FREESLOT
MT_CHEESEROCKET
S_CHEESETHROW
S_CHEESESPLODE
MT_CHEESEBOIHAIR
S_HAIRSPAWN
MT_CHEESEBOIHAT
S_CHEESESPAWN
SPR_CHES
SPR_HAIR
SPR_HAT_

Thing MT_CHEESEROCKET
Speed = 50*FRACUNIT
SpawnState = S_CHEESETHROW
SpawnHealth = 1
Damage = 100
DeathState = S_CHEESESPLODE
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_MISSILE

State S_CHEESETHROW
SpriteName = SPR_CHES
SpriteFrame = A
Duration = 500

State S_CHEESESPLODE
SpriteName = SPR_CHES
SpriteFrame = B
Duration = 4

Thing MT_CHEESEBOIHAIR
Speed = 0*FRACUNIT
SpawnState = S_HAIRSPAWN
SpawnHealth = 100
Damage = 100
DeathState = S_NULL
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_NOGRAVITY|

State S_HAIRSPAWN
SpriteName = SPR_HAIR
SpriteFrame = A
Duration = 500

Thing MT_CHEESEBOIHAT
Speed = 0*FRACUNIT
SpawnState = S_CHEESESPAWN
SpawnHealth = 100
Damage = 100
DeathState = S_NULL
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_NOGRAVITY|

State S_CHEESESPAWN
SpriteName = SPR_HAT_
SpriteFrame = A
Duration = 500
