//Ignore this, is just some things that I don't want on the main code

local PInput = mo.player.cmd.angleturn << 16
local angle = R_PointToAngle2(mo.x, mo.y, (mo.x+mo.momx), (mo.y+mo.momy))
local fixedmove = R_PointToAngle2(0, 0, mo.player.cmd.forwardmove*FRACUNIT, -mo.player.cmd.sidemove*FRACUNIT)
local inputangle = angle
mo.momx = P_ReturnThrustX(mo, angle, svr)
mo.momy = P_ReturnThrustY(mo, angle, svr)
local inputangle = angle + fixedmove
local angleo50 = ANG64h - ANG10 - ANG2
local angleo51 = ANG64h - ANG10 - ANG2 - ANG1 - ANG1 - ANG1
