Freeslot
S_CBSD_ANGLE
S_CBSD_SHOOT1
S_CBSD_SHOOT2
S_CBSD_SHOOT3
SPR_CBMT

Object MT_CRABSTAND
#$Name "Stationary Crabmeat"
#$Sprite CBMTA0
#$Category Sonic 1 Badniks
MapThingNum = 4079
SpawnState = S_CBSD_ANGLE
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 100
AttackSound = sfx_s3k4d
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 5
Radius = 24*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_RUNSPAWNFUNC

State S_CBSD_ANGLE
SpriteFrame = A
SpriteName = SPR_CBMT
Duration = 3
Next = S_CBSD_SHOOT1
Action = A_ChangeAngleRelative
Var1 = 90
Var2 = 90

State S_CBSD_SHOOT1
SpriteFrame = D
SpriteName = SPR_CBMT
Duration = 40
Next = S_CBSD_SHOOT2
Var1 = 0
Var2 = 0

State S_CBSD_SHOOT2
SpriteFrame = E
SpriteName = SPR_CBMT
Duration = 1
Next = S_CBSD_SHOOT3
Var1 = 0
Var2 = 0

State S_CBSD_SHOOT3
SpriteFrame = E
SpriteName = SPR_CBMT
Duration = 19
Next = S_CBSD_ANGLE
Var1 = 0
Var2 = 0