FREESLOT
MT_AutTree
MT_SignRight
MT_SignLeft
MT_TFlower_3
MT_CyanFlower
MT_UmbrellaTree1
MT_UmbrellaTree2
MT_URZBush
MT_URZBerryBush
MT_URZFlower
MT_URZSunflower
MT_URZTulip
MT_URZBluebell
MT_YELLOWHORIZ
S_AutT
S_SignR
S_SignL
S_FLR3
S_ICFLR1
S_ICFLR2
S_ICFLR3
S_ICFLR4
S_URT1
S_URT2
S_URB1
S_URB2
S_URF1
S_URF2
S_URF3
S_URF4
S_URF5
S_URZ1
S_URZ2
S_URZ3
S_URZ4
S_YHORIZ1
S_YHORIZ2
S_YHORIZ3
S_YHORIZ4
S_YHORIZ5
SPR_AUTT
SPR_SIN1
SPR_SIN2
SPR_FLR3
SPR_SHR1
SPR_URT1
SPR_URT2
SPR_URB1
SPR_URB2
SPR_URF1
SPR_URF2
SPR_URF3
SPR_URZ1
SPR_YHSP

Thing MT_AutTree
#$Name Autumn Tree
#$Sprite AUTTA0
#$Category Decoration
MAPTHINGNUM = 1910
SPAWNSTATE = S_AUTT
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 235*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

Thing MT_SignRight
#$Name Autumn Sign Right
#$Sprite SIN1AL
#$Category Decoration
MAPTHINGNUM = 1920
SPAWNSTATE = S_SignR
SPAWNHEALTH = 1000
RADIUS = 12*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

Thing MT_SignLeft
#$Name Autumn Sign Left
#$Sprite SIN2AL
#$Category Decoration
MAPTHINGNUM = 1921
SPAWNSTATE = S_SignL
SPAWNHEALTH = 1000
RADIUS = 12*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

Thing MT_TFlower_3
#$Name APZ TFlower Cyan
#$Sprite FLR3A0
#$Category Azure Paradise
MAPTHINGNUM = 2203
SPAWNSTATE = S_FLR3
SPAWNHEALTH = 1000
RADIUS = 4*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_CyanFlower
#$Name APZ Cyan Flower
#$Sprite SHR1A0
#$Category Azure Paradise
MAPTHINGNUM = 4035
SPAWNSTATE = S_ICFLR1
SPAWNHEALTH = 1000
RADIUS = 36*FRACUNIT
HEIGHT = 84*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_UmbrellaTree1
#$Name Umbrella Tree 1
#$Sprite URT1A0
#$Category Decoration
MAPTHINGNUM = 1911
SPAWNSTATE = S_URT1
SPAWNHEALTH = 1000
RADIUS = 25*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

Thing MT_UmbrellaTree2
#$Name Umbrella Tree 2
#$Sprite URT2A0
#$Category Decoration
MAPTHINGNUM = 1912
SPAWNSTATE = S_URT2
SPAWNHEALTH = 1000
RADIUS = 25*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

Thing MT_URZBerryBush
#$Name URZ Berry Bush
#$Sprite URB1A0
#$Category Decoration
MAPTHINGNUM = 1913
SPAWNSTATE = S_URB1
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_URZBush
#$Name URZ Bush
#$Sprite URB2A0
#$Category Decoration
MAPTHINGNUM = 1914
SPAWNSTATE = S_URB2
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_URZFlower
#$Name URZ Flower
#$Sprite URF1A0
#$Category Decoration
MAPTHINGNUM = 1915
SPAWNSTATE = S_URF1
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_URZSunflower
#$Name URZ Sunflower
#$Sprite URF2A0
#$Category Decoration
MAPTHINGNUM = 1916
SPAWNSTATE = S_URF3
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 60*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_URZTulip
#$Name URZ Tulip
#$Sprite URF3A0
#$Category Decoration
MAPTHINGNUM = 1917
SPAWNSTATE = S_URF5
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 20*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_URZBluebell
#$Name URZ Bluebell
#$Sprite URZ1A0
#$Category Decoration
MAPTHINGNUM = 1918
SPAWNSTATE = S_URZ1
SPAWNHEALTH = 1000
RADIUS = 16*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Thing MT_YELLOWHORIZ
#$Name Yellow Horizontal Spring
#$Sprite YHSPA3A7
#$Category Springs and Fans
MAPTHINGNUM = 558
SPAWNSTATE = S_YHORIZ1
SPAWNHEALTH = 1000
SEESTATE = S_YHORIZ2
REACTIONTIME = 0
PAINCHANCE = 0
PAINSOUND = sfx_s3kb1
RADIUS = 24*FRACUNIT
HEIGHT = 24*FRACUNIT
DAMAGE = 50*FRACUNIT
FLAGS = MF_SOLID|MF_SPRING|MF_NOGRAVITY
RAISESTATE = S_YHORIZ2

FRAME S_AUTT
SPRITENAME = AUTT
SPRITEFRAME = A
DURATION = 1
NEXT = S_AUTT
ACTION None

FRAME S_SignR
SPRITENAME = SIN1
SPRITEFRAME = FF_PAPERSPRITE|FF_FULLBRIGHT|A
DURATION = 1
NEXT = S_SignR
ACTION None

FRAME S_SignL
SPRITENAME = SIN2
SPRITEFRAME = FF_PAPERSPRITE|FF_FULLBRIGHT|A
DURATION = 1
NEXT = S_SignL
ACTION None

FRAME S_FLR3
SPRITENAME = FLR3
SPRITEFRAME = A
DURATION = 1
NEXT = S_FLR3
ACTION None

FRAME S_ICFLR1
SPRITENAME = SHR1
SPRITEFRAME = A
DURATION = 10
NEXT = S_ICFLR2
ACTION None

FRAME S_ICFLR2
SPRITENAME = SHR1
SPRITEFRAME = B
DURATION = 7
NEXT = S_ICFLR3
ACTION None

FRAME S_ICFLR3
SPRITENAME = SHR1
SPRITEFRAME = C
DURATION = 13
NEXT = S_ICFLR4
ACTION None

FRAME S_ICFLR4
SPRITENAME = SHR1
SPRITEFRAME = D
DURATION = 7
NEXT = S_ICFLR1
ACTION None

FRAME S_URT1
SPRITENAME = URT1
SPRITEFRAME = A
DURATION = 1
NEXT = S_URT1
ACTION None

FRAME S_URT2
SPRITENAME = URT2
SPRITEFRAME = A
DURATION = 1
NEXT = S_URT2
ACTION None

FRAME S_URB1
SPRITENAME = URB1
SPRITEFRAME = A
DURATION = 1
NEXT = S_URB1
ACTION None

FRAME S_URB2
SPRITENAME = URB2
SPRITEFRAME = A
DURATION = 1
NEXT = S_URB2
ACTION None

FRAME S_URF1
SPRITENAME = URF1
SPRITEFRAME = A
DURATION = 7
NEXT = S_URF2
ACTION None

FRAME S_URF2
SPRITENAME = URF1
SPRITEFRAME = B
DURATION = 7
NEXT = S_URF1
ACTION None

FRAME S_URF3
SPRITENAME = URF2
SPRITEFRAME = A
DURATION = 7
NEXT = S_URF4
ACTION None

FRAME S_URF4
SPRITENAME = URF2
SPRITEFRAME = B
DURATION = 7
NEXT = S_URF3
ACTION None

FRAME S_URF5
SPRITENAME = URF3
SPRITEFRAME = A
DURATION = 1
NEXT = S_URF5
ACTION None

FRAME S_URZ1
SPRITENAME = URZ1
SPRITEFRAME = A
DURATION = 7
NEXT = S_URZ2
ACTION None

FRAME S_URZ2
SPRITENAME = URZ1
SPRITEFRAME = B
DURATION = 8
NEXT = S_URZ3
ACTION None

FRAME S_URZ3
SPRITENAME = URZ1
SPRITEFRAME = C
DURATION = 5
NEXT = S_URZ4
ACTION None

FRAME S_URZ4
SPRITENAME = URZ1
SPRITEFRAME = D
DURATION = 7
NEXT = S_URZ1
ACTION None

STATE S_YHORIZ1
SPRITENAME = YHSP
SPRITEFRAME = A
DURATION = -1
NEXT = 0

STATE S_YHORIZ2
SPRITENAME = YHSP
SPRITEFRAME = E
DURATION = 4
ACTION = A_Pain
NEXT = S_YHORIZ3

STATE S_YHORIZ3
SPRITENAME = YHSP
SPRITEFRAME = D
DURATION = 1
NEXT = S_YHORIZ4

STATE S_YHORIZ4
SPRITENAME = YHSP
SPRITEFRAME = C
DURATION = 1
NEXT = S_YHORIZ5

STATE S_YHORIZ5
SPRITENAME = YHSP
SPRITEFRAME = B
DURATION = 1
NEXT = S_YHORIZ1