Freeslot
MT_DSNSPLASH
S_DSNSPLASH
SPR_DSNB

Object MT_DSNSPLASH
MapThingNum = -1
SpawnState = S_DSNSPLASH
SpawnHealth = 1
DeathState = S_POP1
Radius = 20*FRACUNIT
Height = 17*FRACUNIT
Mass = DMG_WATER
Flags = MF_MISSILE

State S_DSNSPLASH
SpriteName = SPR_BUBL
SpriteFrame = D
Duration = 1
Var1 = 0
Var2 = 0
Next = S_DSNSPLASH