MainCfg
GameData = originallevelpack.dat
SpStage_Start = 1
TitleMap = 99
SMPStage_Start = 50
UseBlackRock = false
NumDemos = 0
CustomVersion = PLAYTEST DEMO

Clear All

#---Falling Forest---

Emblem 1
Hint = Perhaps it's overused at this point \\but it is also behind a tree!
Type = Global
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Why is this stump in the ground?\\Need someone strong to break it.
Type = Global
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = This one got stuck up in a tree!\\Do you mind helping, Tails?
Type = Global
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = 3 Stump jumps,\\One shy emblem.
Type = Global
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = A nice view of the ocean before the end of the level.\\But whats this!?\\Looks like something Knuckles can help with.
Type = Global
Tag = 5
MapNum = 1
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 6
Type = Time
Var = 35*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 7
Hint = Going through the loop is fun,\\But I wonder what's on top of it?
Type = Global
Tag = 1
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 8
Hint = This one's stuck "in" a tree on the dry path!\\Break in to save it!
Type = Global
Tag = 2
MapNum = 2
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 9
Hint = On the wet path,\\How'd this one get all the way up there?
Type = Global
Tag = 3
MapNum = 2
Sprite = C
Color = SKINCOLOR_RED

Emblem 10
Hint = A small island all by itself.\\How are you supposed to get over there?
Type = Global
Tag = 4
MapNum = 2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 11
Hint = A nice jump to cap off the level!\\But what's the ramp hiding?
Type = Global
Tag = 5
MapNum = 2
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 12
Type = Time
Var = 75*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY

Emblem 13
Type = Time
Var = 15*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY

#---Scorched Stronghold---

Emblem 14
Hint = New island,\\New adventures!\\But how did we get here?
Type = Global
Tag = 1
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 15
Hint = Taking the Echidna's path,\\Just on a ledge before you leave.
Type = Global
Tag = 2
MapNum = 4
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 16
Hint = The second launcher,\\Who needs Tails when you can trick shot up!
Type = Global
Tag = 3
MapNum = 4
Sprite = C
Color = SKINCOLOR_RED

Emblem 17
Hint = On the bottom path,\\This one's surrounded by Gargoyles!
Type = Global
Tag = 4
MapNum = 4
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 18
Hint = This one already beat you to The Castle.\\But not through the front door.
Type = Global
Tag = 5
MapNum = 4
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 19
Type = Time
Var = 110*TICRATE
MapNum = 4
Sprite = T
Color = SKINCOLOR_GREY

Emblem 20
Hint = First the emblem was inside and now it's outside?\\What gives!
Type = Global
Tag = 1
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 21
Hint = On the first left path.\\A balcony for a Fox to fly to.
Type = Global
Tag = 2
MapNum = 5
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 22
Hint = The second left path.\\A big rock blocks the usual way.\\Is there anything at the bottom?
Type = Global
Tag = 3
MapNum = 5
Sprite = C
Color = SKINCOLOR_RED

Emblem 23
Hint = The second right path.\\Need to do some good launces to get this one.
Type = Global
Tag = 4
MapNum = 5
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 24
Hint = Before you hop in that hole,\\solve the hidden hedge maze.
Type = Global
Tag = 5
MapNum = 5
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 25
Type = Time
Var = 135*TICRATE
MapNum = 5
Sprite = T
Color = SKINCOLOR_GREY

Emblem 26
Type = Time
Var = 20*TICRATE
MapNum = 6
Sprite = T
Color = SKINCOLOR_GREY

#---Unlockables---

Unlockable 1
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 2
Type = EmblemHints
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 3
Name = Level Select
Height = 10
ConditionSet = -1
Type = LevelSelect
Var = 1
NoChecklist = true

Unlockable 4
Type = Pandora
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 5
Name = Sound Test
Height = 30
Type = SoundTest
NoCecho = true
NoChecklist = true
ConditionSet = -1
