Compiled for SDL version: 2.0.10 Linked with SDL version: 2.0.10 Setting up SRB2... Sonic Robo Blast 2 Copyright (C) 1998-2022 by Sonic Team Junior This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the 'LICENSE.txt' file for details. Sonic the Hedgehog and related characters are trademarks of SEGA. We do not claim ownership of SEGA's intellectual property used in this program. M_StartupLocale... Looking for WADs in: SRB2WADDIR,. Z_Init(): Init zone memory allocation daemon. System memory: 2047MB - Free: 2047MB I_StartupTimer()... W_InitMultipleFiles(): Adding IWAD and main PWADs. Added file D:\\Sonic Robo Blast 2\srb2.pk3 (12647 lumps) Loading SOC from D:\\Sonic Robo Blast 2\srb2.pk3|SOC/SOC_TITL Loading SOC from D:\\Sonic Robo Blast 2\srb2.pk3|SOC/SOC_LETR Added file D:\\Sonic Robo Blast 2\zones.pk3 (141 lumps) Loading SOC from D:\\Sonic Robo Blast 2\zones.pk3|SOC/SOC_EMBM.txt Loading SOC from D:\\Sonic Robo Blast 2\zones.pk3|SOC/SOC_HEAD.txt Loading SOC from D:\\Sonic Robo Blast 2\zones.pk3|SOC/SOC_SECR.txt Loading SOC from D:\\Sonic Robo Blast 2\zones.pk3|SOC/Tutorial.txt Added file D:\\Sonic Robo Blast 2\player.dta (1869 lumps) Loading SOC from D:\\Sonic Robo Blast 2\player.dta|SOC_PLAY Added file D:\\Sonic Robo Blast 2\music.dta (181 lumps) I_StartupGraphics()... NOTE: Under SDL2, all modes are supported on all platforms. Under opengl, fullscreen only supports native desktop resolution. Under software, the mode is stretched up to desktop resolution. 0: 1920x1200 1: 1920x1080 2: 1680x1050 3: 1600x1200 4: 1600x900 5: 1366x768 6: 1440x900 7: 1280x1024 8: 1280x960 9: 1280x800 10: 1280x720 11: 1152x864 12: 1024x768 13: 800x600 14: 640x480 15: 640x400 16: 320x240 17: 320x200 Current Video Mode 320x200 at 16 bit color Stored in system memory CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1 Number of console HUD lines is now 5 I_InitJoystick()... HU_LoadGraphics()... executing config.cfg Default resolution: 1680 x 1050 (8 bits) M_Init(): Init miscellaneous info. R_Init(): Init SRB2 refresh daemon. R_LoadTextures()... P_InitPicAnims()... R_InitSprites()... srb2.pk3 added 5396 frames in 385 sprites R_InitColormaps()... ST_Init(): Init status bar. D_CheckNetGame(): Checking network game status. Logfile: .\logs\log-2022-10-25_14-39-37.txt Entering main game loop... VID_StartupOpenGL()... HWR_Startup()... HWR_InitModels()... =========================================================================== We hope you enjoy this game as much as we did making it! ...wait. =P =========================================================================== Sonic Robo Blast 2 v2.2.10 (Mar 6 2022 22:55:14 82fb731c master) SDL Windows 32-bit $masterserver "masterserver" is "https://mb.srb2.org/MS/0" default is "https://mb.srb2.org/MS/0" HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'... Binding to 0.0.0.0 Network system buffer: 64Kb ERROR: There was a problem contacting the master server... Master server error 503: HMS: connecting 'https://mb.srb2.org/MS/0/rooms'... ERROR: There was a problem contacting the master server... Master server error 503: I_ShutdownGraphics(): shut down Shutting down joy system I_Joystick: SDL's Joystick system has been shutdown I_ShutdownTcpDriver: shut down I_ShutdownSystem(): end of logstream.