--GS_RAILS_V is the version number. It increases with every public release, so newer versions may override older versions.
if GS_RAILS_V==nil rawset(_G,"GS_RAILS_V",{}) end local VERSION = GS_RAILS_V

VERSION.version = 0014 --This is the value that checks if we should be ignored or overwrite the old functions.
VERSION.string = "\x85"+"SATv0.81."+VERSION.version 

/*
╔══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
║ 			 Grind Rails are made by Golden Shine!(GS, duh) The day for rail grinding in SRB2 has finally arrived!   		   ║
║══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════║
║												[DOCUMENTATION LINK]														   ║
║			If you're here looking on how to USE rails, I've made much more comprehensible documentation here:				   ║
║												  bit.ly/GSraildocs						  									   ║
╚══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝

═════════════════════════════════════════╔═══════════════╗══════════════════════════════════════════════════════════
═════════════════════════════════════════║ EXTRA CREDITS ║══════════════════════════════════════════════════════════														
										 ╚═══════════════╝
Shoutout to Metalwario64 for contributing fancy grind spark sprites and SA2's Final Rush ramp light sprites!

Shoutouts to Metalwario64, Blueblur, MrBoingBD, Limo(limolimonagrio), TheLastKitchenGun, Smol6606, Mayo, SuperPhanto, Furless,
and OrdoMandalore for making/ripping sprites for extra railtypes! Specifics on who did what is seen in LUA_RAILTYPES!
If nothing is mentioned, they were probably just made/ripped by Golden Shine.

Shoutouts to everyone who helped with beta testing and gave feedback, encouragement, or was just cool in general!




*/