Object MT_FACESTABBER
SpawnHealth = 4
Radius = 48*FRACUNIT
Height = 192*FRACUNIT

Object MT_SUSPICIOUSFACESTABBERSTATUE
Radius = 48*FRACUNIT
Height = 192*FRACUNIT

Object MT_FACESTABBERSTATUE
Radius = 48*FRACUNIT
Height = 192*FRACUNIT

Object MT_ROBOHOOD
Radius = 32*FRACUNIT
Height = 112*FRACUNIT

Object MT_EGGSTATUE
Radius = 32*FRACUNIT
Height = 216*FRACUNIT

Object MT_EGGGUARD
Radius = 16*FRACUNIT
Height = 128*FRACUNIT
Speed = 10

Object MT_ROSY
Sprite name prefix = ROSY
SpawnState = S_ROSY_IDLE1
SeeState = S_NULL
SeeSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_None
RaiseState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SCENERY|MF_SLIDEME|MF_ENEMY

Object MT_FANG
Sprite name prefix = FANG
SpawnState = S_FANG_SETUP
SeeState = S_FANG_PATHINGSTART1
SeeSound = sfx_None
AttackSound	= sfx_skid
PainState = S_FANG_PAIN1
PainSound = sfx_s3k5d
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FANG_DIE1
XDeathState	= S_FANG_KO
DeathSound	= sfx_s3k90
ActiveSound	= sfx_boingf
RaiseState = S_NULL
SpawnHealth	= 12
ReactionTime = 0
PainChance = 0
Speed = 0
Radius = 24*FRACUNIT
Height = 96*FRACUNIT
Display offset = 0
Mass = 0
Damage = 3
Flags = MF_RUNSPAWNFUNC|MF_SPECIAL|MF_BOSS|MF_SHOOTABLE|MF_GRENADEBOUNCE|MF_NOCLIPTHING

Object MT_METALSONIC_BATTLE
Sprite name prefix = METL
SpawnState = S_METALSONIC_FLOAT
SeeState = S_METALSONIC_DASH
SeeSound = sfx_s3k54
AttackSound = sfx_trpowr
PainState = S_METALSONIC_PAIN
PainSound = sfx_dmpain
MissileState = S_METALSONIC_SHOOT
DeathState = S_METALSONIC_DEATH
XDeathState = S_METALSONIC_FLEE1
DeathSound = sfx_s3k6e
ActiveSound = sfx_mswarp
RaiseState = S_METALSONIC_RAISE
SpawnHealth	= 8
ReactionTime = 0
PainChance = S_METALSONIC_VECTOR
Speed = MT_ENERGYBALL
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Display offset = 0
Mass = sfx_mspogo
Damage = 3
Flags = MF_NOGRAVITY|MF_BOSS|MF_SLIDEME
