_SST3 allocated.
Sprite SPR_SSLP allocated.
Sprite SPR_SSF1 allocated.
Sprite SPR_SSF2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_PALP
State S_PALPTRE1 allocated.
State S_PALPTRE2 allocated.
State S_PALPTRE3 allocated.
State S_PALPGSTA allocated.
Sprite SPR_PPT1 allocated.
Sprite SPR_PPT2 allocated.
Sprite SPR_PPT3 allocated.
Sprite SPR_PPST allocated.
State S_PALF1 allocated.
State S_PALF2 allocated.
Sprite SPR_PPF1 allocated.
Sprite SPR_PPF2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CBET
State S_CBEBON1 allocated.
State S_CBEBON2 allocated.
State S_CBELAN1 allocated.
State S_CBELAN2 allocated.
Sprite SPR_CEB1 allocated.
Sprite SPR_CEB2 allocated.
Sprite SPR_CEL1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SPYA
MobjType MT_SPYASPOTLIGHT allocated.
State S_SPYABLUEBAR allocated.
State S_SPYAORANGEBAR allocated.
State S_SPYACHECKERBAR allocated.
State S_SPYACOPE allocated.
State S_SPYASPOTLIGHT allocated.
State S_SPYASPIKEBALL allocated.
State S_SPYASPIKEBAR allocated.
State S_SPYABLPILLAR allocated.
State S_SPYAPIPILLAR allocated.
Sprite SPR_SYSI allocated.
Sprite SPR_SPYM allocated.
Sprite SPR_SPYT allocated.
Sprite SPR_SYSL allocated.
Sprite SPR_SYPI allocated.
Sprite SPR_SPYM allocated.
Sprite SPR_SPYT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CIES
MobjType MT_ESCAPETREE allocated.
State S_ESCAPETREE allocated.
Sprite SPR_TRCE allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_ICCP
State S_ICECAPBLOCK allocated.
State S_ICPBLUE allocated.
State S_ICPGREEN allocated.
State S_ICPICEICE allocated.
Sprite SPR_ICSC allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SILV
State S_SILIST1 allocated.
State S_SILIST2 allocated.
State S_SILISB1 allocated.
Sprite SPR_NST1 allocated.
Sprite SPR_NST2 allocated.
Sprite SPR_NSB1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SOSP
MobjType MT_SSPT allocated.
Sprite SPR_SSPT allocated.
State S_SSPT allocated.
State S_SSPT1 allocated.
MobjType MT_SSPU allocated.
Sprite SPR_SSPU allocated.
State S_SSPU allocated.
State S_SSPU1 allocated.
MobjType MT_SSKE allocated.
Sprite SPR_SSKE allocated.
State S_SSKE allocated.
State S_SSKE1 allocated.
MobjType MT_SSKL allocated.
Sprite SPR_SSKL allocated.
State S_SSKL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_BLPK
State S_BLTREE1 allocated.
State S_BLTREE2 allocated.
State S_BLTREE3 allocated.
State S_BLICES allocated.
Sprite SPR_BLT1 allocated.
Sprite SPR_BLT2 allocated.
Sprite SPR_BLT3 allocated.
Sprite SPR_BLIC allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_FAEF
State S_FAEFAT1 allocated.
State S_FAEFAT2 allocated.
State S_FAEFLO1 allocated.
State S_FAEFERN allocated.
Sprite SPR_FAT1 allocated.
Sprite SPR_FAT2 allocated.
Sprite SPR_FAF1 allocated.
Sprite SPR_FAFE allocated.
MobjType MT_FAEGRASS allocated.
State S_FAEGRASS allocated.
Sprite SPR_FAEG allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_ROBW
State S_ROBWIWS allocated.
State S_ROBWIWL allocated.
State S_ROBFLA1 allocated.
State S_ROBFLA2 allocated.
State S_ROBFLA3 allocated.
State S_ROBFLA4 allocated.
State S_ROBFLA5 allocated.
State S_ROBFLA6 allocated.
State S_ROBFLA7 allocated.
State S_ROBFLA8 allocated.
Sprite SPR_RBWS allocated.
Sprite SPR_RBWL allocated.
Sprite SPR_RWBF allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_AZCI
State S_AZBSST allocated.
Sprite SPR_AZBS allocated.
MobjType MT_AZPA allocated.
State S_AZPAST allocated.
Sprite SPR_AZPA allocated.
MobjType MT_AZPB allocated.
State S_AZPBST allocated.
Sprite SPR_AZPB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_THPS
State S_THPSLB allocated.
Sprite SPR_TPSP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CCHA
State S_CHABLS allocated.
State S_CHAORN allocated.
State S_CHAF1 allocated.
State S_CHAF2 allocated.
Sprite SPR_CCBS allocated.
Sprite SPR_CCON allocated.
Sprite SPR_CCF1 allocated.
Sprite SPR_CCF2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MLAV
State S_MLAVPOL1 allocated.
State S_MLAVPOL2 allocated.
State S_MLAVPOL3 allocated.
State S_MLAVPOL4 allocated.
Sprite SPR_MLPO allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_WCZP
MobjType MT_WCPETAL allocated.
State S_WCPETAL allocated.
Sprite SPR_WCZP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_WCOB
MobjType MT_WCZBUSH1 allocated.
Sprite SPR_WCTR allocated.
State S_WCZBUSH1 allocated.
MobjType MT_WCZBUSH2 allocated.
Sprite SPR_WCTS allocated.
State S_WCZBUSH2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MGFB
Sprite SPR_FBFN allocated.
State S_FLYINGBATTERYFAN allocated.
Sprite SPR_FBCN allocated.
State S_FLYINGBATTERYCHAIN allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_FRPR
State S_FRPRTR allocated.
Sprite SPR_FRTR allocated.
State S_FRPRRO allocated.
Sprite SPR_FRRO allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SUGE
State S_SUNSPLASHEDBUOY allocated.
Sprite SPR_SGBU allocated.
State S_SUNSPLASHEDPALM1 allocated.
State S_SUNSPLASHEDPALM2 allocated.
Sprite SPR_SGAP allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MCCH
State S_CHGFL1 allocated.
State S_CHGF21 allocated.
State S_CHGF22 allocated.
State S_CHGF23 allocated.
State S_CHGF24 allocated.
State S_CHGF25 allocated.
State S_CHGF26 allocated.
State S_CHGF31 allocated.
State S_CHGF32 allocated.
State S_CHGF33 allocated.
State S_CHGF34 allocated.
State S_CHGF35 allocated.
State S_CHGF36 allocated.
Sprite SPR_CGFA allocated.
Sprite SPR_CGB1 allocated.
Sprite SPR_CGB2 allocated.
Sprite SPR_CGB3 allocated.
Sprite SPR_CGB4 allocated.
Sprite SPR_CGB5 allocated.
Sprite SPR_CGB6 allocated.
Sprite SPR_CGC1 allocated.
Sprite SPR_CGC2 allocated.
Sprite SPR_CGC3 allocated.
Sprite SPR_CGC4 allocated.
Sprite SPR_CGC5 allocated.
Sprite SPR_CGC6 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_PODI
MobjType MT_GLDR allocated.
Sprite SPR_GLDR allocated.
State S_GLDR allocated.
MobjType MT_PFLW allocated.
Sprite SPR_PFLW allocated.
State S_PFLW allocated.
State S_PFLW1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_765S
MobjType MT_VSPT allocated.
Sprite SPR_VSPT allocated.
State S_VSPT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_RWPL
MobjType MT_ROCKWORLDPLANT allocated.
State S_ROCKWORLDPLANT allocated.
Sprite SPR_RWPL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MUSH
MobjType MT_CLUCKOID allocated.
State S_CLUCKOID allocated.
Sprite SPR_CLCK allocated.
MobjType MT_SMSUSHROOM allocated.
State S_SMSUSHROOM allocated.
Sprite SPR_MSHA allocated.
MobjType MT_SMFASHROOM allocated.
State S_SMFASHROOM allocated.
Sprite SPR_MSHB allocated.
MobjType MT_SMDESHROOM allocated.
State S_SMDESHROOM allocated.
Sprite SPR_MSHC allocated.
MobjType MT_TASUSHROOM allocated.
State S_TASUSHROOM allocated.
Sprite SPR_TSHA allocated.
MobjType MT_TAFASHROOM allocated.
State S_TAFASHROOM allocated.
Sprite SPR_TSHB allocated.
MobjType MT_TADESHROOM allocated.
State S_TADESHROOM allocated.
Sprite SPR_TSHC allocated.
MobjType MT_MUSHMEANIE allocated.
State S_MSHMIDLE allocated.
State S_MSHMFACE allocated.
State S_MSHMJUMP allocated.
Sprite SPR_MSHM allocated.
MobjType MT_GLIDERSHROOM allocated.
State S_GLIDERSHROOM allocated.
Sprite SPR_GLSH allocated.
MobjType MT_POLLEN allocated.
State S_POLLEN allocated.
Sprite SPR_POLN allocated.
MobjType MT_WPOLLEN allocated.
State S_WPOLLEN allocated.
MobjType MT_BLUESHROOM allocated.
State S_ORANGESHROOM1 allocated.
State S_ORANGESHROOM2 allocated.
State S_BROWNSHROOM1 allocated.
State S_BROWNSHROOM2 allocated.
State S_BLUESHROOM allocated.
Sprite SPR_MSHG allocated.
Sprite SPR_MSHE allocated.
Sprite SPR_MSHF allocated.
State S_HEIHOU allocated.
Sprite SPR_HEIH allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_LBZS
Sprite SPR_LBZP allocated.
MobjType MT_LBZPILLARROOF allocated.
State S_LBZPILLARROOF allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_WFRO
Sprite SPR_WFRO allocated.
MobjType MT_WOODFROGBOT allocated.
State S_WOODFROGBOT1 allocated.
State S_WOODFROGBOT2 allocated.
State S_WOODFROGBOT3 allocated.
State S_WOODFROGBOT4 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_LSVG
State S_LSVGLAMP allocated.
Sprite SPR_LSLA allocated.
State S_LSVGTREE allocated.
Sprite SPR_LSTR allocated.
State S_LSVGPAL1 allocated.
Sprite SPR_LSP1 allocated.
State S_LSVGPAL2 allocated.
Sprite SPR_LSP2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_AYGR
State S_AYGRBU allocated.
Sprite SPR_AYBU allocated.
State S_AYGRTR allocated.
Sprite SPR_AYTR allocated.
State S_AYGREY allocated.
Sprite SPR_AYEY allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_POPC
MobjType MT_PPZPOPCORN allocated.
State S_PPZPOPCORN allocated.
Sprite SPR_POPC allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SUNB
Sprite SPR_SFER allocated.
MobjType MT_SUNBEAMFERN allocated.
State S_SUNBEAMFERN_INIT allocated.
State S_SUNBEAMFERN allocated.
MobjType MT_SUNBEAMFERN_HALF allocated.
State S_SUNBEAMFERN_HALF_INIT allocated.
State S_SUNBEAMFERN_HALF allocated.
MobjType MT_SUNBEAMTRIPLEFERN allocated.
State S_SUNBEAMTRIPLEFERN_INIT allocated.
State S_SUNBEAMTRIPLEFERN allocated.
MobjType MT_SUNBEAMTRIPLEFERN_HALF allocated.
State S_SUNBEAMTRIPLEFERN_HALF_INIT allocated.
State S_SUNBEAMTRIPLEFERN_HALF allocated.
MobjType MT_SUNBEAMFERN_PART allocated.
State S_SUNBEAMFERN_PART1 allocated.
State S_SUNBEAMFERN_PART2 allocated.
State S_SUNBEAMFERN_PARTTRIPLE allocated.
Sprite SPR_SFOL allocated.
MobjType MT_SUNBEAMRANDOMPLANT allocated.
State S_SUNBEAMRANDOMPLANT_INIT allocated.
State S_SUNBEAMRANDOMPLANT_BASIC allocated.
State S_SUNBEAMRANDOMPLANT_SWORD allocated.
State S_SUNBEAMRANDOMPLANT_CURL allocated.
State S_SUNBEAMRANDOMPLANT_TIERED allocated.
State S_SUNBEAMRANDOMPLANT_LANCE allocated.
State S_SUNBEAMRANDOMPLANT_TRAVELER allocated.
State S_SUNBEAMRANDOMPLANT_LOTUS allocated.
State S_SUNBEAMRANDOMPLANT_DISCWHOLE allocated.
State S_SUNBEAMRANDOMPLANT_DISC allocated.
Sprite SPR_SDUN allocated.
MobjType MT_SUNBEAMDUNEGRASS allocated.
State S_SUNBEAMDUNEGRASS allocated.
MobjType MT_SUNBEAMDUNEGRASS_BARE allocated.
State S_SUNBEAMDUNEGRASS_BARE allocated.
Sprite SPR_SSGR allocated.
MobjType MT_SUNBEAMSEAGRASS allocated.
State S_SUNBEAMSEAGRASS allocated.
Sprite SPR_BHVR allocated.
MobjType MT_HIGHVOLTAGERING allocated.
State S_HIGHVOLTAGERING1 allocated.
State S_HIGHVOLTAGERING2 allocated.
State S_HIGHVOLTAGERING3 allocated.
State S_HIGHVOLTAGERING4 allocated.
State S_HIGHVOLTAGERING5 allocated.
State S_HIGHVOLTAGERING6 allocated.
State S_HIGHVOLTAGERING7 allocated.
State S_HIGHVOLTAGERING8 allocated.
State S_HIGHVOLTAGERING9 allocated.
State S_HIGHVOLTAGERING10 allocated.
State S_HIGHVOLTAGERING11 allocated.
State S_HIGHVOLTAGERING12 allocated.
State S_HIGHVOLTAGERING13 allocated.
State S_HIGHVOLTAGERING14 allocated.
State S_HIGHVOLTAGERING15 allocated.
State S_HIGHVOLTAGERING16 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_RBCS
MobjType MT_TCUP allocated.
Sprite SPR_TCUP allocated.
State S_TCUP allocated.
State S_TCUP1 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_DCAG
Sprite SPR_DCAG allocated.
MobjType MT_DARKGARDENCAGE allocated.
State S_DARKGARDENCAGE allocated.
Sprite SPR_DRKT allocated.
Sprite SPR_DRKN allocated.
MobjType MT_DARKGARDENTREE allocated.
State S_DARKGARDENTREE allocated.
MobjType MT_DARKGARDENTREE_BRANCH allocated.
State S_DARKGARDENTREE_BRANCH_INIT allocated.
State S_DARKGARDENTREE_BRANCH allocated.
MobjType MT_DARKGARDENTREE_NUT allocated.
State S_DARKGARDENTREE_NUT allocated.
Sprite SPR_DFRN allocated.
MobjType MT_DARKGARDENFERN allocated.
State S_DARKGARDENFERN_INIT allocated.
State S_DARKGARDENFERN allocated.
MobjType MT_DARKGARDENFERN_HALF allocated.
State S_DARKGARDENFERN_HALF_INIT allocated.
State S_DARKGARDENFERN_HALF allocated.
MobjType MT_DARKGARDENFERN_PART allocated.
State S_DARKGARDENFERN_PART1 allocated.
State S_DARKGARDENFERN_PART2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_BUBL
MobjType MT_CHAOSBUBBLE allocated.
State S_CHAOSBUBBLE allocated.
State S_CHAOSBUBBLEPOP1 allocated.
State S_CHAOSBUBBLEPOP2 allocated.
State S_CHAOSBUBBLELAUNCH allocated.
Sprite SPR_CBBL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SCGR
State S_SCARBU allocated.
Sprite SPR_SGBS allocated.
State S_SCARFL allocated.
Sprite SPR_SGFL allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_CCCC
State S_CCCCBUSH allocated.
State S_CCCCTREE allocated.
Sprite SPR_CCCB allocated.
Sprite SPR_CCCT allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_AQTU
State S_AQTUSAP1 allocated.
Sprite SPR_AQS1 allocated.
State S_AQTUSAP2 allocated.
Sprite SPR_AQS2 allocated.
State S_AQTUTRE1 allocated.
Sprite SPR_AQT1 allocated.
State S_AQTUTRE2 allocated.
Sprite SPR_AQT2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_WPAL
State S_WPALSEAW allocated.
Sprite SPR_WPSW allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_LEST
State S_LSZVIN1 allocated.
State S_LSZVIN2 allocated.
State S_LSZVIN3 allocated.
State S_LSZHANB allocated.
Sprite SPR_LSL1 allocated.
Sprite SPR_LSL2 allocated.
Sprite SPR_LSL3 allocated.
Sprite SPR_LSHB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_MEDT
MobjType MT_MEDIASTUDIOTERRAIN allocated.
Sprite SPR_MEDT allocated.
State S_MEDIASTUDIOTERRAIN allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_HGDN
Sprite SPR_HFRN allocated.
MobjType MT_HEROGARDENFERN allocated.
State S_HEROGARDENFERN_INIT allocated.
State S_HEROGARDENFERN allocated.
MobjType MT_HEROGARDENFERN_HALF allocated.
State S_HEROGARDENFERN_HALF_INIT allocated.
State S_HEROGARDENFERN_HALF allocated.
MobjType MT_HEROGARDENFERN_PART allocated.
State S_HEROGARDENFERN_PART1 allocated.
State S_HEROGARDENFERN_PART2 allocated.
Sprite SPR_HGFW allocated.
MobjType MT_HEROGARDENFLOWER1 allocated.
State S_HEROGARDENFLOWER1 allocated.
MobjType MT_HEROGARDENFLOWER2 allocated.
State S_HEROGARDENFLOWER2 allocated.
Sprite SPR_HGTR allocated.
MobjType MT_HEROGARDENTREE allocated.
State S_HEROGARDENTREE allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_HPEM
Sprite SPR_HPCR allocated.
Sprite SPR_HPEM allocated.
MobjType MT_HPZBIGEMERALD allocated.
State S_HPZBIGEMERALD allocated.
Sprite SPR_REDZ allocated.
MobjType MT_HPZREDZ allocated.
State S_HPZREDZ allocated.
Sprite SPR_STEG allocated.
State S_STEGWAY allocated.
Sprite SPR_HPOL allocated.
MobjType MT_HPZPOLE allocated.
State S_HPZPOLE allocated.
Sprite SPR_HPMC allocated.
Sprite SPR_HPCH allocated.
Sprite SPR_HPCN allocated.
MobjType MT_HIDDENPALACEMACE allocated.
State S_HIDDENPALACEMACE allocated.
MobjType MT_HIDDENPALACECHAIN allocated.
State S_HIDDENPALACECHAIN allocated.
MobjType MT_HIDDENPALACECONNECTOR allocated.
State S_HIDDENPALACECONNECTOR allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_SPBN
State S_SPIKEBONDER allocated.
Sprite SPR_EGBD allocated.
State S_BONDERSPIKE allocated.
MobjType MT_DEMISSILESPAWNER allocated.
State S_DEMISSILESPAWNERIDLE allocated.
State S_DEMISSILESPAWNERSHOOT allocated.
State S_DEMISSILE allocated.
Sprite SPR_DMIS allocated.
MobjType MT_REDEYEBALL allocated.
State S_REDEYEBALL allocated.
Sprite SPR_REBA allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_TRIA
State S_TRIAPR allocated.
Sprite SPR_TRIA allocated.
State S_TRIAEY allocated.
Sprite SPR_TRIB allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_DVSP
MobjType MT_DVSPMACE allocated.
State S_DVSPMACE allocated.
Sprite SPR_DVSP allocated.
MobjType MT_DVSPCHAN allocated.
State S_DVSPCHAN allocated.
Sprite SPR_DVCH allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_HCBK
MobjType MT_HCBK allocated.
Sprite SPR_HCBK allocated.
State S_HCBK allocated.
State S_HCBK1 allocated.
State S_HCBK2 allocated.
Loading SOC from .\data\scripts.pk3|soc/SOC_TETR
State S_TESTTRACKFLOWER allocated.
Sprite SPR_TTFL allocated.
State S_TESTTRACKTREESHORT allocated.
State S_TESTTRACKTREETALL allocated.
Sprite SPR_TTPM allocated.
WARNING: Line 9: Thing 985: unknown word '$NAME'
WARNING: Line 10: Thing 985: unknown word '$SPRITE'
WARNING: Line 11: Thing 985: unknown word '$CATEGORY'
WARNING: Line 20: Thing 986: unknown word '$NAME'
WARNING: Line 21: Thing 986: unknown word '$SPRITE'
WARNING: Line 22: Thing 986: unknown word '$CATEGORY'
WARNING: Line 31: Thing 987: unknown word '$NAME'
WARNING: Line 32: Thing 987: unknown word '$SPRITE'
WARNING: Line 33: Thing 987: unknown word '$CATEGORY'
9 warnings in the SOC lump
Loading SOC from .\data\scripts.pk3|soc/SOC_JFRO
MobjType MT_JFRO allocated.
Sprite SPR_JFRO allocated.
State S_JFRO1 allocated.
Loading SOC from .\data\scripts.pk3|soc/Sealed Star/
Loading SOC from .\data\scripts.pk3|soc/Sealed Star/SOC_SPEC
MobjType MT_STARSTREAM allocated.
State S_STARSTREAM allocated.
Sprite SPR_SEAS allocated.
Sound sfx_LUMI allocated.
Loading SOC from .\data\scripts.pk3|soc/Sealed Star/SOC_SPGA
State S_GACHATARGET allocated.
State S_GACHATARGETSPIN allocated.
State S_GACHATARGETOK allocated.
Sprite SPR_GCTA allocated.
Sprite SPR_SENB allocated.
Sprite SPR_SENC allocated.
Loading D:\ (4)\\gfx.pk3
Added file .\data\gfx.pk3 (10769 lumps)
Loading D:\ (4)\\textures_general.pk3
Added file .\data\textures_General.pk3 (2394 lumps)
Loading TERRAIN from .\data\textures_General.pk3|terrain/TERRAIN
Created new Footstep type 'OffroadDefault'
DefaultOffroadFootstep set to 'OffroadDefault'
Created new Splash type 'SplashDefault'
Created new Terrain type 'Default'
DefaultTerrain set to 'Default'
Created new Terrain type 'NoRemap'
Created new Terrain type 'Tripwire'
Created new Terrain type 'SneakerPanel'
Created new Terrain type 'TrickPanel-Gray'
Created new Terrain type 'TrickPanel-Yellow'
Created new Terrain type 'TrickPanel-Red'
Created new Terrain type 'TrickPanel-Blue'
Created new Footstep type 'IceStepDefault'
Created new Terrain type 'Ice'
Created new Terrain type 'Water'
Created new Terrain type 'Damage'
Created new Terrain type 'WipeoutDamage'
Created new Terrain type 'TumbleDamage'
Created new Terrain type 'StumbleDamage'
Created new Terrain type 'DeathPit'
Created new Terrain type 'InstaKill'
Created new Terrain type 'Offroad-Weak'
Created new Terrain type 'Offroad'
Created new Terrain type 'Offroad-Strong'
Created new Terrain type 'GreySpring'
Created new Terrain type 'YellowSpring'
Created new Terrain type 'RedSpring'
Created new Terrain type 'BlueSpring'
Created new Terrain type 'ChargerPanel'
Texture 'TRIPWIRE' set to Terrain 'Tripwire'
Texture '4RIPWIRE' set to Terrain 'Tripwire'
Texture 'VRIPWIRE' set to Terrain 'Tripwire'
Texture 'BOSTS01' set to Terrain 'SneakerPanel'
Texture 'BOSTN01' set to Terrain 'SneakerPanel'
Texture 'BOSTE01' set to Terrain 'SneakerPanel'
Texture 'BOSTW01' set to Terrain 'SneakerPanel'
Texture 'CHRGN01' set to Terrain 'ChargerPanel'
Texture 'CHRGN01S' set to Terrain 'ChargerPanel'
Texture 'BOSTS01S' set to Terrain 'SneakerPanel'
Texture 'BOSTN01S' set to Terrain 'SneakerPanel'
Texture 'BOSTE01S' set to Terrain 'SneakerPanel'
Texture 'BOSTW01S' set to Terrain 'SneakerPanel'
Texture 'BOSTS01X' set to Terrain 'SneakerPanel'
Texture 'BOSTN01X' set to Terrain 'SneakerPanel'
Texture 'BOSTE01X' set to Terrain 'SneakerPanel'
Texture 'BOSTW01X' set to Terrain 'SneakerPanel'
Texture 'MBOST11S' set to Terrain 'SneakerPanel'
Texture 'MBOST21S' set to Terrain 'SneakerPanel'
Texture 'MBOST31S' set to Terrain 'SneakerPanel'
Texture 'MBOST41S' set to Terrain 'SneakerPanel'
Texture 'MBOST11B' set to Terrain 'SneakerPanel'
Texture 'MBOST21B' set to Terrain 'SneakerPanel'
Texture 'MBOST31B' set to Terrain 'SneakerPanel'
Texture 'MBOST41B' set to Terrain 'SneakerPanel'
Texture 'DHBOSTN' set to Terrain 'SneakerPanel'
Texture 'DHBOSTE' set to Terrain 'SneakerPanel'
Texture 'DHBOSTS' set to Terrain 'SneakerPanel'
Texture 'DHBOSTW' set to Terrain 'SneakerPanel'
Texture 'SMSBOSS' set to Terrain 'SneakerPanel'
Texture 'SMSBOSE' set to Terrain 'SneakerPanel'
Texture 'SMSBOSW' set to Terrain 'SneakerPanel'
Texture 'SMSBOSN' set to Terrain 'SneakerPanel'
Texture 'SMSBOSW' set to Terrain 'SneakerPanel'
Texture 'SPRINGG1' set to Terrain 'TrickPanel-Gray'
Texture 'SPRINGG2' set to Terrain 'TrickPanel-Gray'
Texture 'SPRINGG3' set to Terrain 'TrickPanel-Gray'
Texture 'SPRINGG4' set to Terrain 'TrickPanel-Gray'
Texture 'SPRINGG5' set to Terrain 'TrickPanel-Gray'
Texture 'BSPRIN' set to Terrain 'TrickPanel-Gray'
Texture 'BSPRIN' set to Terrain 'TrickPanel-Gray'
Texture 'DSPRING' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGY1' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGY2' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGY3' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGY4' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGY5' set to Terrain 'TrickPanel-Yellow'
Texture 'SPRINGR1' set to Terrain 'TrickPanel-Red'
Texture 'SPRINGR2' set to Terrain 'TrickPanel-Red'
Texture 'SPRINGR3' set to Terrain 'TrickPanel-Red'
Texture 'SPRINGR4' set to Terrain 'TrickPanel-Red'
Texture 'SPRINGR5' set to Terrain 'TrickPanel-Red'
Texture 'SPRINGB1' set to Terrain 'TrickPanel-Blue'
Texture 'SPRINGB2' set to Terrain 'TrickPanel-Blue'
Texture 'SPRINGB3' set to Terrain 'TrickPanel-Blue'
Texture 'SPRINGB4' set to Terrain 'TrickPanel-Blue'
Texture 'SPRINGB5' set to Terrain 'TrickPanel-Blue'
Texture 'SPP32F7' set to Terrain 'GreySpring'
Texture 'SPP32F8' set to Terrain 'GreySpring'
Texture 'SPP32F9' set to Terrain 'GreySpring'
Texture 'SPPINGG' set to Terrain 'GreySpring'
Texture 'SPPINGGS' set to Terrain 'GreySpring'
Texture 'SPP32F1' set to Terrain 'RedSpring'
Texture 'SPP32F2' set to Terrain 'RedSpring'
Texture 'SPP32F3' set to Terrain 'RedSpring'
Texture 'SPP32F4' set to Terrain 'YellowSpring'
Texture 'SPP32F5' set to Terrain 'YellowSpring'
Texture 'SPP32F6' set to Terrain 'YellowSpring'
Texture 'SPP64F1' set to Terrain 'RedSpring'
Texture 'SPP64F2' set to Terrain 'RedSpring'
Texture 'SPP64F3' set to Terrain 'YellowSpring'
Texture 'SPP64F3' set to Terrain 'YellowSpring'
Texture 'SPPINGB' set to Terrain 'BlueSpring'
Texture 'SPPINGBS' set to Terrain 'BlueSpring'
Texture 'SPPING' set to Terrain 'RedSpring'
Texture 'SPPINGS' set to Terrain 'RedSpring'
Texture 'SPPINGY' set to Terrain 'YellowSpring'
Texture 'SPPINGYS' set to Terrain 'YellowSpring'
Texture 'ICEFLRA' set to Terrain 'Ice'
Texture 'ICEFLRB' set to Terrain 'Ice'
Texture 'DEV_ICE' set to Terrain 'Ice'
Texture 'DEV_OFF1' set to Terrain 'Offroad-Weak'
Texture 'DEV_OFF2' set to Terrain 'Offroad'
Texture 'DEV_OFF3' set to Terrain 'Offroad-Strong'
Texture 'DEV_WTRW' set to Terrain 'Water'
Texture 'DEV_DAMW' set to Terrain 'Damage'
Texture 'DEV_DIEW' set to Terrain 'DeathPit'
Texture 'BOSTS02' set to Terrain 'SneakerPanel'
Texture 'BOSTN02' set to Terrain 'SneakerPanel'
Texture 'BOSTE02' set to Terrain 'SneakerPanel'
Texture 'BOSTW02' set to Terrain 'SneakerPanel'
Texture 'BOSTS02S' set to Terrain 'SneakerPanel'
Texture 'BOSTN02S' set to Terrain 'SneakerPanel'
Texture 'BOSTE02S' set to Terrain 'SneakerPanel'
Texture 'BOSTW02S' set to Terrain 'SneakerPanel'
Texture 'BOSTS02X' set to Terrain 'SneakerPanel'
Texture 'BOSTN02X' set to Terrain 'SneakerPanel'
Texture 'BOSTE02X' set to Terrain 'SneakerPanel'
Texture 'BOSTW02X' set to Terrain 'SneakerPanel'
Texture 'MBOST12S' set to Terrain 'SneakerPanel'
Texture 'MBOST22S' set to Terrain 'SneakerPanel'
Texture 'MBOST33S' set to Terrain 'SneakerPanel'
Texture 'MBOST44S' set to Terrain 'SneakerPanel'
Texture 'MBOST12B' set to Terrain 'SneakerPanel'
Texture 'MBOST22B' set to Terrain 'SneakerPanel'
Texture 'MBOST33B' set to Terrain 'SneakerPanel'
Texture 'MBOST44B' set to Terrain 'SneakerPanel'
Texture 'BOSTS03' set to Terrain 'SneakerPanel'
Texture 'BOSTN03' set to Terrain 'SneakerPanel'
Texture 'BOSTE03' set to Terrain 'SneakerPanel'
Texture 'BOSTW03' set to Terrain 'SneakerPanel'
Texture 'BOSTS03S' set to Terrain 'SneakerPanel'
Texture 'BOSTN03S' set to Terrain 'SneakerPanel'
Texture 'BOSTE03S' set to Terrain 'SneakerPanel'
Texture 'BOSTW03S' set to Terrain 'SneakerPanel'
Texture 'BOSTS03X' set to Terrain 'SneakerPanel'
Texture 'BOSTN03X' set to Terrain 'SneakerPanel'
Texture 'BOSTE03X' set to Terrain 'SneakerPanel'
Texture 'BOSTW03X' set to Terrain 'SneakerPanel'
Texture 'MBOST13S' set to Terrain 'SneakerPanel'
Texture 'MBOST23S' set to Terrain 'SneakerPanel'
Texture 'MBOST33S' set to Terrain 'SneakerPanel'
Texture 'MBOST43S' set to Terrain 'SneakerPanel'
Texture 'MBOST13B' set to Terrain 'SneakerPanel'
Texture 'MBOST23B' set to Terrain 'SneakerPanel'
Texture 'MBOST33B' set to Terrain 'SneakerPanel'
Texture 'MBOST43B' set to Terrain 'SneakerPanel'
Texture 'BOSTS04' set to Terrain 'SneakerPanel'
Texture 'BOSTN04' set to Terrain 'SneakerPanel'
Texture 'BOSTE04' set to Terrain 'SneakerPanel'
Texture 'BOSTW04' set to Terrain 'SneakerPanel'
Texture 'BOSTS04S' set to Terrain 'SneakerPanel'
Texture 'BOSTN04S' set to Terrain 'SneakerPanel'
Texture 'BOSTE04S' set to Terrain 'SneakerPanel'
Texture 'BOSTW04S' set to Terrain 'SneakerPanel'
Texture 'BOSTS04X' set to Terrain 'SneakerPanel'
Texture 'BOSTN04X' set to Terrain 'SneakerPanel'
Texture 'BOSTE04X' set to Terrain 'SneakerPanel'
Texture 'BOSTW04X' set to Terrain 'SneakerPanel'
Texture 'MBOST14S' set to Terrain 'SneakerPanel'
Texture 'MBOST24S' set to Terrain 'SneakerPanel'
Texture 'MBOST34S' set to Terrain 'SneakerPanel'
Texture 'MBOST44S' set to Terrain 'SneakerPanel'
Texture 'MBOST14B' set to Terrain 'SneakerPanel'
Texture 'MBOST24B' set to Terrain 'SneakerPanel'
Texture 'MBOST34B' set to Terrain 'SneakerPanel'
Texture 'MBOST44B' set to Terrain 'SneakerPanel'
Texture 'SNOWOFF' set to Terrain 'Offroad'
Texture 'PITOFF' set to Terrain 'Offroad'
Texture 'TESTPAL' set to Terrain 'NoRemap'
Loading TERRAIN from .\data\textures_General.pk3|terrain/TERRAIN.dashpad
Created new Footstep type 'DashPadSpark'
Created new Terrain type 'SpeedPadWhiteEast'
Created new Terrain type 'SpeedPadWhiteNorth'
Created new Terrain type 'SpeedPadWhiteWest'
Created new Terrain type 'SpeedPadWhiteSouth'
Created new Terrain type 'SpeedPadGreyEast'
Created new Terrain type 'SpeedPadGreyNorth'
Created new Terrain type 'SpeedPadGreyWest'
Created new Terrain type 'SpeedPadGreySouth'
Created new Terrain type 'SpeedPadTanEast'
Created new Terrain type 'SpeedPadTanNorth'
Created new Terrain type 'SpeedPadTanWest'
Created new Terrain type 'SpeedPadTanSouth'
Created new Terrain type 'SpeedPadYellowEast'
Created new Terrain type 'SpeedPadYellowNorth'
Created new Terrain type 'SpeedPadYellowWest'
Created new Terrain type 'SpeedPadYellowSouth'
Created new Terrain type 'SpeedPadTangerineEast'
Created new Terrain type 'SpeedPadTangerineNorth'
Created new Terrain type 'SpeedPadTangerineWest'
Created new Terrain type 'SpeedPadTangerineSouth'
Created new Terrain type 'SpeedPadKetchupEast'
Created new Terrain type 'SpeedPadKetchupNorth'
Created new Terrain type 'SpeedPadKetchupWest'
Created new Terrain type 'SpeedPadKetchupSouth'
Created new Terrain type 'SpeedPadMoonsetEast'
Created new Terrain type 'SpeedPadMoonsetNorth'
Created new Terrain type 'SpeedPadMoonsetWest'
Created new Terrain type 'SpeedPadMoonsetSouth'
Created new Terrain type 'SpeedPadUltramarineEast'
Created new Terrain type 'SpeedPadUltramarineNorth'
Created new Terrain type 'SpeedPadUltramarineWest'
Created new Terrain type 'SpeedPadUltramarineSouth'
Texture 'DP_0_MN1' set to Terrain 'SpeedPadWhiteNorth'
Texture 'DP_0_ME1' set to Terrain 'SpeedPadWhiteEast'
Texture 'DP_0_MS1' set to Terrain 'SpeedPadWhiteSouth'
Texture 'DP_0_MW1' set to Terrain 'SpeedPadWhiteWest'
Texture 'DP_1_MN1' set to Terrain 'SpeedPadGreyNorth'
Texture 'DP_1_ME1' set to Terrain 'SpeedPadGreyEast'
Texture 'DP_1_MS1' set to Terrain 'SpeedPadGreySouth'
Texture 'DP_1_MW1' set to Terrain 'SpeedPadGreyWest'
Texture 'DP_2_MN1' set to Terrain 'SpeedPadTanNorth'
Texture 'DP_2_ME1' set to Terrain 'SpeedPadTanEast'
Texture 'DP_2_MS1' set to Terrain 'SpeedPadTanSouth'
Texture 'DP_2_MW1' set to Terrain 'SpeedPadTanWest'
Texture 'DP_3_MN1' set to Terrain 'SpeedPadYellowNorth'
Texture 'DP_3_ME1' set to Terrain 'SpeedPadYellowEast'
Texture 'DP_3_MS1' set to Terrain 'SpeedPadYellowSouth'
Texture 'DP_3_MW1' set to Terrain 'SpeedPadYellowWest'
Texture 'DP_4_MN1' set to Terrain 'SpeedPadTangerineNorth'
Texture 'DP_4_ME1' set to Terrain 'SpeedPadTangerineEast'
Texture 'DP_4_MS1' set to Terrain 'SpeedPadTangerineSouth'
Texture 'DP_4_MW1' set to Terrain 'SpeedPadTangerineWest'
Texture 'DP_5_MN1' set to Terrain 'SpeedPadKetchupNorth'
Texture 'DP_5_ME1' set to Terrain 'SpeedPadKetchupEast'
Texture 'DP_5_MS1' set to Terrain 'SpeedPadKetchupSouth'
Texture 'DP_5_MW1' set to Terrain 'SpeedPadKetchupWest'
Texture 'DP_6_MN1' set to Terrain 'SpeedPadMoonsetNorth'
Texture 'DP_6_ME1' set to Terrain 'SpeedPadMoonsetEast'
Texture 'DP_6_MS1' set to Terrain 'SpeedPadMoonsetSouth'
Texture 'DP_6_MW1' set to Terrain 'SpeedPadMoonsetWest'
Texture 'DP_7_MN1' set to Terrain 'SpeedPadUltramarineNorth'
Texture 'DP_7_ME1' set to Terrain 'SpeedPadUltramarineEast'
Texture 'DP_7_MS1' set to Terrain 'SpeedPadUltramarineSouth'
Texture 'DP_7_MW1' set to Terrain 'SpeedPadUltramarineWest'
Texture 'ARROW1' set to Terrain 'SpeedPadGreyNorth'
Texture 'ARROW2' set to Terrain 'SpeedPadGreyEast'
Texture 'ARROW3' set to Terrain 'SpeedPadGreySouth'
Texture 'ARROW4' set to Terrain 'SpeedPadGreyWest'
Texture 'BIGARW1' set to Terrain 'SpeedPadGreyNorth'
Texture 'BIGARW2' set to Terrain 'SpeedPadGreyEast'
Texture 'BIGARW3' set to Terrain 'SpeedPadGreySouth'
Texture 'BIGARW4' set to Terrain 'SpeedPadGreyWest'
Loading D:\ (4)\\textures_segazones.pk3
Added file .\data\textures_SEGAZones.pk3 (13395 lumps)
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.BronzeLake
Texture 'BRNZOFF2' set to Terrain 'Offroad'
Texture 'BRNZOFF1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.ElectraClacker
Texture 'CLKFLR03' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.HiddenPalace
Created new Terrain type 'HiddenPalaceRocks'
Texture 'HPDIAM1' set to Terrain 'HiddenPalaceRocks'
Texture 'HPRIVR01' set to Terrain 'Water'
Texture 'HPRIVL01' set to Terrain 'Water'
Texture 'HPRIVU01' set to Terrain 'Water'
Texture 'HPRIVD01' set to Terrain 'Water'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.HotShelter
Texture 'HSOFFRD1' set to Terrain 'Offroad'
Texture 'HSSPANL1' set to Terrain 'NoRemap'
Texture 'HSSPANL2' set to Terrain 'NoRemap'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.LaunchBase
Created new Footstep type 'LBZSnowStep'
Created new Splash type 'LBZSnowSplash'
Created new Terrain type 'LBZSnow'
Texture 'LBNSNOW1' set to Terrain 'LBZSnow'
Texture 'LBDASHEN' set to Terrain 'SpeedPadYellowNorth'
Texture 'LBDASHF1' set to Terrain 'SpeedPadYellowNorth'
Texture 'LBDASHF2' set to Terrain 'SpeedPadYellowNorth'
Texture 'LBDASHF3' set to Terrain 'SpeedPadYellowNorth'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.MediaStudio
Created new Footstep type 'MediaStudioCloudStep'
Created new Splash type 'MediaStudioCloudSplash'
Created new Terrain type 'MediaStudioCloud'
Texture 'MSCLOUD3' set to Terrain 'MediaStudioCloud'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.NeonResort
Texture 'CSBUMP01' set to Terrain 'GreySpring'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.RockWorld
Texture 'RWSNOW' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Tape/TERRAIN.Wood
Created new Footstep type 'WoodLeafStep'
Created new Splash type 'WoodLeafSplash'
Created new Terrain type 'WoodLeaf'
Texture 'WDLEAF01' set to Terrain 'WoodLeaf'
Texture 'WDRAMP01' set to Terrain 'WoodLeaf'
Texture 'WDRAMP02' set to Terrain 'WoodLeaf'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.BlizzardPeaks
Created new Terrain type 'IceBlizzPeak'
Created new Terrain type 'IceBlizzPeak2'
Texture 'BPHLPF' set to Terrain 'IceBlizzPeak2'
Texture 'BPICEF' set to Terrain 'IceBlizzPeak'
Texture 'BPICE2' set to Terrain 'IceBlizzPeak'
Texture 'BPICE3' set to Terrain 'IceBlizzPeak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.BlizzardPeaksClassic
Texture 'WOODFLR4' set to Terrain 'Offroad'
Texture 'BRIDGEA1' set to Terrain 'Offroad'
Texture 'BPSNOWOR' set to Terrain 'Offroad'
Texture 'STEEL06' set to Terrain 'Offroad-Weak'
Texture 'FWATER1' set to Terrain 'Offroad-Weak'
Texture 'AI128TEC' set to Terrain 'Offroad'
Texture 'EQ128WOQ' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.HotCrater
Texture 'HCOFFRD' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.IceParadise
Created new Terrain type 'ICEIPZ'
Created new Terrain type 'ICEBPCL1'
Texture 'IPICE' set to Terrain 'ICEIPZ'
Texture 'IPICE2' set to Terrain 'ICEIPZ'
Texture 'ICSNOF' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.StarLight
Texture 'STRL06' set to Terrain 'Offroad'
Texture 'EMHIBG01' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Barkley/TERRAIN.TurquoiseHill
Texture 'TQHZWLL4' set to Terrain 'Offroad-Weak'
Texture 'TQHZGRS4' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Charyb/TERRAIN.GreenHills
Texture 'GHTILE' set to Terrain 'Offroad'
Texture 'GHGRAS4' set to Terrain 'Offroad'
Texture 'GHGRAS3' set to Terrain 'Offroad'
Texture 'GHCAVE1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.765Stadium
Texture '765SFLR3' set to Terrain 'Offroad-Strong'
Texture '765SFLR2' set to Terrain 'Offroad'
Texture '76OFR1' set to Terrain 'Offroad-Strong'
Texture '76OFR2' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.DaytonaSpeedway
Created new Terrain type 'DaytonaOil'
Texture 'DTSORD1' set to Terrain 'DaytonaOil'
Texture 'DTSORD2' set to Terrain 'DaytonaOil'
Texture 'DTOILF1' set to Terrain 'DaytonaOil'
Texture 'DTOILF2' set to Terrain 'DaytonaOil'
Texture 'DTSOFF4' set to Terrain 'Offroad-Strong'
Texture 'DTSOFF2' set to Terrain 'Offroad-Strong'
Texture 'TIRF06' set to Terrain 'Offroad'
Texture 'TIRF05' set to Terrain 'Offroad'
Texture 'DTSOFF3' set to Terrain 'Offroad'
Texture 'DTSOFF1' set to Terrain 'Offroad'
Texture 'DTSGRS06' set to Terrain 'Offroad'
Texture 'DTSGRS01' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.EmeraldCoast
Texture 'ECRF01' set to Terrain 'Offroad-Strong'
Texture 'ECFL01' set to Terrain 'Offroad-Strong'
Texture 'ECWE01' set to Terrain 'Offroad'
Texture 'ECFLX03' set to Terrain 'Offroad'
Texture 'ECFL00' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.HanagumiHall
Created new Footstep type 'HGZHealFX1'
Created new Terrain type 'HGZHeal'
Texture 'HGRP03' set to Terrain 'HGZHeal'
Texture 'HGSTR04' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.Hydrocity
Texture 'HYCWL02' set to Terrain 'Offroad-Strong'
Texture 'HYCWLC05' set to Terrain 'Offroad'
Texture 'HYCBSWT' set to Terrain 'Water'
Texture 'HYCFAL01' set to Terrain 'Water'
Texture 'HYCFAL02' set to Terrain 'Water'
Texture 'HYCFAL03' set to Terrain 'Water'
Texture 'HYCFAL04' set to Terrain 'Water'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.GustPlanet
Texture 'GUPFLR05' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.PopcornWorkshop
Created new Footstep type 'PPZPopcorn'
Created new Splash type 'PPZPopcornSplash'
Created new Terrain type 'PPZPopcornFloor'
Texture 'POPFLR01' set to Terrain 'PPZPopcornFloor'
Texture 'POPFLR02' set to Terrain 'PPZPopcornFloor'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.Metropolis
Texture 'MZMETLF1' set to Terrain 'Offroad-Strong'
Texture 'MTZSPF01' set to Terrain 'Offroad-Strong'
Texture 'MTZRDO03' set to Terrain 'Offroad-Strong'
Texture 'MTZRDO02' set to Terrain 'Offroad-Strong'
Texture 'MTZRDO01' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.SavannahCitadel
Texture 'SVGRSF06' set to Terrain 'Offroad-Weak'
Texture 'SVFLROF1' set to Terrain 'Offroad'
Texture 'SVFLROF2' set to Terrain 'Offroad-Strong'
Texture 'SVFLR02' set to Terrain 'Offroad-Weak'
Texture 'SVGRSMF2' set to Terrain 'Offroad-Strong'
Texture 'SVGRSF05' set to Terrain 'Offroad-Strong'
Texture 'SVGRSF02' set to Terrain 'Offroad-Strong'
Texture 'SVCTRW02' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chengi/TERRAIN.TrapTower
Created new Terrain type 'TrapTowerBars'
Texture 'TWBRT01' set to Terrain 'TrapTowerBars'
Texture 'TWBRT02' set to Terrain 'TrapTowerBars'
Texture 'TWOWL01' set to Terrain 'Offroad-Strong'
Texture 'TWFP01' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chrome/TERRAIN.AquaTunnel
Created new Terrain type 'AquaTunnelGoop1'
Created new Terrain type 'AquaTunnelGoop2'
Texture 'ATUNGOOP' set to Terrain 'AquaTunnelGoop1'
Texture 'ATUNGO2' set to Terrain 'AquaTunnelGoop2'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Chrome/TERRAIN.DarkFortress
Texture 'DFOFFRG1' set to Terrain 'Offroad-Strong'
Texture 'DFLAVA01' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Gunla/TERRAIN.LavaReef
Texture 'LRRCKA01' set to Terrain 'Offroad'
Texture 'MLRLAVAF' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Gunla/TERRAIN.IsolatedIsland
Texture 'ISOIG1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Gunla/TERRAIN.GemsMuseum
Texture 'GMSIGZ' set to Terrain 'Offroad'
Texture 'GMSIG2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Gunla/TERRAIN.DiamondDust
Created new Terrain type 'IceDDZ'
Texture 'DIASNOW' set to Terrain 'Offroad'
Texture 'DIALISN' set to Terrain 'Offroad'
Texture 'DDICEO1' set to Terrain 'IceDDZ'
Texture 'DD2CEO1' set to Terrain 'IceDDZ'
Texture 'DD2LEO1' set to Terrain 'IceDDZ'
Texture 'DD2ICE3' set to Terrain 'IceDDZ'
Texture 'DD2CEO1' set to Terrain 'IceDDZ'
Texture 'DD2LEO1' set to Terrain 'IceDDZ'
Texture 'DD2ICE3' set to Terrain 'IceDDZ'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Gunla/TERRAIN.TestTrack
Created new Footstep type 'TestTrackStep'
Created new Splash type 'TestTrackSplash'
Created new Terrain type 'TestTrack'
Texture 'TETFLR01' set to Terrain 'TestTrack'
Texture 'TETFLR02' set to Terrain 'TestTrack'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.AstralDimension
Texture 'ADIMFL01' set to Terrain 'Offroad-Weak'
Texture 'ADIMFL02' set to Terrain 'Offroad-Weak'
Texture 'ADIMFL03' set to Terrain 'Offroad-Weak'
Texture 'ADIMFL04' set to Terrain 'Offroad-Weak'
Texture 'ADIMFL05' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.HardBoiledStadium
Texture 'HBSTOFF' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.CityEscape
Texture 'CERMPSR' set to Terrain 'TrickPanel-Yellow'
Texture 'CERMPSY' set to Terrain 'TrickPanel-Gray'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.DimensionHeist
Texture 'GDIMBGC' set to Terrain 'Offroad-Weak'
Texture 'GDIM05' set to Terrain 'Offroad-Weak'
Texture 'GDIM04' set to Terrain 'Offroad-Weak'
Texture 'GDIM03' set to Terrain 'Offroad-Weak'
Texture 'GDIM02' set to Terrain 'Offroad-Weak'
Texture 'GDIM01' set to Terrain 'Offroad-Weak'
Texture 'SMSS01' set to Terrain 'Offroad-Weak'
Texture 'SMSS02' set to Terrain 'Offroad-Weak'
Texture 'SMSS03' set to Terrain 'Offroad-Weak'
Texture 'SMSS10' set to Terrain 'Offroad-Weak'
Texture 'DIMHE21' set to Terrain 'Offroad'
Texture 'DIMHE09' set to Terrain 'Offroad'
Texture 'DIMHE05' set to Terrain 'Offroad'
Texture 'DIMHE04' set to Terrain 'Offroad'
Texture 'DIMHE03' set to Terrain 'Offroad'
Texture 'DIMHE02' set to Terrain 'Offroad'
Texture 'DIMHE01' set to Terrain 'Offroad'
Texture 'FNDIMF01' set to Terrain 'Offroad-Weak'
Texture 'FNDIMF02' set to Terrain 'Offroad-Weak'
Texture 'FNDIMF03' set to Terrain 'Offroad-Weak'
Texture 'FNDIMF04' set to Terrain 'Offroad-Weak'
Texture 'FNDIMF05' set to Terrain 'Offroad-Weak'
Texture 'CLSP08' set to Terrain 'Offroad'
Texture 'CLSP04' set to Terrain 'Offroad'
Texture 'CDIM12' set to Terrain 'Offroad'
Texture 'CDIM06' set to Terrain 'Offroad'
Texture 'CDIM05' set to Terrain 'Offroad'
Texture 'CDIM04' set to Terrain 'Offroad'
Texture 'CDIM03' set to Terrain 'Offroad'
Texture 'CDIM02' set to Terrain 'Offroad'
Texture 'WAVD14' set to Terrain 'Offroad-Weak'
Texture 'WAVD03' set to Terrain 'Offroad-Weak'
Texture 'WAVD02' set to Terrain 'Offroad-Weak'
Texture 'WAVD13' set to Terrain 'Offroad'
Texture 'WAVD11' set to Terrain 'Offroad'
Texture 'WAVD04' set to Terrain 'Offroad'
Texture 'WAVD01' set to Terrain 'Offroad'
Texture 'PDIM07' set to Terrain 'Offroad'
Texture 'PDIM05' set to Terrain 'Offroad'
Texture 'PDIM04' set to Terrain 'Offroad'
Texture 'PDIM03' set to Terrain 'Offroad'
Texture 'YEETPAD1' set to Terrain 'SpeedPadUltramarineWest'
Texture 'YEETPAD2' set to Terrain 'SpeedPadTanNorth'
Texture 'YEETPAD3' set to Terrain 'SpeedPadGreyEast'
Texture 'SMSBOSN3' set to Terrain 'SneakerPanel'
Texture 'SMSBOSE3' set to Terrain 'SneakerPanel'
Texture 'SMSBOSS3' set to Terrain 'SneakerPanel'
Texture 'SMSBOSW3' set to Terrain 'SneakerPanel'
Texture 'SMSBOSN2' set to Terrain 'SneakerPanel'
Texture 'SMSBOSE2' set to Terrain 'SneakerPanel'
Texture 'SMSBOSS2' set to Terrain 'SneakerPanel'
Texture 'SMSBOSW2' set to Terrain 'SneakerPanel'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.EmeraldHill
Created new Footstep type 'EHGrass'
Created new Splash type 'EHGrassSplash'
Created new Terrain type 'EmeraldHillGrass'
Texture 'EMHILL04' set to Terrain 'EmeraldHillGrass'
Texture 'EMHILL05' set to Terrain 'EmeraldHillGrass'
Texture 'EMHILL03' set to Terrain 'EmeraldHillGrass'
Texture 'EMHILL06' set to Terrain 'EmeraldHillGrass'
Texture 'EHWTR0' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.Labyrinth
Texture 'LABY36' set to Terrain 'Offroad'
Texture 'LABY35' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MegaAquaLake
Texture 'AQLAFL2' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MegaBridge
Texture 'BRIZ08' set to Terrain 'Offroad-Weak'
Texture 'BRIZ03' set to Terrain 'Offroad-Weak'
Texture 'BRIZWOF' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MegaGreenHill
Texture 'MBMW99' set to Terrain 'Offroad'
Texture 'MBMW03' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MegaIceCap
Created new Terrain type 'IceCapIce'
Texture 'ICCPICE' set to Terrain 'IceCapIce'
Texture 'ICCPSNWO' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MegaSandopolis
Texture 'FSNDFL4' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.MotobugMotorway
Created new Footstep type 'GHZGrass'
Created new Terrain type 'GreenHillGrass'
Texture 'MBMW03F' set to Terrain 'GreenHillGrass'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.Splashdown
Texture 'SPLSHD5' set to Terrain 'Offroad'
Texture 'SPLSHD6' set to Terrain 'Offroad'
Texture 'SPLSHD23' set to Terrain 'Offroad'
Texture 'SPLSHD21' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.SpringYard
Texture 'SPRYAR12' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Ivo/TERRAIN.TreeRing
Created new Footstep type 'Pollen'
Created new Terrain type 'MushroomHillGrass'
Texture 'MSHH03' set to Terrain 'MushroomHillGrass'
Texture 'MSHH07' set to Terrain 'MushroomHillGrass'
Texture 'MSHH09' set to Terrain 'MushroomHillGrass'
Texture 'MSHH14' set to Terrain 'MushroomHillGrass'
Texture 'MSHH15' set to Terrain 'MushroomHillGrass'
Texture 'MSHH16' set to Terrain 'MushroomHillGrass'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Lat/TERRAIN.DeadLine
Texture 'DLZOFF1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Lat/TERRAIN.LeafStorm
Texture 'LSGRAS9' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Lat/TERRAIN.QuartzQuadrant
Texture 'GRASS3' set to Terrain 'Offroad-Strong'
Texture 'QQZ_FLR2' set to Terrain 'Offroad'
Texture 'TM64KAD' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Lat/TERRAIN.WaterPalace
Texture 'WPZSAND' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.AngelIsland
Texture 'OAIZTIL1' set to Terrain 'Offroad'
Texture 'OAIZLR1' set to Terrain 'Offroad'
Texture 'OAIZAL2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.MirageSaloon
Texture 'MSSANDW1' set to Terrain 'Offroad'
Texture 'MSSANDW' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.MysticCave
Texture 'AMARCF1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.SkyBabylon
Texture 'GSSWAL2' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.FinalFall
Texture 'FFZGRSS2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/MK/TERRAIN.PanicCity
Texture 'PCZGRA' set to Terrain 'Offroad'
Texture 'PCZSDW' set to Terrain 'Offroad-Weak'
Texture 'PCZSDW2' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Sal/TERRAIN.AzureLake
Texture 'ALZLEAFW' set to Terrain 'Offroad'
Texture 'ALZGRASS' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Sal/TERRAIN.DesertPalace
Texture 'DPSNDF1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Sal/TERRAIN.EndlessMine
Texture 'EMZROCK2' set to Terrain 'Offroad-Strong'
Texture 'EMZROCK' set to Terrain 'Offroad-Strong'
Texture 'EMZFAUCE' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/Sal/TERRAIN.MarbleGarden
Created new Footstep type 'MGZGrassStep'
Created new Splash type 'MGZGrassSplash'
Created new Terrain type 'MGZGrass'
Created new Footstep type 'MGZMudStep'
Created new Splash type 'MGZMudSplash'
Created new Terrain type 'MGZMud'
Texture 'MGZGRASS' set to Terrain 'MGZGrass'
Texture 'MGZMUD1' set to Terrain 'MGZMud'
Loading TERRAIN from .\data\textures_SEGAZones.pk3|terrain/toaster/TERRAIN.CDSpecialStages
Created new Terrain type 'CDSS1WATR'
Texture '11' set to Terrain 'Offroad-Weak'
Texture 'WATR1' set to Terrain 'CDSS1WATR'
Texture 'SCDGRAS2' set to Terrain 'Offroad-Strong'
Texture 'SCDFAN1' set to Terrain 'TrickPanel-Yellow'
Texture 'SCDHZRD1' set to Terrain 'Damage'
Texture 'BUMPER' set to Terrain 'StumbleDamage'
Texture 'CDSS3' set to Terrain 'StumbleDamage'
Texture 'CDSS4' set to Terrain 'StumbleDamage'
Loading D:\ (4)\\textures_originalzones.pk3
Added file .\data\textures_OriginalZones.pk3 (11618 lumps)
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.CrystalIsland
Created new Terrain type 'IceCIsland'
Texture 'CIICE01' set to Terrain 'IceCIsland'
Texture 'CIICE02' set to Terrain 'IceCIsland'
Texture 'CIICE03' set to Terrain 'IceCIsland'
Texture 'CIICE04' set to Terrain 'IceCIsland'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.HardhatHavoc
Created new Footstep type 'HardhatMudStep'
Created new Splash type 'HardhatMudSplash'
Created new Terrain type 'HardhatMud'
Texture 'HHMUD1' set to Terrain 'HardhatMud'
Texture 'HHOFFR1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.NovaShore
Texture 'NSGRID01' set to Terrain 'Offroad'
Texture 'NSSANDF' set to Terrain 'Offroad'
Texture 'NSOFF01' set to Terrain 'Offroad'
Texture 'NSRIVR01' set to Terrain 'Water'
Texture 'NSRIVL01' set to Terrain 'Water'
Texture 'NSRIVU01' set to Terrain 'Water'
Texture 'NSRIVD01' set to Terrain 'Water'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.RustyRig
Texture 'RIGSND01' set to Terrain 'Offroad'
Texture 'RIGSND02' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.SubZeroPeak
Created new Footstep type 'WetIceStep'
Created new Terrain type 'IceSubZero'
Texture 'SZICE01' set to Terrain 'IceSubZero'
Texture 'SZICE02' set to Terrain 'IceSubZero'
Texture 'SZICE03' set to Terrain 'IceSubZero'
Texture 'SZICE04' set to Terrain 'IceSubZero'
Texture 'SZSNOW03' set to Terrain 'Offroad'
Texture 'SZSNOW04' set to Terrain 'Offroad'
Texture 'SZSNOW02' set to Terrain 'Offroad'
Texture 'SZROCK02' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.TinkerersArena
Texture 'TINGRS1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.TricircleMarina
Created new Terrain type 'TricircleRocks'
Texture '3CMOFF' set to Terrain 'TricircleRocks'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Tape/TERRAIN.WhirlWaters
Texture 'SEASND03' set to Terrain 'HardhatMud'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Barkley/TERRAIN.AerialHighlands
Texture 'CRWALL' set to Terrain 'Offroad-Strong'
Texture 'CRGRSS' set to Terrain 'Offroad-Strong'
Texture 'CRCLF2' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Barkley/TERRAIN.CrispyCanyon
Texture 'CCOFFR2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Barkley/TERRAIN.MeltyManor
Texture 'MLTSAND' set to Terrain 'Offroad'
Texture 'MLTGRS' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Barkley/TERRAIN.SunsplashedGetaway
Texture 'SSGASND2' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Barkley/TERRAIN.DragonspireSewer
Texture 'DRSPFL01' set to Terrain 'Water'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.AvantGarden
Texture 'AGGR02' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.Joypolis
Texture 'JPGRS' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.LavenderShrine
Texture 'BSNSND' set to Terrain 'Offroad-Weak'
Texture 'BSGFLR3' set to Terrain 'Offroad-Strong'
Texture 'BSGFLR2' set to Terrain 'Offroad'
Texture 'BSGFLR1' set to Terrain 'Offroad'
Texture 'BSZSND05' set to Terrain 'Offroad'
Texture 'BSZSND04' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.LavenderShrineClassic
Texture 'BSZWDF16' set to Terrain 'Offroad-Strong'
Texture 'BSZWDF15' set to Terrain 'Offroad-Strong'
Texture 'BSZWDF13' set to Terrain 'Offroad-Strong'
Texture 'BSZF04' set to Terrain 'Offroad-Strong'
Texture 'BSZF03' set to Terrain 'Offroad-Strong'
Texture 'BSZF02' set to Terrain 'Offroad-Strong'
Texture 'BSZF01' set to Terrain 'Offroad-Strong'
Texture 'BSGFLR' set to Terrain 'Offroad-Strong'
Texture 'BSZWDF07' set to Terrain 'Offroad'
Texture 'BSZFS04' set to Terrain 'Offroad'
Texture 'BSZF17' set to Terrain 'Offroad'
Texture 'BSZF16' set to Terrain 'Offroad'
Texture 'BSAKFL02' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.NorthernDistrict
Texture 'NDFL03' set to Terrain 'Offroad-Weak'
Texture 'NDRFS08' set to Terrain 'Offroad-Strong'
Texture 'NDRFS06' set to Terrain 'Offroad-Strong'
Texture 'NDRFS01' set to Terrain 'Offroad-Strong'
Texture 'NDRF06' set to Terrain 'Offroad-Strong'
Texture 'NDFL06' set to Terrain 'Offroad'
Texture 'NDFL04' set to Terrain 'Offroad'
Texture 'NDBR07' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.ObsidianOasis
Texture 'OONFLR03' set to Terrain 'Offroad-Weak'
Texture 'OBFL02' set to Terrain 'Offroad'
Texture 'EORKWL04' set to Terrain 'Offroad'
Texture 'OBZSAND1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.ShuffleSquare
Texture 'ACZRAILF' set to Terrain 'Offroad'
Texture 'ACZFLR25' set to Terrain 'Offroad'
Texture 'ACZFLR04' set to Terrain 'Offroad'
Texture 'ACSQFL02' set to Terrain 'Offroad'
Texture 'ACSQFL01' set to Terrain 'Offroad'
Texture 'AC2_8_2_' set to Terrain 'Offroad'
Texture 'DSQEXTF3' set to Terrain 'Offroad'
Texture '5' set to Terrain 'Offroad'
Texture 'DSQINTF6' set to Terrain 'Offroad'
Texture 'GRASS7' set to Terrain 'Offroad'
Texture 'DRKGRY' set to Terrain 'Offroad-Strong'
Texture 'GREYFLR' set to Terrain 'Offroad-Strong'
Texture 'TRKFLR02' set to Terrain 'Offroad'
Texture 'DHGRY2' set to Terrain 'Offroad'
Texture 'CITYFL04' set to Terrain 'Offroad'
Texture 'CITYFL02' set to Terrain 'Offroad'
Texture 'WHITEFLR' set to Terrain 'Offroad'
Texture 'ACSSPY01' set to Terrain 'TrickPanel-Gray'
Texture 'ACSSPR01' set to Terrain 'TrickPanel-Yellow'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.SundaeDrive
Texture 'SDCFLX2' set to Terrain 'Offroad-Weak'
Texture 'SDCFLX4' set to Terrain 'Offroad-Strong'
Texture 'SDCFL01' set to Terrain 'Offroad-Strong'
Texture 'SDOFFR01' set to Terrain 'Offroad'
Texture 'SDCFLX1' set to Terrain 'Offroad'
Texture 'SDCFL03' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.WitheringChateau
Created new Footstep type 'WCPetal'
Created new Splash type 'WCPetalSplash'
Created new Terrain type 'WCZFlowers'
Texture 'WCZFLRDS' set to Terrain 'WCZFlowers'
Texture 'WCZFLWRD' set to Terrain 'WCZFlowers'
Texture 'WCGRS1' set to Terrain 'Offroad'
Texture 'WCGRS2' set to Terrain 'Offroad'
Texture 'WCGRS3' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chengi/TERRAIN.VermilionVessel
Texture 'VVNFL16' set to Terrain 'Offroad-Strong'
Texture 'VVNFL08' set to Terrain 'Offroad-Strong'
Texture 'VVCRATB2' set to Terrain 'Offroad-Strong'
Texture 'VVBTGR03' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chrome/TERRAIN.BlueMountain1
Created new Terrain type 'IceBMZ'
Texture 'BMZICE' set to Terrain 'IceBMZ'
Texture 'BMZICED' set to Terrain 'IceBMZ'
Texture 'BMZICEL' set to Terrain 'IceBMZ'
Texture 'BMZICEW' set to Terrain 'IceBMZ'
Texture 'BMZSNOW' set to Terrain 'Offroad-Strong'
Texture 'BMZROUG2' set to Terrain 'Offroad-Strong'
Texture 'BMZROCKF' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chrome/TERRAIN.BlueMountain2
Created new Terrain type 'IceBMZ2'
Texture 'BM2ICE' set to Terrain 'IceBMZ2'
Texture 'BM2ICEL' set to Terrain 'IceBMZ2'
Texture 'BM2ICED' set to Terrain 'IceBMZ2'
Texture 'BM2FALL' set to Terrain 'IceBMZ2'
Texture 'BM2SNOW' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chrome/TERRAIN.RampPark
Created new Terrain type 'IceRampPark'
Texture 'RAMPF1' set to Terrain 'IceRampPark'
Texture 'RAMPF2' set to Terrain 'IceRampPark'
Texture 'RAMPF3' set to Terrain 'IceRampPark'
Texture 'RPSNOW' set to Terrain 'IceRampPark'
Texture 'RPCF1' set to Terrain 'IceRampPark'
Texture 'RPCF2' set to Terrain 'IceRampPark'
Texture 'RPAFL01' set to Terrain 'IceRampPark'
Texture 'RPPW01' set to Terrain 'IceRampPark'
Texture 'RPPW02' set to Terrain 'IceRampPark'
Texture 'RPPW03' set to Terrain 'IceRampPark'
Texture 'RPPW04' set to Terrain 'IceRampPark'
Texture 'RPPW05' set to Terrain 'IceRampPark'
Texture 'RPPW06' set to Terrain 'IceRampPark'
Texture 'RPPW07' set to Terrain 'IceRampPark'
Texture 'RPPW08' set to Terrain 'IceRampPark'
Texture 'RPPW09' set to Terrain 'IceRampPark'
Texture 'RPPW10' set to Terrain 'IceRampPark'
Texture 'RPPW11' set to Terrain 'IceRampPark'
Texture 'RPPW12' set to Terrain 'IceRampPark'
Texture 'RPPW13' set to Terrain 'IceRampPark'
Texture 'RPPW14' set to Terrain 'IceRampPark'
Texture 'RPPW15' set to Terrain 'IceRampPark'
Texture 'RPPW16' set to Terrain 'IceRampPark'
Texture 'RPPW17' set to Terrain 'IceRampPark'
Texture 'RPPW18' set to Terrain 'IceRampPark'
Texture 'RPPW19' set to Terrain 'IceRampPark'
Texture 'RPPW20' set to Terrain 'IceRampPark'
Texture 'RPPW21' set to Terrain 'IceRampPark'
Texture 'RPPW22' set to Terrain 'IceRampPark'
Texture 'RPPW23' set to Terrain 'IceRampPark'
Texture 'RPPW24' set to Terrain 'IceRampPark'
Texture 'RPRWIN01' set to Terrain 'IceRampPark'
Texture 'RPCPW01' set to Terrain 'IceRampPark'
Texture 'RPCPW02' set to Terrain 'IceRampPark'
Texture 'RPCPW03' set to Terrain 'IceRampPark'
Texture 'RPCPW04' set to Terrain 'IceRampPark'
Texture 'RPCPW05' set to Terrain 'IceRampPark'
Texture 'RPCPW06' set to Terrain 'IceRampPark'
Texture 'RPCPW07' set to Terrain 'IceRampPark'
Texture 'RPCPW08' set to Terrain 'IceRampPark'
Texture 'RPCPW09' set to Terrain 'IceRampPark'
Texture 'RPCPW10' set to Terrain 'IceRampPark'
Texture 'RPCPW11' set to Terrain 'IceRampPark'
Texture 'RPCPW12' set to Terrain 'IceRampPark'
Texture 'RPCPW13' set to Terrain 'IceRampPark'
Texture 'RPCPW14' set to Terrain 'IceRampPark'
Texture 'RPCPW15' set to Terrain 'IceRampPark'
Texture 'RPCPW16' set to Terrain 'IceRampPark'
Texture 'RPCPW17' set to Terrain 'IceRampPark'
Texture 'RPCPW18' set to Terrain 'IceRampPark'
Texture 'RPCPW19' set to Terrain 'IceRampPark'
Texture 'RPCPW20' set to Terrain 'IceRampPark'
Texture 'RPCNCRW1' set to Terrain 'IceRampPark'
Texture 'RPCNCRW2' set to Terrain 'IceRampPark'
Texture 'RPCNCRW3' set to Terrain 'IceRampPark'
Texture 'RPFNAN01' set to Terrain 'IceRampPark'
Texture 'RPFNAN02' set to Terrain 'IceRampPark'
Texture 'RPMR01' set to Terrain 'IceRampPark'
Texture 'RPMR02' set to Terrain 'IceRampPark'
Texture 'RPMR03' set to Terrain 'IceRampPark'
Texture 'RPMR04' set to Terrain 'IceRampPark'
Texture 'RPMR05' set to Terrain 'IceRampPark'
Texture 'RPMR06' set to Terrain 'IceRampPark'
Texture 'RPWNDO01' set to Terrain 'IceRampPark'
Texture 'RPCW01' set to Terrain 'IceRampPark'
Texture 'RPCW02' set to Terrain 'IceRampPark'
Texture 'RPCW03' set to Terrain 'IceRampPark'
Texture 'RPCW04' set to Terrain 'IceRampPark'
Texture 'RPCW05' set to Terrain 'IceRampPark'
Texture 'RPCW06' set to Terrain 'IceRampPark'
Texture 'RPBW00' set to Terrain 'IceRampPark'
Texture 'RPZFANB1' set to Terrain 'IceRampPark'
Texture 'RPSNOW' set to Terrain 'Offroad'
Texture 'RPWNDO01' set to Terrain 'Offroad'
Texture 'RPMR04' set to Terrain 'Offroad'
Texture 'RPPW10' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Chrome/TERRAIN.VirtualHighway
Created new Terrain type 'IceVHW'
Texture 'VHICE00' set to Terrain 'IceVHW'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/CoatRack/TERRAIN.PetroleumRefinery
Texture 'ROZPF3' set to Terrain 'Offroad'
Texture 'ROZPF2' set to Terrain 'Offroad'
Texture 'ROZPF1' set to Terrain 'Offroad'
Texture 'ROZFL4' set to Terrain 'Offroad'
Texture 'ROZFL2' set to Terrain 'Offroad'
Texture 'GRASS1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Ezo/TERRAIN.GoldenEgg
Texture 'GLDEGGF4' set to Terrain 'Offroad'
Texture 'GLDEGGF2' set to Terrain 'Offroad'
Texture 'GLDEGGF1' set to Terrain 'Offroad'
Texture 'GLDEGF5A' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.AbyssGarden
Texture 'AYGRASS' set to Terrain 'Offroad'
Texture 'AYSAND2' set to Terrain 'Offroad'
Texture 'AYWFA00' set to Terrain 'Water'
Texture 'A2SW00' set to Terrain 'Offroad-Strong'
Texture 'ANTSAN' set to Terrain 'Offroad'
Texture 'ANCW01' set to Terrain 'Offroad'
Texture 'PALDRKL' set to Terrain 'Offroad'
Texture 'A2SSAN' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.AzureAxiom
Texture 'AZASAND1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.AzureCity
Texture 'AZBUSF' set to Terrain 'Offroad'
Texture 'ACZGRA' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.CadillacCascade
Texture 'CASGR1' set to Terrain 'Offroad-Strong'
Texture 'CASGR2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.CadillacCanyonClassic
Texture 'CCCGR1' set to Terrain 'Offroad'
Texture 'CCCGR2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.CyberArena
Texture 'VHPOGO' set to Terrain 'YellowSpring'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.DelugedMetroplex
Texture 'DMEYEL' set to Terrain 'YellowSpring'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.FaeFalls
Texture 'FAEGV3' set to Terrain 'Offroad'
Created new Footstep type 'FaeGrass'
Created new Splash type 'FaeGrassSplash'
Created new Terrain type 'FaeFallsGrass'
Texture 'FFGRAA00' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA01' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA02' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA03' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA04' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA05' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA06' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA07' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA08' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA09' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA10' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA11' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA12' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA13' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA14' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA15' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA16' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA17' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA18' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA19' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA20' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA21' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA22' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA23' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA24' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA25' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA26' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA27' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA28' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA29' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA30' set to Terrain 'FaeFallsGrass'
Texture 'FFGRAA31' set to Terrain 'FaeFallsGrass'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.FrozenProduction
Created new Terrain type 'FrozenProdIce'
Texture 'FRPICE1' set to Terrain 'FrozenProdIce'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.OperatorsOverspace
Created new Terrain type 'OperatorsSlickWire'
Texture 'OPVESL' set to Terrain 'OperatorsSlickWire'
Texture 'OPVECI' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.VantablackViolet
Texture 'VBVOR1' set to Terrain 'Offroad-Strong'
Texture 'VBVOGR' set to Terrain 'Offroad'
Texture 'VBVOC1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Gunla/TERRAIN.PeanutPalace
Texture 'PEPWAT' set to Terrain 'Water'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Ivo/TERRAIN.KodachromeVoid
Texture 'KODAB1' set to Terrain 'SneakerPanel'
Texture 'KODAB2' set to Terrain 'SneakerPanel'
Texture 'KODAB3' set to Terrain 'SneakerPanel'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Ivo/TERRAIN.Opulence
Created new Footstep type 'OPUCoins'
Created new Splash type 'OPUCoinsSplash'
WARNING: mobjtype 'MT_OPUCoins' does not exist.

Created new Terrain type 'OpulenceCoinFloor'
Texture 'OPU50' set to Terrain 'OpulenceCoinFloor'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Ivo/TERRAIN.RumbleRidge
Texture 'SCYA34' set to Terrain 'Offroad-Weak'
Texture 'RUMRID02' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Lat/TERRAIN.DimensionDisaster
Texture 'DVDGRS' set to Terrain 'Offroad-Strong'
Texture 'DVDFLR0' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Lat/TERRAIN.ScarletGardens
Texture 'SGGRAS2' set to Terrain 'Offroad'
Texture 'SGGRAS' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Lat/TERRAIN.SkyscraperLeaps
Texture 'SKLFLR01' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Lat/TERRAIN.ZonedCity
Texture 'ZC_FLR4' set to Terrain 'Offroad'
Texture 'ZC_BST1' set to Terrain 'SneakerPanel'
Texture 'ZC_BST2' set to Terrain 'SneakerPanel'
Texture 'ZC_BST3' set to Terrain 'SneakerPanel'
Texture 'ZC_BST4' set to Terrain 'SneakerPanel'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Lat/TERRAIN.WaterPalace
Texture 'WPZSAND' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.AutumnRing
Created new Footstep type 'AutLeafStep'
Created new Splash type 'AutLeafSplash'
Created new Terrain type 'AutRingLeaf'
Texture 'AUTFLR01' set to Terrain 'Offroad'
Texture 'AUTFLR10' set to Terrain 'Offroad'
Texture 'AUTMLEA2' set to Terrain 'AutRingLeaf'
Texture 'AUTMLEAF' set to Terrain 'AutRingLeaf'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.CrimsonCore
Created new Footstep type 'RedIceStep'
Created new Terrain type 'IceCrimsonCore'
Texture 'CRIM-ICE' set to Terrain 'IceCrimsonCore'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.LakeMargorite
Created new Footstep type 'LMZGrassCurlStep'
Created new Splash type 'LMZGrassCurlSplash'
Created new Terrain type 'LMZGrass'
Texture 'GRASSY' set to Terrain 'LMZGrass'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.RoastedRuins
Texture 'RRUSAND' set to Terrain 'Offroad-Strong'
Texture 'RRUSAN2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.SilvercloudIsland
Texture 'NSLM01' set to Terrain 'Offroad-Weak'
Texture 'NSLVP00' set to Terrain 'Offroad'
Texture 'NSLVCR02' set to Terrain 'Offroad'
Texture 'NSLVCL08' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.TechnologyTundra
Created new Terrain type 'IceTechTundra'
Created new Terrain type 'TTZ-Bumpy'
Texture 'TTZGRASS' set to Terrain 'Offroad'
Texture 'TTZSNGRA' set to Terrain 'Offroad'
Texture 'STEELW6' set to Terrain 'Offroad'
Texture 'STEELW6A' set to Terrain 'Offroad'
Texture 'TTZME10S' set to Terrain 'Offroad'
Texture 'TTZMET10' set to Terrain 'Offroad'
Texture 'TTZSNOW' set to Terrain 'Offroad-Strong'
Texture 'TTZICE' set to Terrain 'IceTechTundra'
Texture 'TTZICEB' set to Terrain 'IceTechTundra'
Texture 'TTZCHAIN' set to Terrain 'TTZ-Bumpy'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/MK/TERRAIN.UmbrellaRushwinds
Texture 'URZDIRTF' set to Terrain 'Offroad'
Texture 'URZFLR02' set to Terrain 'Offroad'
Texture 'URZFLR10' set to Terrain 'Offroad'
Texture 'URZFLR21' set to Terrain 'Offroad'
Texture 'URZSTONF' set to Terrain 'Offroad-Weak'
Texture 'URZGRSW' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Rai/TERRAIN.AngelArrowClassic
Texture 'ANGARW28' set to Terrain 'Offroad-Weak'
Texture 'SCDBUMPR' set to Terrain 'Offroad'
Texture 'SCDBMPE' set to Terrain 'TrickPanel-Gray'
Texture 'SCDBMPA' set to Terrain 'Offroad'
Texture 'ANGARW26' set to Terrain 'Offroad'
Texture 'AAWATR1' set to Terrain 'Offroad'
Texture 'AABOSTU1' set to Terrain 'SneakerPanel'
Texture 'AABOSTD1' set to Terrain 'SneakerPanel'
Texture 'AABOSTR1' set to Terrain 'SneakerPanel'
Texture 'AABOSTL1' set to Terrain 'SneakerPanel'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sal/TERRAIN.BarrenBadlands
Texture 'BB_SANDD' set to Terrain 'Offroad'
Texture 'BB_SANDC' set to Terrain 'Offroad'
Texture 'BB_SANDB' set to Terrain 'Offroad'
Texture 'BB_SANDA' set to Terrain 'Offroad'
Texture 'BB_ROCKF' set to Terrain 'Offroad'
Texture 'ACZWALP' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sal/TERRAIN.DarkvileCastle
Texture 'DVGRASS' set to Terrain 'Offroad'
Texture 'DVGRASSF' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sal/TERRAIN.EggZeppelin
Texture 'EBZTILEF' set to Terrain 'Offroad-Strong'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sal/TERRAIN.RobotnikCoaster
Texture 'RBCGRF1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sal/TERRAIN.SRB2FrozenNight
Texture 'ICEFLR3' set to Terrain 'Offroad-Weak'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sev/TERRAIN.AuroraAtoll
Texture 'AAZGRA' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sev/TERRAIN.LucidPass
Texture 'LUCGRS' set to Terrain 'Offroad-Weak'
Texture 'SUMMFLR1' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sev/TERRAIN.EspressoLane
Texture 'ELZ_BEAN' set to Terrain 'Offroad'
Texture 'ELSPNKL2' set to Terrain 'Offroad'
Texture 'ELSPNKL1' set to Terrain 'Offroad'
Texture 'CAKEWHIT' set to Terrain 'Offroad'
Texture 'CAKEMILK' set to Terrain 'Offroad'
Texture 'AZUISL02' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Sev/TERRAIN.SonicSpeedway
Texture 'SPSRTOP' set to Terrain 'Offroad'
Texture 'SPSFG03' set to Terrain 'Offroad'
Texture 'SPSFG02' set to Terrain 'Offroad'
Texture 'SPSFG01' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.AqueductCrystal
Texture 'AQBRICK4' set to Terrain 'Offroad'
Texture 'AQBRICK8' set to Terrain 'Offroad'
Texture 'AQROCK3' set to Terrain 'Offroad'
Texture 'AQROCK5' set to Terrain 'Offroad'
Texture 'AQBRICK4' set to Terrain 'Offroad'
Texture 'AQBRICK8' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.ChemicalFacility
Texture 'CFADIRT1' set to Terrain 'Offroad'
Texture 'CFADIRT2' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.CoastalTemple
Texture 'CTGRASS' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.CyanSafari
Texture 'CYANGRS8' set to Terrain 'Offroad-Strong'
Texture 'CYANGRS4' set to Terrain 'Offroad-Strong'
Texture 'CYANRKF2' set to Terrain 'Offroad'
Texture 'CYANGRS6' set to Terrain 'Offroad'
Texture 'CSWOOD3' set to Terrain 'Offroad'
Texture 'CSGRASSB' set to Terrain 'Offroad'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.SealedStar
Created new Footstep type 'SealedStarstreamStep'
Created new Terrain type 'SealedStarstream'
Texture 'SSMAG00' set to Terrain 'SealedStarstream'
Created new Footstep type 'RingFootstep'
Created new Splash type 'RingSplash'
Created new Terrain type 'RingFling'
Created new Terrain type 'SpecialStageWood'
Texture 'SSFLR' set to Terrain 'SpecialStageWood'
Texture 'SSCOINS' set to Terrain 'OpulenceCoinFloor'
Created new Terrain type 'SealedIce'
Texture 'SSICEA00' set to Terrain 'SealedIce'
Texture 'SSICEA01' set to Terrain 'SealedIce'
Texture 'SSICEA02' set to Terrain 'SealedIce'
Texture 'SSICEA03' set to Terrain 'SealedIce'
Texture 'SSICEA04' set to Terrain 'SealedIce'
Texture 'SSICEA05' set to Terrain 'SealedIce'
Texture 'SSICEA06' set to Terrain 'SealedIce'
Texture 'SSICEA07' set to Terrain 'SealedIce'
Texture 'SSICEA08' set to Terrain 'SealedIce'
Texture 'SSICEA09' set to Terrain 'SealedIce'
Texture 'SSICEA10' set to Terrain 'SealedIce'
Texture 'SSICEA11' set to Terrain 'SealedIce'
Texture 'SSICEA12' set to Terrain 'SealedIce'
Texture 'SSICEA13' set to Terrain 'SealedIce'
Texture 'SSICEA14' set to Terrain 'SealedIce'
Texture 'SSICEA15' set to Terrain 'SealedIce'
Texture 'SSICEA16' set to Terrain 'SealedIce'
Texture 'SSICEA17' set to Terrain 'SealedIce'
Texture 'SSICEA18' set to Terrain 'SealedIce'
Texture 'SSICEA19' set to Terrain 'SealedIce'
Texture 'SSICEA20' set to Terrain 'SealedIce'
Texture 'SSICEA21' set to Terrain 'SealedIce'
Texture 'SSICEA22' set to Terrain 'SealedIce'
Texture 'SSICEA23' set to Terrain 'SealedIce'
Texture 'SSICEA24' set to Terrain 'SealedIce'
Texture 'SSICEA25' set to Terrain 'SealedIce'
Texture 'SSICEA26' set to Terrain 'SealedIce'
Texture 'SSICEA27' set to Terrain 'SealedIce'
Texture 'SSICEA28' set to Terrain 'SealedIce'
Texture 'SSICEA29' set to Terrain 'SealedIce'
Texture 'SSICEA30' set to Terrain 'SealedIce'
Texture 'SSICEA31' set to Terrain 'SealedIce'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.SunbeamParadise
Texture 'SPSANE00' set to Terrain 'Offroad-Strong'
Texture 'SPSANE01' set to Terrain 'Offroad-Strong'
Texture 'SPSANE02' set to Terrain 'Offroad-Strong'
Texture 'SPSANE03' set to Terrain 'Offroad-Strong'
Texture 'SPSANE04' set to Terrain 'Offroad-Strong'
Texture 'SPSANE05' set to Terrain 'Offroad-Strong'
Texture 'SPSANE06' set to Terrain 'Offroad-Strong'
Texture 'SPSANE07' set to Terrain 'Offroad-Strong'
Texture 'SPSANE08' set to Terrain 'Offroad-Strong'
Texture 'SPSANE09' set to Terrain 'Offroad-Strong'
Texture 'SPSANE10' set to Terrain 'Offroad-Strong'
Texture 'SPSANE11' set to Terrain 'Offroad-Strong'
Texture 'SPSANE12' set to Terrain 'Offroad-Strong'
Texture 'SPSANE13' set to Terrain 'Offroad-Strong'
Texture 'SPSANE14' set to Terrain 'Offroad-Strong'
Texture 'SPSANE15' set to Terrain 'Offroad-Strong'
Texture 'SPSANE16' set to Terrain 'Offroad-Strong'
Texture 'SPSANE17' set to Terrain 'Offroad-Strong'
Texture 'SPSANE18' set to Terrain 'Offroad-Strong'
Texture 'SPSANE19' set to Terrain 'Offroad-Strong'
Texture 'SPSANE20' set to Terrain 'Offroad-Strong'
Texture 'SPSANE21' set to Terrain 'Offroad-Strong'
Texture 'SPSANE22' set to Terrain 'Offroad-Strong'
Texture 'SPSANE23' set to Terrain 'Offroad-Strong'
Texture 'SPSANE24' set to Terrain 'Offroad-Strong'
Texture 'SPSANE25' set to Terrain 'Offroad-Strong'
Texture 'SPSANE26' set to Terrain 'Offroad-Strong'
Texture 'SPSANE27' set to Terrain 'Offroad-Strong'
Texture 'SPSANE28' set to Terrain 'Offroad-Strong'
Texture 'SPSANE29' set to Terrain 'Offroad-Strong'
Texture 'SPSANE30' set to Terrain 'Offroad-Strong'
Texture 'SPSANE31' set to Terrain 'Offroad-Strong'
Texture 'SPSANF00' set to Terrain 'Offroad-Strong'
Texture 'SPSANF01' set to Terrain 'Offroad-Strong'
Texture 'SPSANF02' set to Terrain 'Offroad-Strong'
Texture 'SPSANF03' set to Terrain 'Offroad-Strong'
Texture 'SPSANF04' set to Terrain 'Offroad-Strong'
Texture 'SPSANF05' set to Terrain 'Offroad-Strong'
Texture 'SPSANF06' set to Terrain 'Offroad-Strong'
Texture 'SPSANF07' set to Terrain 'Offroad-Strong'
Texture 'SPSANF08' set to Terrain 'Offroad-Strong'
Texture 'SPSANF09' set to Terrain 'Offroad-Strong'
Texture 'SPSANF10' set to Terrain 'Offroad-Strong'
Texture 'SPSANF11' set to Terrain 'Offroad-Strong'
Texture 'SPSANF12' set to Terrain 'Offroad-Strong'
Texture 'SPSANF13' set to Terrain 'Offroad-Strong'
Texture 'SPSANF14' set to Terrain 'Offroad-Strong'
Texture 'SPSANF15' set to Terrain 'Offroad-Strong'
Texture 'SPSANF16' set to Terrain 'Offroad-Strong'
Texture 'SPSANF17' set to Terrain 'Offroad-Strong'
Texture 'SPSANF18' set to Terrain 'Offroad-Strong'
Texture 'SPSANF19' set to Terrain 'Offroad-Strong'
Texture 'SPSANF20' set to Terrain 'Offroad-Strong'
Texture 'SPSANF21' set to Terrain 'Offroad-Strong'
Texture 'SPSANF22' set to Terrain 'Offroad-Strong'
Texture 'SPSANF23' set to Terrain 'Offroad-Strong'
Texture 'SPSANF24' set to Terrain 'Offroad-Strong'
Texture 'SPSANF25' set to Terrain 'Offroad-Strong'
Texture 'SPSANF26' set to Terrain 'Offroad-Strong'
Texture 'SPSANF27' set to Terrain 'Offroad-Strong'
Texture 'SPSANF28' set to Terrain 'Offroad-Strong'
Texture 'SPSANF29' set to Terrain 'Offroad-Strong'
Texture 'SPSANF30' set to Terrain 'Offroad-Strong'
Texture 'SPSANF31' set to Terrain 'Offroad-Strong'
Texture 'SPGRAA1' set to Terrain 'Offroad'
Created new Terrain type 'SpeedTunnel'
Texture 'SPCIRA1' set to Terrain 'SpeedTunnel'
Loading TERRAIN from .\data\textures_OriginalZones.pk3|terrain/Charyb/TERRAIN.WeissWaterway
Texture 'WWSHRED' set to Terrain 'Offroad-Strong'
Texture 'WWSHRE2' set to Terrain 'Offroad-Strong'
Loading D:\ (4)\\chars.pk3
Added file .\data\chars.pk3 (27641 lumps)
Loading D:\ (4)\\followers.pk3
Added file .\data\followers.pk3 (2315 lumps)
Loading SOC from .\data\followers.pk3|soc/aacategory.soc
Added follower category 'S1'
Added follower category 'SCD'
Added follower category 'S2'
Added follower category 'S3K'
Added follower category 'Chaotix'
Added follower category '3DB'
Added follower category 'GG'
Added follower category 'A1'
Added follower category 'A2'
Added follower category 'Heroes'
Added follower category 'Beta'
Added follower category 'Xtreme'
Added follower category 'SRB1'
Added follower category 'SRB2'
Added follower category 'Fanworks'
Added follower category 'Guests'
Added follower category 'Flicky'
Loading SOC from .\data\followers.pk3|soc/aasounds.soc
Sound sfx_FHSRUN  allocated.
Sound sfx_FHMMBF  allocated.
Sound sfx_FHSEGA  allocated.
Sound sfx_FHCACO  allocated.
Sound sfx_FHBILI  allocated.
Sound sfx_FHCHDR  allocated.
Sound sfx_FHRADA  allocated.
Sound sfx_FHWOOW  allocated.
Sound sfx_FHGLYP  allocated.
Sound sfx_FHMBET  allocated.
Sound sfx_FHEMBL  allocated.
Sound sfx_FHBBOO  allocated.
Sound sfx_FHANML  allocated.
Sound sfx_FHCRAB  allocated.
Sound sfx_FHRBMP  allocated.
Sound sfx_FHALRT  allocated.
Sound sfx_FHMOUS  allocated.
Sound sfx_FHHD2R  allocated.
Sound sfx_FHCNZ1  allocated.
Sound sfx_FHBRNZ  allocated.
Sound sfx_FHNADO  allocated.
Sound sfx_FHOYEA  allocated.
Sound sfx_FHHOVR  allocated.
Sound sfx_FHFRGY  allocated.
Sound sfx_FHDDUG  allocated.
Sound sfx_FHFROG  allocated.
Sound sfx_FHHUEH  allocated.
Sound sfx_FHXMEN  allocated.
Sound sfx_FHDUCK  allocated.
Sound sfx_FHVSVA  allocated.
Sound sfx_FHPCAR  allocated.
Sound sfx_FHPACN  allocated.
Sound sfx_FHCAKE  allocated.
Sound sfx_FHBACU  allocated.
Sound sfx_FHTWAY  allocated.
Sound sfx_FHVORP  allocated.
Sound sfx_FHGALA  allocated.
Sound sfx_FHSSXM  allocated.
Sound sfx_FHCMON  allocated.
Sound sfx_FHNEXT  allocated.
Sound sfx_FHMNEG  allocated.
Sound sfx_FHMLRD  allocated.
Sound sfx_FHZERO  allocated.
Sound sfx_FHSMB1  allocated.
Sound sfx_FHXEVI  allocated.
Sound sfx_FHRDAS  allocated.
Sound sfx_FHNEWC  allocated.
Sound sfx_FHDCER  allocated.
Sound sfx_FHSWAP  allocated.
Sound sfx_FHDWRN  allocated.
Sound sfx_FHINCB  allocated.
Sound sfx_FHNICE  allocated.
Sound sfx_FHRIDS  allocated.
Sound sfx_FHTHOK  allocated.
Sound sfx_FHSHRK  allocated.
Sound sfx_FHMINE  allocated.
Sound sfx_FHGULP  allocated.
Sound sfx_FHZWRN  allocated.
Sound sfx_FHKOBU  allocated.
Sound sfx_FHSBAL  allocated.
Sound sfx_FHHCHA  allocated.
Sound sfx_FHDCHA  allocated.
Sound sfx_FHNOMI  allocated.
Sound sfx_FHTTBF  allocated.
Sound sfx_FHGHOS  allocated.
Sound sfx_FHHSEE  allocated.
Sound sfx_FHSGCX  allocated.
Sound sfx_FHCTFA  allocated.
Sound sfx_FHCBJT  allocated.
Sound sfx_FHB93D  allocated.
Sound sfx_FHWWPA  allocated.
Sound sfx_BRICKS  allocated.
Sound sfx_FHMAG_  allocated.
Sound sfx_FHHYUU  allocated.
Sound sfx_FHMUSH  allocated.
Sound sfx_FHSILV  allocated.
Sound sfx_FHKLAG  allocated.
Sound sfx_FHBAY2  allocated.
Sound sfx_FHGMEX  allocated.
Sound sfx_FHVBO2  allocated.
Sound sfx_FHVBO5  allocated.
Sound sfx_FHFP2I  allocated.
Sound sfx_FHUEBS  allocated.
Sound sfx_FHUALM  allocated.
Sound sfx_FHPYEW  allocated.
Sound sfx_FH3DSP  allocated.
Sound sfx_FHBONE  allocated.
Sound sfx_FHTBEE  allocated.
Sound sfx_FHDIST  allocated.
Sound sfx_FHLACU  allocated.
Sound sfx_FHESCH  allocated.
Sound sfx_FHCRS6  allocated.
Sound sfx_FHAIRC  allocated.
Sound sfx_FHPYOT  allocated.
Sound sfx_FHSTRI  allocated.
Sound sfx_FHDIMA  allocated.
Sound sfx_FHOMGF  allocated.
Sound sfx_FHUPDO  allocated.
Sound sfx_FH3SGO  allocated.
Sound sfx_FHSP3U  allocated.
Sound sfx_FHFUZZ  allocated.
Sound sfx_FHVVZ2  allocated.
Sound sfx_FHDUNK  allocated.
Sound sfx_FHALPR  allocated.
Sound sfx_FHCHAO  allocated.
Sound sfx_FHABUB  allocated.
Sound sfx_FHEMER  allocated.
Sound sfx_FHSUPE  allocated.
Sound sfx_FHSPBJ  allocated.
Loading SOC from .\data\followers.pk3|soc/old.soc
Loading SOC from .\data\followers.pk3|soc/srb1.soc
Sprite SPR_FCRW allocated.
State S_FOLLOWERCRAWLA_IDLE allocated.
State S_FOLLOWERCRAWLA_MOVE allocated.
Added follower 'SRB1_Crawla'
Sprite SPR_FGUA allocated.
State S_FOLLOWERGUARDROBO allocated.
Added follower 'GuardRobo'
Sprite SPR_HOTR allocated.
State S_FOLLOWERHOTROBO allocated.
Added follower 'HotRobo'
Sprite SPR_FPYR allocated.
State S_FOLLOWERPYREX allocated.
Added follower 'Pyrex'
Sprite SPR_FSPY allocated.
State S_FOLLOWERSPYBOT allocated.
State S_FOLLOWERSPYBOTBLINK allocated.
State S_FOLLOWERSPYBOTHURT allocated.
Added follower 'Spybot_2000'
Loading SOC from .\data\followers.pk3|soc/adventure.soc
Sprite SPR_GCHAO allocated.
State S_GCHAOIDLE allocated.
State S_GCHAOFOLLOW allocated.
State S_GCHAOCRY allocated.
State S_GCHAOHAPPY allocated.
Added follower 'Chao'
Sprite SPR_FCEG allocated.
State S_FOLLOWERCHAOEGG allocated.
Added follower 'Chao_Egg'
Sprite SPR_FRGY allocated.
State S_FROGGY allocated.
Added follower 'Froggy'
Sprite SPR_SPNF allocated.
State S_SPNRFOLLOWER allocated.
Added follower 'Spinner'
Sprite SPR_FKIK allocated.
State S_FOLLOWERKARTKIKI allocated.
Added follower 'Kart_Kiki'
Sprite SPR_FPIN allocated.
State S_FOLLOWERPIN allocated.
Added follower 'Bowling_Pin'
Sprite SPR_FHNT allocated.
State S_FOLLOWERHINTLIGHT allocated.
Added follower 'Hint_Orb'
Sprite SPR_JBTR allocated.
State S_JETBOOSTERIDLE allocated.
Added follower 'Jet_Booster'
Sprite SPR_FCCL allocated.
State S_CHACLON_IDLE allocated.
State S_CHACLON_FOLLOW allocated.
State S_CHACLON_HAPPY allocated.
State S_CHACLON_DISAPPOINTED allocated.
Added follower 'Chaclon'
Loading SOC from .\data\followers.pk3|soc/heroes.soc
Added follower 'Cheese'
Sprite SPR_FLAP allocated.
State S_FOLLOWEREGGFLAPPER allocated.
Added follower 'Egg_Flapper'
Sprite SPR_FKLA allocated.
State S_FOLLOWERKLAGEN allocated.
Added follower 'Klagen'
Sprite SPR_FKLG allocated.
State S_FOLLOWERGOLDKLAGEN allocated.
Added follower 'Gold_Klagen'
Sprite SPR_HMIT allocated.
State S_FOLLOWERHERMITCRAB allocated.
Added follower 'Hermit_Crab'
Loading SOC from .\data\followers.pk3|soc/adventure2.soc
Sprite SPR_HCHA allocated.
State S_HEROCHAOIDLE allocated.
State S_HEROCHAOFOLLOW allocated.
State S_HEROCHAOHAPPY allocated.
State S_HEROCHAOCRY allocated.
Added follower 'Hero_Chao'
Sprite SPR_DCHA allocated.
State S_DARKCHAOIDLE allocated.
State S_DARKCHAOFOLLOW allocated.
State S_DARKCHAOHAPPY allocated.
State S_DARKCHAOCRY allocated.
Added follower 'Dark_Chao'
Sprite SPR_MBET allocated.
State S_MONOBEETLEFOLLOWER allocated.
Added follower 'Mono_Beetle'
Sprite SPR_GOLB allocated.
State S_GOLDBEETLE allocated.
Added follower 'Gold_Beetle'
Sprite SPR_FBOO allocated.
State S_FOLLOWERBOO allocated.
Added follower 'Attack_Boo'
Sprite SPR_FMBO allocated.
State S_FOLLOWERMINIBOO allocated.
State S_FOLLOWERMINIBOO_IDLE allocated.
Added follower 'Boo'
Sprite SPR_FCDR allocated.
State S_FOLLOWERCHAOSDRIVE allocated.
Added follower 'Chaos_Drive'
Sprite SPR_ERDR allocated.
State S_ERDROFF allocated.
State S_ERDRGREY allocated.
State S_ERDRGREEN allocated.
State S_ERDRYELLOW allocated.
State S_ERDRRED allocated.
Added follower 'Emerald_Radar'
Sprite SPR_FMYS allocated.
State S_FOLLOWERMYSTICMELODY allocated.
Added follower 'Mystic_Melody'
Loading SOC from .\data\followers.pk3|soc/sonic1.soc
Sprite SPR_MOTF allocated.
State S_MOTOBUDDY allocated.
State S_MOTOBUDDYMOVE allocated.
State S_MOTOBUDDYPAIN allocated.
Added follower 'Motobuddy'
Sprite SPR_BUZB allocated.
State S_BUZZBOMBERFOLLOWER allocated.
Added follower 'Buzz_Bomber'
Sprite SPR_NEWT allocated.
State S_FOLLOWERNEWTRON1 allocated.
State S_FOLLOWERNEWTRON2 allocated.
State S_FOLLOWERNEWTRON3 allocated.
State S_FOLLOWERNEWTRON4 allocated.
Added follower 'Newtron'
Sprite SPR_FOR2 allocated.
State S_FOLLOWERORBI allocated.
Added follower 'Orbinaut'
Sprite SPR_FJAW allocated.
State S_FOLLOWERJAWS allocated.
Added follower 'Jaws'
Sprite SPR_HOBO allocated.
State S_HOVERBOMB allocated.
State S_HOVERBOMBFUSE allocated.
Added follower 'Bomb'
Sprite SPR_FUNI allocated.
State S_FOLLOWERUNIUNI allocated.
Added follower 'Uni-Uni'
Sprite SPR_MOTL allocated.
State S_LEGOBUG allocated.
State S_LEGOBUGMOVE allocated.
State S_LEGOBUGPAIN allocated.
Added follower 'Motobricks'
Sprite SPR_FCEM allocated.
State S_FOLLOWERCHAOSEMERALD allocated.
Added follower 'Chaos_Emerald'
Loading SOC from .\data\followers.pk3|soc/cd.soc
Sprite SPR_FANT allocated.
State S_FOLLOWERANTON_IDLE allocated.
State S_FOLLOWERANTON_MOVE allocated.
Added follower 'Anton'
Sprite SPR_MOSQ allocated.
State S_MOSQUIIDLE allocated.
Added follower 'Mosqui'
Sprite SPR_FFGA allocated.
State S_FOLLOWERGA allocated.
Added follower 'Ga'
Sprite SPR_FTON allocated.
State S_FOLLOWERTONBO allocated.
Added follower 'Tonbo'
Sprite SPR_FPOH allocated.
State S_FOLLOWERPOHBEE allocated.
Added follower 'Poh-Bee'
Sprite SPR_PYON allocated.
State S_FOLLOWERBATAPYON1 allocated.
State S_FOLLOWERBATAPYON2 allocated.
Added follower 'Bata-pyon'
Sprite SPR_KABA allocated.
State S_KABASIRAIDLE allocated.
Added follower 'Kabasira'
Sprite SPR_HOTA allocated.
State S_HOTARUFOLLOWER allocated.
State S_HOTARUFOLLOWERFLASH allocated.
Added follower 'Hotaru'
Sprite SPR_FCDU allocated.
State S_FOLLOWERCDUFO allocated.
Added follower 'UFO'
Loading SOC from .\data\followers.pk3|soc/sonic2.soc
Sprite SPR_FSOL allocated.
State S_FOLLOWERSOL allocated.
Added follower 'Sol'
Sprite SPR_FFLS allocated.
State S_FOLLOWERFLASHER1 allocated.
State S_FOLLOWERFLASHER2 allocated.
State S_FOLLOWERFLASHER3 allocated.
State S_FOLLOWERFLASHER4 allocated.
State S_FOLLOWERFLASHER5 allocated.
State S_FOLLOWERFLASHER6 allocated.
Added follower 'Flasher'
Sprite SPR_FJEL allocated.
State S_FOLLOWERJELLYGNITE allocated.
Added follower 'Jellygnite'
Sprite SPR_FAQU allocated.
State S_FOLLOWERAQUIS allocated.
Added follower 'Aquis'
Sprite SPR_OCTF allocated.
State S_OCTUSFOLLOWER allocated.
Added follower 'Octus'
Sprite SPR_ASTE allocated.
State S_ASTERONFOLLOWER allocated.
Added follower 'Asteron'
Sprite SPR_TEGG allocated.
State S_FOLLOWERTEGG allocated.
Added follower 'Egg_Pod'
Sprite SPR_FNEB allocated.
State S_FOLLOWERNEBULA allocated.
Added follower 'Nebula'
Sprite SPR_NADO allocated.
State S_NADO allocated.
State S_NADO2 allocated.
Added follower 'Tornado'
Loading SOC from .\data\followers.pk3|soc/sonic3.soc
Sprite SPR_CATJ allocated.
State S_MERAMORA allocated.
Added follower 'Meramora_Jr'
Sprite SPR_BUGA allocated.
State S_FOLLOWERBUGGERNAUT allocated.
Added follower 'Buggernaut'
Sprite SPR_FBUD allocated.
State S_FOLLOWERBUBBLES1 allocated.
State S_FOLLOWERBUBBLES2 allocated.
State S_FOLLOWERBUBBLES3 allocated.
State S_FOLLOWERBUBBLES4 allocated.
State S_FOLLOWERBUBBLESHURT allocated.
Added follower 'Bubbles'
Sprite SPR_FBLN allocated.
State S_FOLLOWERBALLOON allocated.
State S_FOLLOWERBALLOON_POP1 allocated.
State S_FOLLOWERBALLOON_POP2 allocated.
Added follower 'Balloon'
Sprite SPR_FBRL allocated.
State S_FOLLOWERBARREL allocated.
Added follower 'Barrel'
Sprite SPR_FMEA allocated.
State S_FOLLOWERMUSHMEANIE1 allocated.
State S_FOLLOWERMUSHMEANIE2 allocated.
State S_FOLLOWERMUSHMEANIE3 allocated.
State S_FOLLOWERMUSHMEANIEHURT1 allocated.
State S_FOLLOWERMUSHMEANIEHURT2 allocated.
State S_FOLLOWERMUSHMEANIEHURT3 allocated.
Added follower 'Mushmeanie'
Sprite SPR_FTNO allocated.
State S_FOLLOWERTECHNOSQUEEK allocated.
Added follower 'Technosqueek'
Sprite SPR_FHYU allocated.
State S_FOLLOWERHYUDORO allocated.
Added follower 'Hyudoro'
Sprite SPR_FCSP allocated.
State S_FOLLOWERCHAINSPIKE allocated.
Added follower 'Chainspike'
Sprite SPR_FBNK allocated.
State S_FOLLOWERSPIKEBONKER allocated.
Added follower 'Spikebonker'
Sprite SPR_FSPB allocated.
State S_SPBJR1 allocated.
State S_SPBJR2 allocated.
State S_SPBJR3 allocated.
State S_SPBJR4 allocated.
State S_SPBJR5 allocated.
State S_SPBJR6 allocated.
State S_SPBJR7 allocated.
State S_SPBJR8 allocated.
State S_SPBJR9 allocated.
State S_SPBJR10 allocated.
State S_SPBJR11 allocated.
State S_SPBJR12 allocated.
State S_SPBJR13 allocated.
State S_SPBJR14 allocated.
State S_SPBJR15 allocated.
State S_SPBJR16 allocated.
Added follower 'S.P.B._Jr.'
Sprite SPR_FSEM allocated.
State S_FOLLOWERSUPEREMERALD allocated.
Added follower 'Super_Emerald'
Loading SOC from .\data\followers.pk3|soc/gamegear.soc
Sprite SPR_FHIY allocated.
State S_FOLLOWERHIYOKO1 allocated.
State S_FOLLOWERHIYOKO2 allocated.
State S_FOLLOWERHIYOKOHURT1 allocated.
State S_FOLLOWERHIYOKOHURT2 allocated.
Added follower 'Mecha_Hiyoko'
Sprite SPR_SILS allocated.
State S_SILVERSONIC allocated.
State S_SILVERSONICMOVE allocated.
State S_SILVERSONICSPIN1 allocated.
State S_SILVERSONICSPIN2 allocated.
State S_SILVERSONICSPIN3 allocated.
State S_SILVERSONICSPIN4 allocated.
State S_SILVERSONICSPIN5 allocated.
State S_SILVERSONICSPIN6 allocated.
Added follower 'Silver_Sonic'
Sprite SPR_FFRO allocated.
State S_FOLLOWERFROGGER1 allocated.
State S_FOLLOWERFROGGER2 allocated.
Added follower 'Frogger'
Sprite SPR_BBER allocated.
State S_BOMBABERRYFOLLOWER allocated.
Added follower 'Bombaberry'
Sprite SPR_FTAP allocated.
State S_FOLLOWERSPIDALTAP allocated.
Added follower 'Spidal_Tap'
Sprite SPR_FBLU allocated.
State S_FOLLOWERBOMBLUR allocated.
Added follower 'Bomblur'
Sprite SPR_MUKA allocated.
State S_MUKAKA allocated.
Added follower 'Mukaka'
Sprite SPR_FGAI allocated.
State S_FOLLOWERGAIKOKO allocated.
Added follower 'Gaikoko'
Sprite SPR_FSAN allocated.
State S_FOLLOWERSANDOOM1 allocated.
State S_FOLLOWERSANDOOM2 allocated.
State S_FOLLOWERSANDOOM3 allocated.
State S_FOLLOWERSANDOOM4 allocated.
Added follower 'Sandoom'
Loading SOC from .\data\followers.pk3|soc/chaotix.soc
Sprite SPR_FBUR allocated.
State S_FOLLOWERBURBOOM allocated.
Added follower 'Burboom'
Sprite SPR_FBBB allocated.
State S_FOLLOWERBUSHBUBBLE allocated.
State S_FOLLOWERBUSHBUBBLE_FLASH allocated.
Added follower 'Bushbubble'
Sprite SPR_FGOT allocated.
State S_FOLLOWERGOTCHA allocated.
Added follower 'Gotcha'
Sprite SPR_BALR allocated.
State S_MOTORSPIKE allocated.
Added follower 'Motorspike'
Sprite SPR_FPIR allocated.
State S_FOLLOWERPIRANHY allocated.
Added follower 'Piranhy'
Sprite SPR_FTOK allocated.
State S_FOLLOWERTICKTOCK allocated.
Added follower 'Ticktock'
Loading SOC from .\data\followers.pk3|soc/3dblast.soc
Sprite SPR_FSCO allocated.
State S_FOLLOWERSCOUTER allocated.
Added follower 'Scouter'
Sprite SPR_FSNM allocated.
State S_FOLLOWERSNOWMAN allocated.
State S_FOLLOWERSNOWMAN_IDLE allocated.
Added follower 'Snowman'
Sprite SPR_FIRF allocated.
State S_FOLLOWERFIREFLY allocated.
Added follower 'Firefly'
Sprite SPR_FWHI allocated.
State S_FOLLOWERWHIRL allocated.
Added follower 'Whirl'
Loading SOC from .\data\followers.pk3|soc/beta.soc
Sprite SPR_FSPL allocated.
State S_FOLLOWERSPLATS allocated.
Added follower 'Splats'
Sprite SPR_FUAP allocated.
State S_FOLLOWERUAP allocated.
Added follower 'Marble_UAP'
Sprite SPR_CLAW allocated.
State S_CLAWGUY allocated.
State S_CLAWGUYHURT allocated.
Added follower 'Claw_Guy'
Sprite SPR_BMOT allocated.
State S_BUBBLERSMOTHER allocated.
Added follower 'Bubbler's_Mother'
Sprite SPR_FPOL allocated.
State S_SPINPOLE allocated.
Added follower 'Spinpole'
Sprite SPR_FSQU allocated.
State S_FOLLOWERFLYSQUID allocated.
Added follower 'Flysquid'
Sprite SPR_UDUK allocated.
State S_FOLLOWERFINALDUCK allocated.
Added follower 'Final_Duck'
Loading SOC from .\data\followers.pk3|soc/xtreme.soc
Sprite SPR_FTRI allocated.
State S_FOLLOWERTRIDRILL allocated.
Added follower 'Tridrill'
Sprite SPR_FCAP allocated.
State S_FOLLOWERCAPPY1 allocated.
State S_FOLLOWERCAPPY2 allocated.
State S_FOLLOWERCAPPY3 allocated.
Added follower 'Cappy'
Sprite SPR_FJTA allocated.
State S_FOLLOWERJETARANG allocated.
Added follower 'Jetarang'
Sprite SPR_FBDR allocated.
State S_FOLLOWERBALLDRON allocated.
Added follower 'Balldron'
Sprite SPR_FBMR allocated.
State S_FOLLOWERBOMBER allocated.
Added follower 'Bomber'
Sprite SPR_FGYR allocated.
State S_FOLLOWERGYRO allocated.
Added follower 'Gyro'
Loading SOC from .\data\followers.pk3|soc/fanworks.soc
Sprite SPR_POSS allocated.
State S_POSS allocated.
State S_POSSMOVE allocated.
Added follower 'SRB2_Crawla'
Sprite SPR_FMBN allocated.
State S_FOLLOWERMEANBEAN allocated.
Added follower 'Mean_Bean'
Sprite SPR_FCHR allocated.
State S_FOLLOWERCHROME allocated.
Added follower 'C.H.R.O.M.E.'
Sprite SPR_FTDZ allocated.
State S_FOLLOWERTRIDENTZ allocated.
Added follower 'Tridentz'
Sprite SPR_FSTG allocated.
State S_FOLLOWERSTEGOSPIKE_IDLE allocated.
State S_FOLLOWERSTEGOSPIKE_MOVE allocated.
Added follower 'Stegospike'
Sprite SPR_FTCT allocated.
State S_FOLLOWERTURNCOAT allocated.
Added follower 'Flicky_Turncoat'
Sprite SPR_MNEG allocated.
State S_FOLLOWERMANEGG_IDLE allocated.
State S_FOLLOWERMANEGG_MOVE allocated.
State S_FOLLOWERMANEGG_HURT allocated.
Added follower 'Manegg'
Sprite SPR_FBLE allocated.
State S_FOLLOWERBLENDEYE allocated.
Added follower 'Blend_Eye'
Loading SOC from .\data\followers.pk3|soc/guest.soc
Sprite SPR_FHAS allocated.
State S_FOLLOWERHASBEAN_IDLE allocated.
State S_FOLLOWERHASBEAN_HURT allocated.
State S_FOLLOWERHASBEAN_HAPPY allocated.
Added follower 'Has_Bean'
Sprite SPR_NOMI allocated.
State S_FOLLOWERNOMI_IDLE allocated.
State S_FOLLOWERNOMI_HURT allocated.
Added follower 'Nomi'
Sprite SPR_GLYP allocated.
State S_GLYPH allocated.
Added follower 'Glyph'
Sprite SPR_ASTR allocated.
State S_FOLLOWERASTERITE allocated.
Added follower 'Asterite'
Sprite SPR_FCON allocated.
State S_FOLLOWERCONTROLLER allocated.
Added follower 'Controller'
Sprite SPR_FORB allocated.
State S_FOLLOWERORBLET allocated.
State S_FOLLOWERORBLETHURT allocated.
Added follower 'Orblet'
Sprite SPR_KOBU allocated.
State S_FOLLOWERKOBU allocated.
State S_FOLLOWERKOBUHURT allocated.
State S_FOLLOWERKOBUCHEER allocated.
Added follower 'Kobu'
Sprite SPR_FCAK allocated.
State S_FOLLOWERHELLCAKE1 allocated.
State S_FOLLOWERHELLCAKE2 allocated.
State S_FOLLOWERHELLCAKE3 allocated.
Added follower 'Cake_From_Hell'
Sprite SPR_FCAC allocated.
State S_FOLLOWERBILLIARDSCACTUS allocated.
Added follower 'Billiards_Cactus'
Sprite SPR_FMAG allocated.
State S_FOLLOWERMAG allocated.
Added follower 'Mag'
Sprite SPR_BACU allocated.
State S_FOLLOWERBACURA allocated.
Added follower 'Bacura'
Sprite SPR_CCDF allocated.
State S_CACOFOLLOWER allocated.
Added follower 'Cacodemon'
Sprite SPR_FSHD allocated.
State S_FOLLOWERSHADECORE allocated.
Added follower 'Shade_Core'
Loading SOC from .\data\followers.pk3|soc/flicky.soc
Sprite SPR_FL01 allocated.
State S_BLUEBIRDIDLE allocated.
State S_BLUEBIRDHAPPY allocated.
Added follower 'Flicky'
Sprite SPR_3DFR allocated.
State S_CARDINALIDLE allocated.
State S_CARDINALHAPPY allocated.
Added follower 'Red_Flicky'
Sprite SPR_3DFP allocated.
State S_PIGTAILSIDLE allocated.
State S_PIGTAILSHAPPY allocated.
Added follower 'Pink_Flicky'
Sprite SPR_3DFG allocated.
State S_BEEGIDLE allocated.
State S_BEEGHAPPY allocated.
Added follower 'Green_Flicky'
Sprite SPR_FL03 allocated.
State S_CHICKENIDLE allocated.
State S_CHICKENHAPPY allocated.
Added follower 'Clucky'
Sprite SPR_FL08 allocated.
State S_FISHHAPPY allocated.
State S_FISHIDLE allocated.
Added follower 'Fish'
Sprite SPR_FL10 allocated.
State S_PUFFINIDLE allocated.
State S_PUFFINHAPPY allocated.
Added follower 'Puffin'
Sprite SPR_FL14 allocated.
State S_DOVEIDLE allocated.
State S_DOVEHAPPY allocated.
Added follower 'Dove'
Sprite SPR_FL16 allocated.
State S_CANARYIDLE allocated.
State S_CANARYHAPPY allocated.
Added follower 'Canary'
Sprite SPR_FBAT allocated.
State S_FOLLOWERBAT allocated.
Added follower 'Bat'
Loading D:\ (4)\\maps.pk3
Added file .\data\maps.pk3 (251 lumps)
Loading SOC from .\data\maps.pk3|soc/HEADERS_WEATHER.dat
MobjType MT_RSHW allocated.
Sprite SPR_RSHW allocated.
State S_RSHW allocated.
Sprite SPR_RSHF allocated.
State S_RSHF allocated.
MobjType MT_CNFT allocated.
Sprite SPR_CNFT allocated.
State S_CNFT allocated.
State S_CNFT1 allocated.
MobjType MT_GNFT allocated.
Sprite SPR_GNFT allocated.
State S_GNFT allocated.
MobjType MT_CNFB allocated.
Sprite SPR_CNFB allocated.
State S_CNFB allocated.
State S_CNFB1 allocated.
MobjType MT_HGPB allocated.
Sprite SPR_HGPB allocated.
State S_HGPB allocated.
Sprite SPR_HGPJ allocated.
State S_HGPJ allocated.
MobjType MT_LSPT allocated.
Sprite SPR_LSPT allocated.
State S_LSPT allocated.
Sprite SPR_LSPJ allocated.
State S_LSPJ allocated.
MobjType MT_NDPT allocated.
Sprite SPR_NDPT allocated.
State S_NDPT allocated.
MobjType MT_NDRN allocated.
Sprite SPR_NDRN allocated.
State S_NDRN allocated.
Sprite SPR_NDRS allocated.
State S_NDRS allocated.
MobjType MT_EBER allocated.
Sprite SPR_EBER allocated.
State S_EBER allocated.
MobjType MT_SDPT allocated.
Sprite SPR_SDPT allocated.
State S_SDPT allocated.
MobjType MT_WTHRFIREFLY allocated.
State S_WTHRFIREFLY1 allocated.
State S_WTHRFIREFLY2 allocated.
State S_WTHRFIREFLY3 allocated.
State S_WTHRFIREFLY4 allocated.
State S_WTHRFIREFLY5 allocated.
State S_WTHRFIREFLY6 allocated.
State S_WTHRFIREFLY7 allocated.
State S_WTHRFIREFLY8 allocated.
State S_WTHRFIREFLY9 allocated.
Sprite SPR_FIFS allocated.
WARNING: Line 146: Couldn't find state named 'S_GNFT1'
WARNING: Line 152: Couldn't find state named 'S_GNFT1'
MobjType MT_WCRACKLE allocated.
State S_WCRACKLE1 allocated.
State S_WCRACKLE2 allocated.
MobjType MT_WSPARKLES allocated.
State S_WSPARKLES1 allocated.
State S_WSPARKLES2 allocated.
2 warnings in the SOC lump
Loading SOC from .\data\maps.pk3|soc/HEADERS_RACE.dat
Loading SOC from .\data\maps.pk3|soc/HEADERS_BATTLE.soc
Loading SOC from .\data\maps.pk3|soc/HEADERS_SPECIAL
Loading SOC from .\data\maps.pk3|soc/HEADERS_TUTORIAL
Loading SOC from .\data\maps.pk3|soc/HEADERS_CUPS.soc
Added cup 0 ('RR_RING')
Added cup 1 ('RR_SNEAKER')
Added cup 2 ('RR_SPRING')
Added cup 3 ('RR_BARRIER')
Added cup 4 ('RR_INVINCIBLE')
Added cup 5 ('RR_EMERALD')
Added cup 6 ('RR_EXTRA')
Added cup 7 ('RR_S.P.B.')
Added cup 8 ('RR_ROCKET')
Added cup 9 ('RR_AQUA')
Added cup 10 ('RR_LIGHTNING')
Added cup 11 ('RR_FLAME')
Added cup 12 ('RR_SUPER')
Added cup 13 ('RR_EGG')
Added cup 14 ('RR_GOGGLES')
Added cup 15 ('RR_TIMER')
Added cup 16 ('RR_GROW')
Added cup 17 ('RR_CHAO')
Added cup 18 ('RR_WING')
Added cup 19 ('RR_MEGA')
Added cup 20 ('RR_PHANTOM')
Added cup 21 ('RR_FLASH')
Added cup 22 ('RR_SWAP')
Added cup 23 ('RR_SHRINK')
Added cup 24 ('RR_BOMB')
Added cup 25 ('RR_POWER')
Added cup 26 ('RR_GENESIS')
Added cup 27 ('RR_SKATE')
Added cup 28 ('RR_RECYCLE_A')
Added cup 29 ('RR_RECYCLE_B')
Loading D:\ (4)\\unlocks.pk3
Added file .\data\unlocks.pk3 (9 lumps)
Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0001_DRIVERS
WARNING: constant 'BALLOON' could not be parsed.

Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0200_FOLLOWERS
WARNING: constant 'FROGGY' could not be parsed.

WARNING: constant 'GOLD_BEETLE' could not be parsed.

WARNING: constant 'MYSTIC_MELODY' could not be parsed.

WARNING: constant 'HERMIT_CRAB' could not be parsed.

Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0500_COLORS
Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0600_CUPS
Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0700_MISC
Loading SOC from .\data\unlocks.pk3|soc/UNLOCKS_0800_ALT_MUSIC
Loading SOC from .\data\unlocks.pk3|soc/EMBLEMS_TIMEATTACK.soc
Loading D:\ (4)\\staffghosts.pk3
Added file .\data\staffghosts.pk3 (1160 lumps)
Loading D:\ (4)\\shaders.pk3
Added file .\data\shaders.pk3 (33 lumps)
Loading D:\ (4)\\sounds.pk3
Added file .\data\sounds.pk3 (1473 lumps)
Loading D:\ (4)\\music.pk3
Added file .\data\music.pk3 (319 lumps)
Loading D:\ (4)\\altmusic.pk3
Added file .\data\altmusic.pk3 (47 lumps)
LOADING UPDATE - Loading add-ons...
W_InitMultipleFiles(): Adding external PWADs.
LOADING UPDATE - Init graphics subsystem...
I_StartupGraphics()...
NOTE: Under SDL2, all modes are supported on all platforms.
Under opengl, fullscreen only supports native desktop resolution.
Under software, the mode is stretched up to desktop resolution.
 0: 1920x1200
 1: 1920x1080
 2: 1680x1050
 3: 1600x1200
 4: 1600x900
 5: 1366x768
 6: 1440x900
 7: 1280x1024
 8: 1280x960
 9: 1280x800
10: 1280x720
11: 1152x864
12: 1024x768
13: 800x600
14: 640x480
15: 640x400
16: 320x240
17: 320x200
I_StartupInput()...
LOADING UPDATE - Cache fonts...
HU_Init()...
Number of console HUD lines is now 5
LOADING UPDATE - Load settings...
executing ringconfig.cfg
Master server debug messages will appear in log.txt
Default resolution: 1280 x 720 (8 bits)
LOADING UPDATE - Cache textures...
R_InitTextureData()...
R_LoadTextures()...
P_InitPicAnims()...
K_InitBrightmaps()...
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.tripwiresides
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.dashpad
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.palette
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.chargers
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.boosters
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.directionals
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.driftarrows
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.TestRunACS
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.TrickPanels
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.TRANSER
Loading BRIGHT from .\data\textures_General.pk3|BRIGHT.drainpanels
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.765v2
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.angelisland
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.sunsethills
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.balloonpark
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.blizzardpeaks
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.BronzeLake
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.carnivalnight
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.CasinoProto
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.chromegadget
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.cityescape
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.collisionchaos
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.darkfortress
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.deathegg
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.desertpalace
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.DiamondDust
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.dimheist
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.emeraldhill
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.endlessmine
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.gigapolis
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.gustplanet
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.hanagumihall
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.hydrocity
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.hardboiled
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.HardhatHavoc
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.hotcrater
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.IceParadise
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.LasVegas
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.labyrinth
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.launchbase
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.lavareef
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.LostColony
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MegaCollisionChaos
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MegaGeneric
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MegaAquaLake
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MegaMarble
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MeteorHerd
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.mysticcave
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.Podium
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.POPCSHOP
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.RegalRuin
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.scrapbrain
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.securityhall
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.segasaturn
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.speedhighway
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.springyard
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.Starlight
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.sunsethill
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.traptower
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.turquoisehill
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.HotShelter
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.MediaStudio
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.HeroGarden
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.HiddenPalace
Loading BRIGHT from .\data\textures_SEGAZones.pk3|BRIGHT.TestTrack
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.AbyssGarden
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.aqueductcrystal
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.autumnring
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.AzureAxiom
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.AzureCity
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.bigtimebreakdown
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.chaosSeraph
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.chemicalfacility
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.CoastalTemple
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.CrimsonCore
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.crystalisland
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.CyanBelltower
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.DarkGarden
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.FaeFalls
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.FrozenProd
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.GizmoBastion
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.joypolis
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.lavendershrineclassic
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.MarbleFoyer
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.martianmatrix
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.municipal
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.mysterygate
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.NewLavender
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.northerndistrict
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.nova
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.OperatorsOverspace
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.opulence
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.pestilence
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.raz
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.RobotnikCoaster
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.sealedstar
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.shufflesquare
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.skyscraperleaps
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.stormrig
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.SunbeamParadise
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.TechnologyTundra
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.ThunderPiston
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.TripleTrials
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.Vantablack
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.vermilionvessel
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.VirtualHighway
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.weisswaterway
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.withchat
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.umbrella
Loading BRIGHT from .\data\textures_OriginalZones.pk3|BRIGHT.ZonedCity
LOADING UPDATE - Cache sprites...
R_InitSprites()...
bios.pk3 added 22 frames in 2 sprites
WARNING: Bad sprite name: KINVGA0
WARNING: Bad sprite name: SYMBXXB
WARNING: Bad sprite name: RDRA1
WARNING: Bad sprite name: RDRA2
WARNING: Bad sprite name: RDRA3
WARNING: Bad sprite name: RDRA4
WARNING: Bad sprite name: RDRA5
WARNING: Bad sprite name: RDRA6
WARNING: Bad sprite name: SA2SXXB
WARNING: Bad sprite name: SSLABX
WARNING: Bad sprite name: SSLACX
WARNING: Bad sprite name: BEAM%210
WARNING: Bad sprite name: BEAM%400
gfx.pk3 added 7263 frames in 960 sprites
WARNING: Bad sprite name: KOBUE5E
followers.pk3 added 2032 frames in 141 sprites
LOADING UPDATE - Load characters...
R_InitSkins()...
LOADING UPDATE - Init rendering daemon...
R_Init(): Init SRB2 refresh daemon.
R_InitColormaps()...
LOADING UPDATE - Init audio subsystem...
S_InitSfxChannels(): Setting up sound channels.
LOADING UPDATE - Cache HUD...
ST_Init(): Init status bar.
LOADING UPDATE - Init ACSVM...
ACS_Init(): Init Action Code Script VM.
LOADING UPDATE - Check game status...
D_CheckNetGame(): Checking network game status.
LOADING UPDATE - Now starting...
Logfile: .\logs\log-2024-05-05_09-49-54.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
Unknown sprite/player skin EGR1 detected in models.dat
Unknown sprite/player skin PUEM detected in models.dat
Unknown sprite/player skin DASR detected in models.dat
Unknown sprite/player skin SHSP detected in models.dat
Unknown sprite/player skin YLEM detected in models.dat
Unknown sprite/player skin ARK6 detected in models.dat
Unknown sprite/player skin ARK7 detected in models.dat
Unknown sprite/player skin ARK8 detected in models.dat
Unknown sprite/player skin ARK9 detected in models.dat
Unknown sprite/player skin ARKA detected in models.dat
Unknown sprite/player skin ARKB detected in models.dat
Unknown sprite/player skin ARKC detected in models.dat
Unknown sprite/player skin ARKD detected in models.dat
Unknown sprite/player skin ARKE detected in models.dat
Unknown sprite/player skin ARKF detected in models.dat
Unknown sprite/player skin ARKG detected in models.dat
Unknown sprite/player skin ARKH detected in models.dat
Unknown sprite/player skin ARKI detected in models.dat
Unknown sprite/player skin ARKJ detected in models.dat
Unknown sprite/player skin ARKK detected in models.dat
Unknown sprite/player skin ARKL detected in models.dat
Unknown sprite/player skin ARKM detected in models.dat
Unknown sprite/player skin ARKN detected in models.dat
Unknown sprite/player skin ARKO detected in models.dat
Unknown sprite/player skin ARKP detected in models.dat
Unknown sprite/player skin ARKQ detected in models.dat
Unknown sprite/player skin ARKR detected in models.dat
Unknown sprite/player skin ARKS detected in models.dat
Unknown sprite/player skin ARKT detected in models.dat
Unknown sprite/player skin ARKU detected in models.dat
Unknown sprite/player skin ARKV detected in models.dat
Unknown sprite/player skin ARKW detected in models.dat
Unknown sprite/player skin ARKX detected in models.dat
Unknown sprite/player skin ARKY detected in models.dat
Unknown sprite/player skin ARKZ detected in models.dat
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
===========================================================================
Ring Racers v2.1 (Apr 26 2024 21:33:11 c7aa5051a master) SDL Windows 32-bit RelWithDebInfo 
Binding to 0.0.0.0
Network system buffer: 64Kb
HMS: connecting 'https://ms.kartkrew.org/ms/api/games/RingRacers/version?v=2.2'...
*   Trying 104.128.58.31:443...
* Connected to ms.kartkrew.org (104.128.58.31) port 443
* schannel: disabled automatic use of client certificate
* using HTTP/1.x
> GET /ms/api/games/RingRacers/version?v=2.2 HTTP/1.1
Host: ms.kartkrew.org
Accept: */*

* schannel: remote party requests renegotiation
* schannel: renegotiating SSL/TLS connection
* schannel: SSL/TLS connection renegotiated
* schannel: remote party requests renegotiation
* schannel: renegotiating SSL/TLS connection
* schannel: SSL/TLS connection renegotiated
< HTTP/1.1 200 OK
< Server: nginx/1.18.0 (Ubuntu)
< Date: Sun, 05 May 2024 01:50:50 GMT
< Content-Type: text/plain;charset=UTF-8
< Transfer-Encoding: chunked
< Connection: keep-alive
< 
* Connection #0 to host ms.kartkrew.org left intact
HMS: connecting 'https://ms.kartkrew.org/ms/api/games/RingRacers/2/servers?v=2.2'...
*   Trying 104.128.58.31:443...
* Connected to ms.kartkrew.org (104.128.58.31) port 443
* schannel: disabled automatic use of client certificate
Contacting the server...
Connecting to: join plzzzzzzzzzzzzzzzzzz
Gametype: Race
Version: 2.1
* using HTTP/1.x
> GET /ms/api/games/RingRacers/2/servers?v=2.2 HTTP/1.1
Host: ms.kartkrew.org
Accept: */*

* schannel: remote party requests renegotiation
* schannel: renegotiating SSL/TLS connection
* schannel: SSL/TLS connection renegotiated
* schannel: remote party requests renegotiation
* schannel: renegotiating SSL/TLS connection
* schannel: SSL/TLS connection renegotiated
< HTTP/1.1 200 OK
< Server: nginx/1.18.0 (Ubuntu)
< Date: Sun, 05 May 2024 01:50:51 GMT
< Content-Type: text/plain;charset=UTF-8
< Transfer-Encoding: chunked
< Connection: keep-alive
< 
* Connection #0 to host ms.kartkrew.org left intact
Sending join request...

I_Error(): External server IP didn't match the message it sent.
I_ShutdownGraphics(): Shutting down gamecontroller system
I_Joystick: SDL's Game Controller system has been shutdown
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.
