freeslot("SKINCOLOR_MONOCHROME_METALLIC") skincolors[SKINCOLOR_MONOCHROME_METALLIC] = { name = "Monochrome_Metallic", ramp = {0,0,0,0,0,2,7,14,20,26,29,23,17,11,5,0}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MONOCHROME_GALACTIC") skincolors[SKINCOLOR_MONOCHROME_GALACTIC] = { name = "Monochrome_Galactic", ramp = {31,31,31,31,30,26,21,17,13,9,5,1,0,0,0,0}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MONOCHROME_SHATTERED") skincolors[SKINCOLOR_MONOCHROME_SHATTERED] = { name = "Monochrome_Shattered", ramp = {31,26,20,15,10,5,0,10,20,31,26,20,15,10,5,0}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_WHITE") skincolors[SKINCOLOR_NEON_WHITE] = { name = "Neon_White", ramp = {31,29,27,24,22,20,18,16,14,12,10,7,6,4,2,0}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_RED") skincolors[SKINCOLOR_NEON_RED] = { name = "Neon_Red", ramp = {31,30,47,47,47,46,45,44,43,42,42,41,40,39,38,37}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_ORANGE") skincolors[SKINCOLOR_NEON_ORANGE] = { name = "Neon_Orange", ramp = {31,111,239,239,237,79,79,69,69,68,68,57,56,55,53,53}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_YELLOW") skincolors[SKINCOLOR_NEON_YELLOW] = { name = "Neon_Yellow", ramp = {31,111,239,238,79,79,78,77,77,76,76,75,75,74,73,73}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_GREEN") skincolors[SKINCOLOR_NEON_GREEN] = { name = "Neon_Green", ramp = {31,111,119,119,118,118,117,117,116,116,115,115,114,114,113,113}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_CYAN") skincolors[SKINCOLOR_NEON_CYAN] = { name = "Neon_Cyan", ramp = {31,111,139,139,127,143,143,125,142,142,124,124,123,122,255,255}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_TEAL") skincolors[SKINCOLOR_NEON_TEAL] = { name = "Neon_Teal", ramp = {31,30,139,139,139,138,138,137,137,137,136,136,136,135,135,135}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_BLUE") skincolors[SKINCOLOR_NEON_BLUE] = { name = "Neon_Blue", ramp = {31,30,254,253,253,159,158,157,157,156,155,154,154,153,153,152}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_PURPLE") skincolors[SKINCOLOR_NEON_PURPLE] = { name = "Neon_Purple", ramp = {31,30,254,187,187,169,168,168,167,167,166,166,165,164,164,164}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_NEON_PINK") skincolors[SKINCOLOR_NEON_PINK] = { name = "Neon_Pink", ramp = {31,29,27,25,198,197,196,196,195,194,193,193,192,192,177,177}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CITRUS") skincolors[SKINCOLOR_CITRUS] = { name = "Citrus", ramp = {73,73,73,73,73,73,74,188,188,189,189,99,99,113,113,113}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CREAM_CRIMSON") skincolors[SKINCOLOR_CREAM_CRIMSON] = { name = "Cream_Crimson", ramp = {208,208,208,209,210,211,214,41,41,40,39,38,34,34,34,42}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BLAZING_STAR") skincolors[SKINCOLOR_BLAZING_STAR] = { name = "Blazing_Star", ramp = {74,74,74,74,53,54,55,35,36,38,40,63,45,46,47,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_VIOLENT_VIOLET") skincolors[SKINCOLOR_VIOLENT_VIOLET] = { name = "Violent_Violet", ramp = {31,31,31,185,184,183,183,193,193,193,194,195,197,198,28,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_STREET_LAMP") skincolors[SKINCOLOR_STREET_LAMP] = { name = "Street_Lamp", ramp = {73,73,73,74,76,77,78,238,111,239,79,77,76,74,73,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CHRISTMAS_CANDY") skincolors[SKINCOLOR_CHRISTMAS_CANDY] = { name = "Christmas_Candy", ramp = {59,59,59,59,59,59,68,77,191,191,102,102,114,113,113,112}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PEACHES") skincolors[SKINCOLOR_PEACHES] = { name = "Peaches", ramp = {73,73,73,50,219,210,32,32,32,33,33,33,34,34,34,34}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PEA_PEANUT") skincolors[SKINCOLOR_PEA_PEANUT] = { name = "Pea_Peanut", ramp = {114,114,114,114,102,101,190,190,190,189,189,189,75,75,75,75}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PAINFUL_PURPLE") skincolors[SKINCOLOR_PAINFUL_PURPLE] = { name = "Painful_Purple", ramp = {93,93,93,18,196,184,184,184,205,205,214,225,225,66,75,75}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_AQUA_MARINE") skincolors[SKINCOLOR_AQUA_MARINE] = { name = "Aqua_Marine", ramp = {114,114,114,114,125,125,124,124,124,124,141,141,135,135,134,134}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SWAMP_MUD") skincolors[SKINCOLOR_SWAMP_MUD] = { name = "Swamp_Mud", ramp = {78,78,78,78,78,78,78,105,105,105,105,105,116,116,115,115}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_RAINY_ROSE") skincolors[SKINCOLOR_RAINY_ROSE] = { name = "Rainy_Rose", ramp = {129,129,129,145,160,160,177,178,178,202,202,203,34,34,35,35}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_RADIOACTIVE") skincolors[SKINCOLOR_RADIOACTIVE] = { name = "Radioactive", ramp = {189,189,189,190,190,99,100,113,113,112,112,112,112,113,190,189}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LAKE_FROG") skincolors[SKINCOLOR_LAKE_FROG] = { name = "Lake_Frog", ramp = {255,255,255,255,134,135,135,124,115,115,126,125,142,136,136,135}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_OCEAN_TRENCH") skincolors[SKINCOLOR_OCEAN_TRENCH] = { name = "Ocean_Trench", ramp = {193,193,193,171,172,172,173,168,168,168,168,168,173,173,173,172}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_THE_WORLD") skincolors[SKINCOLOR_THE_WORLD] = { name = "The_World", ramp = {73,73,73,73,74,64,85,240,9,9,9,85,64,73,73,73}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LEMON_COLA") skincolors[SKINCOLOR_LEMON_COLA] = { name = "Lemon_Cola", ramp = {72,72,72,72,64,64,65,66,67,67,67,234,236,239,29,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_ROTTEN_ORANGE") skincolors[SKINCOLOR_ROTTEN_ORANGE] = { name = "Rotten_Orange", ramp = {53,53,53,53,53,73,73,73,73,53,53,53,73,73,73,73}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LIQUIDATED") skincolors[SKINCOLOR_LIQUIDATED] = { name = "Liquidated", ramp = {135,134,134,141,122,122,121,121,122,141,134,135,134,141,122,121}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GRANNY_SMITH") skincolors[SKINCOLOR_GRANNY_SMITH] = { name = "Granny_Smith", ramp = {88,88,88,88,96,97,98,112,113,114,115,116,117,118,119,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DARK_ROMANTIC") skincolors[SKINCOLOR_DARK_ROMANTIC] = { name = "Dark_Romantic", ramp = {142,142,142,212,211,194,195,172,172,195,205,214,213,14,141,135}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LIGHT_FOAM") skincolors[SKINCOLOR_LIGHT_FOAM] = { name = "Light_Foam", ramp = {208,48,216,217,85,85,221,221,85,217,48,208,48,209,210,211}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_KELP") skincolors[SKINCOLOR_KELP] = { name = "Kelp", ramp = {90,90,90,90,90,90,91,91,13,14,171,171,172,149,150,150}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CLOVER_LOVER") skincolors[SKINCOLOR_CLOVER_LOVER] = { name = "Clover_Lover", ramp = {124,124,124,142,17,17,18,18,195,206,205,206,18,17,124,124}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_WEEDY_GRASS") skincolors[SKINCOLOR_WEEDY_GRASS] = { name = "Weedy_Grass", ramp = {100,100,100,100,100,99,99,99,91,91,91,91,91,92,19,22}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BYAKUREN_HIJIRI") skincolors[SKINCOLOR_BYAKUREN_HIJIRI] = { name = "Byakuren_Hijiri", ramp = {193,193,193,193,193,193,193,211,211,211,211,219,219,50,50,50}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MOSS_WEEDS") skincolors[SKINCOLOR_MOSS_WEEDS] = { name = "Moss_Weeds", ramp = {100,100,100,101,101,101,102,102,191,191,191,191,191,191,191,191}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SOILED") skincolors[SKINCOLOR_SOILED] = { name = "Soiled", ramp = {236,236,236,236,251,251,251,251,251,94,94,94,94,94,105,105}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SAND_SPONGE") skincolors[SKINCOLOR_SAND_SPONGE] = { name = "Sand_Sponge", ramp = {74,74,74,74,65,65,66,66,66,66,67,227,229,229,247,248}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_OFF_THE_ANVIL") skincolors[SKINCOLOR_OFF_THE_ANVIL] = { name = "Off_The_Anvil", ramp = {22,22,22,21,249,248,248,232,207,207,207,215,215,215,215,215}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PUBLIC_POOL") skincolors[SKINCOLOR_PUBLIC_POOL] = { name = "Public_Pool", ramp = {74,74,75,66,66,92,93,19,173,137,137,137,137,137,137,137}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_UNPLEASANT") skincolors[SKINCOLOR_UNPLEASANT] = { name = "Unpleasant", ramp = {113,101,101,15,13,193,193,180,180,182,203,204,204,215,68,68}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_VAPORWAVE") skincolors[SKINCOLOR_VAPORWAVE] = { name = "Vaporwave", ramp = {203,203,204,204,205,206,185,185,185,185,185,167,167,167,167,167}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MIMICRY") skincolors[SKINCOLOR_MIMICRY] = { name = "Mimicry", ramp = {42,42,42,42,42,42,42,42,42,42,63,63,44,71,46,47}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MEAT_LANTERN") skincolors[SKINCOLOR_MEAT_LANTERN] = { name = "Meat_Lantern", ramp = {83,72,72,72,64,64,64,96,96,64,64,64,72,72,72,83}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_FAIRY_FESTIVAL") skincolors[SKINCOLOR_FAIRY_FESTIVAL] = { name = "Fairy_Festival", ramp = {128,128,120,120,120,120,120,120,140,140,140,141,16,19,21,24}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_QUEEN_OF_HATRED") skincolors[SKINCOLOR_QUEEN_OF_HATRED] = { name = "Queen_of_Hatred", ramp = {128,128,128,128,128,128,145,145,145,145,145,145,146,161,161,161}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LOVE_AND_HATE") skincolors[SKINCOLOR_LOVE_AND_HATE] = { name = "Love_and_Hate", ramp = {203,203,203,203,203,203,203,193,203,194,194,205,206,207,207,207}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SMILING_BODIES") skincolors[SKINCOLOR_SMILING_BODIES] = { name = "Smiling_Bodies", ramp = {26,26,25,24,24,22,20,20,21,22,23,24,24,25,26,26}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PARASITE_TREE") skincolors[SKINCOLOR_PARASITE_TREE] = { name = "Parasite_Tree", ramp = {95,95,107,107,107,106,106,95,95,251,94,94,94,94,94,191}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_HYPOCRISY") skincolors[SKINCOLOR_HYPOCRISY] = { name = "Hypocrisy", ramp = {91,91,91,91,90,91,91,92,92,93,93,94,94,24,25,27}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MELTING_LOVE") skincolors[SKINCOLOR_MELTING_LOVE] = { name = "Melting_Love", ramp = {32,33,33,33,33,33,204,204,214,214,214,214,214,214,214,215}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SCENE") skincolors[SKINCOLOR_SCENE] = { name = "Scene", ramp = {174,174,197,197,207,206,206,205,204,204,204,203,202,201,200,144}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CHEWED") skincolors[SKINCOLOR_CHEWED] = { name = "Chewed", ramp = {0,252,200,200,209,201,201,201,201,201,209,200,200,252,252,0}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DESPAIR") skincolors[SKINCOLOR_DESPAIR] = { name = "Despair", ramp = {31,29,187,187,186,186,185,184,184,183,184,185,167,168,168,159}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TOOTHPASTE") skincolors[SKINCOLOR_TOOTHPASTE] = { name = "Toothpaste", ramp = {120,121,121,255,255,255,131,131,131,130,130,129,129,145,145,144}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_ILLUMINATING") skincolors[SKINCOLOR_ILLUMINATING] = { name = "Illuminating", ramp = {126,125,125,102,101,100,99,98,97,96,96,89,89,88,88,3}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_HOLLOW") skincolors[SKINCOLOR_HOLLOW] = { name = "Hollow", ramp = {165,165,164,164,164,163,163,163,162,162,162,162,161,161,161,160}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LILYPAD") skincolors[SKINCOLOR_LILYPAD] = { name = "Lilypad", ramp = {89,89,90,90,11,12,13,171,171,172,172,136,136,137,155,154}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PUNK") skincolors[SKINCOLOR_PUNK] = { name = "Punk", ramp = {158,157,168,167,167,167,167,166,166,165,165,183,183,182,182,182}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CYBER") skincolors[SKINCOLOR_CYBER] = { name = "Cyber", ramp = {96,96,96,96,96,89,89,89,64,64,64,72,72,72,72,72}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true }