FREESLOT
S_TAUNTPARTICLE
SPR_PARY

STATE S_TAUNTPARTICLE
SPRITENAME = PARY
SPRITEFRAME = A
DURATION = TICRATE
NEXT = 0

OBJECT MT_TAUNTPARTICLE
MAPTHINGNUM = 660
SPAWNSTATE = S_TAUNTPARTICLE
SPAWNHEALTH = 0
SEESTATE = S_NULL
REACTIONTIME = 0
MASS = 1000
DISPOFFSET = -5
DAMAGE = MT_THOK
HEIGHT = 48*FRACUNIT
RADIUS = 48*FRACUNIT
SPEED = 100
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING
RAISESTATE = MT_THOK