//If you want people to shut up about your WIP char mod, use this!
//Super simple script by D00D64, no need to even credit me, just have it.

local function wipRender(v, player)
	if player.mo and player.mo.valid and player.mo.skin == "henry" //delete the green lines before this "if" line and the "end" line below if you want it on for a specific character.
		v.drawString(16, 167, ("ay this a wip lil bro"),V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_PERPLAYER|V_HUDTRANS|V_REDMAP, "thin") //Development text.
		//You can easily replace that text to say "Character in Progress!" or "Mapping in Progress!" or whatever, just sayin.
	end
end
hud.add(wipRender, "game") //yep, that's it!

/*
Since this script is so small, here's some testing advice.

If you wanna easily test stuff super fast, what I do is use the SRB2 Launcher,
and set it up to load me in the map I want, usually MAP01 since that's GFZ.
Then when ingame, I use "exec <nameoftxtfile>.txt" to addfile what I need
and then execute any commands I would need to do. If you load a mod through the launcher,
then you wont get the text log when Lua stuff errors on load.

For example, my current script for testing Rei'sen looks like this:

addfile "CL_Rei'sen_WIP.pk3"
devmode 1
skin reisen
color rei'sen
devmode 0

Quickly adds reisen and switches her to look proper, easily.
If an error happens on load, I'll now right away, and I can press
PageUp on the log to scroll upwards and find the problem!

Hopefully, this helps out somebody!
*/