FREESLOT
MT_HILDA
S_HILDA1
S_HILDA2
SPR_HILD

Object MT_HILDA
MapThingNum = 1670
SpawnState = S_HILDA1
SpawnHealth = 1000
ReactionTime = 140
Speed = 0
Radius = 40*FRACUNIT
Height = 160*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 3
ActiveSound = sfx_None
Flags =	MF_SCENERY

State S_HILDA1
SpriteName = HILD
SpriteFrame = A
Duration = 105
Next = S_HILDA2

State S_HILDA2
SpriteName = HILD
SpriteFrame = B
Duration = 3
Next = S_HILDA1