FREESLOT
SPR_SPKI
MT_SHOOTSPIKE
S_SHOOT_SPIKE

Thing MT_SHOOTSPIKE
MAPTHINGNUM = -1
SPAWNSTATE = S_SHOOT_SPIKE
SPAWNHEALTH = 1000
SEESTATE = S_NULL
SEESOUND = sfx_none
REACTIONTIME = 8
ATTACKSOUND = sfx_none
PAINSTATE = S_NULL
PAINCHANCE = 0
PAINSOUND = sfx_none
MELEESTATE = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = sfx_shot
XDEATHSTATE = S_NULL
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
MASS = 100
DAMAGE = 1
ACTIVESOUND = sfx_none
RAISESTATE = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

FRAME S_SHOOT_SPIKE
SPRITENAME = SPKI
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 1
NEXT = S_SHOOT_SPIKE
ACTION None
VAR1 = 0
VAR2 = 0

FREESLOT
SPR_FLYE
SPR_FSON
S_PLAY_SOFY
S_PLAY_FLYS

STATE S_PLAY_SOFY
SPRITENAME = PLAY
SPRITEFRAME = A
DURATION = 2
NEXT = S_PLAY_SOFY

STATE S_PLAY_FLYS
SPRITENAME = FSON
SPRITEFRAME = A
DURATION = 2
NEXT = S_PLAY_FLYS