Freeslot
S_PUNCH
S_AIRPUNCH
SPR_FIST
SPR2_SHIT
SPR2_OOF_

Sprite2 SPR2_OOF_
Default = SPR2_SHIT

#Punch States
State S_PUNCH
SpriteName = FIST
SpriteFrame = A
Duration = 7
Var1 = 10
Var2 = 10
Next = S_PLAY_STND

State S_AIRPUNCH
SpriteName = FIST
SpriteFrame = A
Duration = 7
Var1 = 10
Var2 = 10
Next = S_AIRPUNCH