--Miscellaneous Colors-- --by Fighter_Builder-- freeslot("SKINCOLOR_EYESORE") skincolors[SKINCOLOR_EYESORE] = { name = "Eyesore", ramp = {72,152,72,152,72,152,72,152,72,152,72,152,72,152,72,152}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_CHAMELEONBP") skincolors[SKINCOLOR_CHAMELEONBP] = { name = "Chameleon (Blue-Purple)", ramp = {199,197,184,183,181,182,183,165,166,154,155,157,158,159,253,254}, invcolor = SKINCOLOR_RUST, invshade = 11, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_VIRTUALBOY") skincolors[SKINCOLOR_VIRTUALBOY] = { name = "Virtual Boy", --ultimate classic system ramp = {35,35,35,35,40,40,40,40,71,71,71,71,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 15, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_WECHNIA") skincolors[SKINCOLOR_WECHNIA] = { name = "Wechnia", --********** ramp = {8,8,2,0,0,211,22,8,8,8,0,0,0,8,8,8}, invcolor = SKINCOLOR_BLACK, invshade = 15, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_INFERNO") skincolors[SKINCOLOR_INFERNO] = { name = "Inferno", ramp = {31,30,47,46,45,44,42,41,40,39,38,38,37,36,36,35}, invcolor = SKINCOLOR_CERULEAN, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TOXIC") skincolors[SKINCOLOR_TOXIC] = { name = "Toxic", ramp = {31,111,119,118,117,116,116,115,114,114,114,113,113,113,112,112}, invcolor = SKINCOLOR_PLUM, invshade = 6, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ABYSS") skincolors[SKINCOLOR_ABYSS] = { name = "Abyss", ramp = {31,254,254,253,158,157,156,155,155,154,154,153,153,153,152,152}, invcolor = SKINCOLOR_APPLE, invshade = 4, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SUNRISE") --literally just sunset but inverted, but it looks cool nonetheless skincolors[SKINCOLOR_SUNRISE] = { name = "Sunrise", ramp = {54,54,54,53,33,33,203,203,202,192,162,147,148,135,135,135}, invcolor = SKINCOLOR_COBALT, invshade = 6, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_SUNSET") --a e s t h e t i c skincolors[SKINCOLOR_SUNSET] = { name = "Sunset", ramp = {135,135,135,148,147,162,192,202,203,203,33,33,53,54,54,54}, invcolor = SKINCOLOR_COBALT, invshade = 8, chatcolor = V_MAGENTAMAP, accessible = true } --[{"p":0,"c":[255,119,0],"int":"lch","unh":true,"cl":false},{"p":0.15,"c":[255,119,0],"int":"lch","unh":true,"cl":false},{"p":0.85,"c":[0,136,255],"int":"lch","unh":true},{"p":1,"c":[0,136,255],"int":"lch","unh":true}]