Freeslot
S_PLAY_REDIRECT
S_HOVER_CHECKER
MT_HOVERCHECK

#################hover breaker object################
Object MT_HOVERCHECK
MAPTHINGNUM = none
SpawnState = S_HOVER_CHECKER
SeeState = S_HOVER_CHECKER
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_HOVER_CHECKER
PainChance = 200
PainSound = sfx_None
MeleeState = S_HOVER_CHECKER
MissileState = S_HOVER_CHECKER
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
RaiseState = S_HOVER_CHECKER
SpawnHealth = 999
ReactionTime = 0
Speed = 0
Radius = 24*FRACUNIT
Height = 36*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPECIAL
RaiseState = S_NULL

# REDIRECT
State S_PLAY_REDIRECT
SpriteName = METL
SpriteFrame = S
Next = S_PLAY_REDIRECT
Duration = -1
Var1 = 0
Var2 = 0

# checks HOVER if moveing in the right direction
State S_HOVER_CHECKER
SpriteName = NULL
SpriteFrame = A
Next = S_NULL
Duration = 25
Var1 = 0
Var2 = 0