FREESLOT
SPR_TIME
S_TIMEIDLE
sfx_FHMSON

STATE S_TIMEIDLE
SpriteName = SPR_TIME
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_TIMEIDLE

FOLLOWER
Name = TimeStone
Icon = ICOFTIME
Category = Gemix_return
HornSound = DSFHMSON
DefaultColor = Green
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 80*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_TIMEIDLE
