FREESLOT
MT_FORESTBUSH1
MT_FORESTBUSH2
S_FORESTBUSH1
S_FORESTBUSH2
SPR_FFZB

OBJECT MT_FORESTBUSH1
#$Name Falling Forest Bush small
#$Category Falling Forest
#$Sprite FFZBA0
MAPTHINGNUM = 3556
SPAWNSTATE = S_FORESTBUSH1
Height = 32*FRACUNIT
Radius = 16*FRACUNIT
FLAGS = MF_SCENERY

State S_FORESTBUSH1
SpriteName = SPR_FFZB
SpriteFrame = A
Duration = -1
Next = S_FORESTBUSH1

OBJECT MT_FORESTBUSH2
#$Name Falling Forest Bush big
#$Category Falling Forest
#$Sprite FFZBB0
MAPTHINGNUM = 3557
SPAWNSTATE = S_FORESTBUSH2
Height = 64*FRACUNIT
Radius = 32*FRACUNIT
FLAGS = MF_SCENERY

State S_FORESTBUSH2
SpriteName = SPR_FFZB
SpriteFrame = B
Duration = -1
Next = S_FORESTBUSH2
