Freeslot
MT_ORANGE_MUSHROOM
S_MUSHY
SPR_MRTV
MT_DOOD
S_DOOD
SPR_DOOD
MT_MOOSHTREE
S_MOOSHTREE
SPR_MHBG
MT_SMOLTWEE
S_SMOLTWEE

# PLEASE EDIT THE TYPEOFLEVEL THIS MAP SHOUDLD BE HANGOUT ONLY
Level H1
TypeOfLevel = Coop
Levelname = Mushroom Hill
Act = 0
Music = MHZ
SelectHeading = CHDC Nov2020
NoVisitNeeded = true

Object MT_ORANGE_MUSHROOM
#$Name "Mushroom"
#$Sprite MRTVA0
#$Category "Mushroom Hill"
MapThingNum = 926
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
SpawnState = S_MUSHY
Flags = MF_SOLID|MF_PUSHABLE

State S_MUSHY
SpriteName = MRTV
SpriteFrame = A
Duration = -1

Object MT_DOOD
#$Name "Pana"
#$Sprite DOODA1
#$Category "Mushroom Hill"
MapThingNum = 927
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
SpawnState = S_DOOD
Flags = MF_SOLID

State S_DOOD
SpriteName = DOOD
SpriteFrame = A
Duration = -1

Object MT_MOOSHTREE
#$Name "Tree"
#$Sprite MHBGB0
#$Category "Mushroom Hill"
MapThingNum = 928
Radius = 20*FRACUNIT
Height = 100*FRACUNIT
SpawnState = S_MOOSHTREE
Flags = MF_SOLID

State S_MOOSHTREE
SpriteName = MHBG
SpriteFrame = B
Duration = -1

Object MT_SMOLTWEE
#$Name "Bush"
#$Sprite MHBGA0
#$Category "Mushroom Hill"
MapThingNum = 929
Radius = 20*FRACUNIT
Height = 100*FRACUNIT
SpawnState = S_SMOLTWEE
Flags = 0

State S_SMOLTWEE
SpriteName = MHBG
SpriteFrame = A
Duration = -1