FREESLOT
S_PLAY_WHEELPUNCH
S_PLAY_WHEELFALL
MT_WHEELPUNCHHITBOX
S_WHEELPUNCHHITBOX
S_PLAY_HAMMERDIVE
S_PLAY_GROUNDSLAM
MT_BOULDERSPAWNER
S_BOULDERSPAWNER

FRAME S_PLAY_WHEELPUNCH
SPRITENAME = SPR_PLAY
SPRITEFRAME = SPR2_SPNG|FF_ANIMATE|A
DURATION = 35
NEXT = S_PLAY_WHEELFALL

FRAME S_PLAY_WHEELFALL
SPRITENAME = SPR_PLAY
SPRITEFRAME = SPR2_FALL|FF_ANIMATE|A
DURATION = 1
NEXT = S_PLAY_FALL

Thing MT_WHEELPUNCHHITBOX
SPAWNSTATE = S_WHEELPUNCHHITBOX
RADIUS = 92*FRACUNIT
HEIGHT = 92*FRACUNIT
SPEED = 1*FRACUNIT
FLAGS = MF_NOCLIPHEIGHT|MF_MISSILE

FRAME S_WHEELPUNCHHITBOX
SPRITENAME = SPR_NULL
DURATION = 1
NEXT = S_NULL

FRAME S_PLAY_HAMMERDIVE
SPRITENAME = SPR_PLAY
SPRITEFRAME = SPR2_RIDE|FF_ANIMATE|A
DURATION = 350 #50 cents cents
NEXT = S_PLAY_FALL

FRAME S_PLAY_GROUNDSLAM
SPRITENAME = SPR_PLAY
SPRITEFRAME = SPR2_MLEE|FF_ANIMATE|C
DURATION = 16
Var2 = 4
NEXT = S_PLAY_WALK

FRAME S_PLAY_GROUNDSLAM2
SPRITENAME = SPR_PLAY
SPRITEFRAME = SPR2_MLEE|FF_ANIMATE|C
DURATION = 16
Var2 = 4
NEXT = S_PLAY_WALK

Thing MT_BOULDERSPAWNER
SPAWNSTATE = S_WHEELPUNCHHITBOX
RADIUS = 1*FRACUNIT
HEIGHT = 1*FRACUNIT
SPEED = 1*FRACUNIT
FLAGS = MF_NOCLIPTHING

FRAME S_BOULDERSPAWNER
SPRITENAME = SPR_NULL
DURATION = 1
NEXT = S_NULL