FREESLOT
MT_THROW
S_THROW1
S_THROW2
S_THROW3
S_THROW4
S_THROWDIE
SPR_THRW

Thing MT_THROW
Speed = 30*FRACUNIT
SpawnState = S_THROW1
SpawnHealth = 1
Damage = 2
Mass = 200
DeathState = S_THROWDIE
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_MISSILE

State S_THROW1
SpriteName = SPR_THRW
SpriteFrame = A
Duration = 5
Next = S_THROW2

State S_THROW2
SpriteName = SPR_THRW
SpriteFrame = B
Duration = 5
Next = S_THROW3

State S_THROW3
SpriteName = SPR_THRW
SpriteFrame = C
Duration = 5
Next = S_THROW4

State S_THROW4
SpriteName = SPR_THRW
SpriteFrame = D
Duration = 5
Next = S_THROW1

State S_THROWDIE
SpriteName = SPR_THRW
SpriteFrame = E
Duration = 10
