--Fighter's Colors-- --by Fighter_Builder-- --Standard Colors-- freeslot("SKINCOLOR_EYESORE") skincolors[SKINCOLOR_EYESORE] = { name = "Eyesore", ramp = {72,152,72,152,72,152,72,152,72,152,72,152,72,152,72,152}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_CHAMELEONBP") skincolors[SKINCOLOR_CHAMELEONBP] = { name = "Chameleon (Blue-Purple)", ramp = {199,197,184,183,181,182,183,165,166,154,155,157,158,159,253,254}, invcolor = SKINCOLOR_RUST, invshade = 45, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_VIRTUALBOY") skincolors[SKINCOLOR_VIRTUALBOY] = { name = "Virtual Boy", --ultimate classic system ramp = {35,35,35,35,40,40,40,40,71,71,71,71,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 31, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_WECHNIA") skincolors[SKINCOLOR_WECHNIA] = { name = "Wechnia", --********** ramp = {8,8,2,0,0,211,22,8,8,8,0,0,0,8,8,8}, invcolor = SKINCOLOR_BLACK, invshade = 31, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_INFERNO") skincolors[SKINCOLOR_INFERNO] = { name = "Inferno", ramp = {31,30,47,46,45,44,42,41,40,39,38,38,37,36,36,35}, invcolor = SKINCOLOR_CERULEAN, invshade = 136, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TOXIC") skincolors[SKINCOLOR_TOXIC] = { name = "Toxic", ramp = {31,111,119,118,117,116,116,115,114,114,114,113,113,113,112,112}, invcolor = SKINCOLOR_PLUM, invshade = 207, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ABYSS") skincolors[SKINCOLOR_ABYSS] = { name = "Abyss", ramp = {31,254,254,253,158,157,156,155,155,154,154,153,153,153,152,152}, invcolor = SKINCOLOR_APPLE, invshade = 190, chatcolor = V_BLUEMAP, accessible = true } --Animated Colors-- freeslot("SKINCOLOR_DARKPRISM") skincolors[SKINCOLOR_DARKPRISM] = { name = "Dark Prism", ramp = {31,30,47,47,46,71,45,43,42,41,40,39,38,37,36,35}, invcolor = SKINCOLOR_CLOUDY, invshade = 5, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_LOLRANDOM") skincolors[SKINCOLOR_LOLRANDOM] = { name = "LOL Random", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_BLACK, invshade = 31, chatcolor = V_GRAYMAP, accessible = true } --Animation Scripting-- --Dark Prism-- local dprismstep = 0 local dprismwait = false local function dprism() if dprismwait == false then if dprismstep == 0 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,47,47,46,71,45,43,42,41,40,39,38,37,36,35} dprismstep = 1 elseif dprismstep == 1 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,29,239,237,236,70,70,69,60,59,58,57,56,55,54} dprismstep = 2 elseif dprismstep == 2 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,111,239,238,79,79,78,77,77,76,76,75,75,74,73,73} dprismstep = 3 elseif dprismstep == 3 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,111,110,109,108,107,106,105,104,191,102,190,190,189,189,189} dprismstep = 4 elseif dprismstep == 4 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,111,119,119,118,117,117,116,116,115,115,114,114,113,113,112} dprismstep = 5 elseif dprismstep == 5 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,111,110,109,108,127,127,126,126,125,125,124,124,123,123,123} dprismstep = 6 elseif dprismstep == 6 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,111,139,139,127,143,143,125,142,142,124,123,122,255,255,255} dprismstep = 7 elseif dprismstep == 7 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,254,139,139,138,138,137,137,137,136,136,136,135,135,135} dprismstep = 8 elseif dprismstep == 8 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,254,253,253,159,158,157,157,156,155,154,154,153,153,152} dprismstep = 9 elseif dprismstep == 9 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,254,187,169,169,168,168,167,167,167,166,166,165,165,164} dprismstep = 10 elseif dprismstep == 10 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,29,199,187,187,186,186,185,185,184,184,183,183,182,181,181} dprismstep = 11 elseif dprismstep == 11 then skincolors[SKINCOLOR_DARKPRISM].ramp = {31,30,29,47,187,187,186,186,207,207,206,205,205,204,204,204} dprismstep = 0 end dprismwait = true else dprismwait = false end end --LOL Random-- local lolwait = 0 local function lolrandom() if lolwait == 15 then skincolors[SKINCOLOR_LOLRANDOM].ramp = {P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte(),P_RandomByte()} lolwait = 0 else lolwait = lolwait + 1 end end --h o o k s-- addHook("ThinkFrame", dprism) addHook("ThinkFrame", lolrandom)