Freeslot
S_ROCKTHROW
S_ROCKTHROW2
S_ROCKTHROW3
S_ROCKTHROW4
S_KNUXDIGA
S_KNUXDIGB
S_KNUXDIGC
S_KNUXDIGD
S_KNUXDIGE
S_KNUXDIGF
SPR_THRW
SPR_KDIG

State S_ROCKTHROW
SpriteName = THRW
SpriteFrame = A
Duration = 6
Var1 = 10
Var2 = 10
Next = S_ROCKTHROW2

State S_ROCKTHROW2
SpriteName = THRW
SpriteFrame = B
Duration = 6
Var1 = 10
Var2 = 10
Next = S_ROCKTHROW3

State S_ROCKTHROW3
SpriteName = THRW
SpriteFrame = C
Duration = 7
Var1 = 10
Var2 = 10
Next = S_ROCKTHROW4

State S_ROCKTHROW4
SpriteName = THRW
SpriteFrame = D
Duration = 6
Var1 = 10
Var2 = 10
Next = S_PLAY_STND

State S_KNUXDIGA
SpriteName = KDIG
SpriteFrame = A
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGB

State S_KNUXDIGB
SpriteName = KDIG
SpriteFrame = B
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGC

State S_KNUXDIGC
SpriteName = KDIG
SpriteFrame = C
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGD

State S_KNUXDIGD
SpriteName = KDIG
SpriteFrame = D
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGE

State S_KNUXDIGE
SpriteName = KDIG
SpriteFrame = E
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGF

State S_KNUXDIGF
SpriteName = KDIG
SpriteFrame = F
Duration = 2
Var1 = 0
Var2 = 0
Next = S_KNUXDIGA
