FREESLOT
SPR_CHES
S_CHEESE
S_CHEESE2
S_CHEESE3
S_CHEESE4
S_CHEESECOLLISION

object MT_CHEESE
doomednum = -1
spawnstate = S_CHEESE
reactiontime = 8
speed = 8
radius = 2*FRACUNIT
height = 2*FRACUNIT
mass = 16
flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT

object MT_CHEESECOLLIS
doomednum = -1
spawnstate = S_CHEESECOLLISION
reactiontime = 8
speed = 8
radius = 2*FRACUNIT
height = 2*FRACUNIT
mass = 16
flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_SCENERY

state S_CHEESE
spritename = CHES
spriteframe = A
DURATION = 1
action = A_CapeChase
Var1 = 22*FRACUNIT
Var2 = (-26*FRACUNIT)+20
next = S_CHEESE

state S_CHEESE2
spritename = CHES
spriteframe = A
DURATION = 1
action = A_HomingChase
Var1 = 55*FRACUNIT
next = S_CHEESE2

state S_CHEESE3
spritename = CHES
spriteframe = A
DURATION = 1
action = A_FindTarget
Var1 = MT_PLAYER
next = S_CHEESE

state S_CHEESECOLLISION
spritename = NULL
spriteframe = A
DURATION = 1
next = S_CHEESECOLLISION



