########################
##                    ##
## MAIN CONFIGURATION ##
##                    ##
########################

SRB2 220
MainCfg
GameData = oldc2020summer.dat
SPStage_Start = S0
SPMarathon_Start = S1
CustomVersion = Summer 2020 - v1.1
UseBlackRock = 0
NumDemos = 0

Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Unlockables

Unlockable 1
Name = Record Attack 
Type = RecordAttack
ConditionSet = -1

Unlockable 2
Name = Fang
Type = None
ConditionSet = -1

Unlockable 3
Name = Metal
Type = None
ConditionSet = -1

Unlockable 4
Name = Emblem Hints
Type = EmblemHints
ConditionSet = -1

Unlockable 5
Name = Emblem Radar
Type = ItemFinder
ConditionSet = -1

Unlockable 23
Name = Amy
Type = None
ConditionSet = -1


###################
##               ##
## LEVEL HEADERS ##
##               ##
###################

Level S0
LevelName = Hub
Act = 0
Subtitle = Summer 2020 OLDC
Music = LDCHUB
SkyNum = 63
TypeOfLevel = Singleplayer,Co-op
Lua.AuthorName = sphere

Level S1
LevelName = Crystal Cave
Music = CRYSTC
SkyNum = 92
RecordAttack = 1
LevelSelect = 1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S2
Lua.AuthorName = CST1229

LEVEL S2
LevelName = Toffee Tor
Act = 1
Music = KAYY
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S3
SkyNum = 300
RecordAttack = 1
LevelSelect = 1
SkyboxScale = 64
MusicInter = TORFIN
FlickyList = Bluebird,Chipmunk,Dove,Canary,Ram
Lua.AuthorName = RoyKirbs

Level S3
LevelName = Hypertower
SubTitle = By: WasifBoomz
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S4
RecordAttack = 1
LevelSelect = 1
SkyNum = 302
Lua.AuthorName = WasifBoomz

Level S4
Levelname = Shadow of Atlantis
Act = 0
Music = DSZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S5
SkyNum = 159
RecordAttack = 1
LevelSelect = 1
SkyboxScale = 64
FlickyList = Fish,Fish,Fish,Seal,Penguin
Lua.AuthorName = akirahedgehog

Level S5
Levelname = Cluttered Cavern
Act = 2
Music = PKMN
TypeOfLevel = Singleplayer
NextLevel = S0
MarathonNext = S6
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.AuthorName = Riolucariolu

Level S6
Levelname = Oasis Palace
Act = 0
Music = OPZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S7
SkyNum = 14
RecordAttack = true
LevelSelect = -1
SkyboxScale = 64
FlickyList = Ram,Chicken,Canary,Rat
SkyboxScaleZ = 32
SkyboxScaleY = 16
SkyboxScaleX = 16
Lua.AuthorName = So2ro

Level S7
Levelname = Rustic Templar
Subtitle = Aug OLDC - LazyMK
Act = 0
Music = RTZM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S8
SkyNum = 4
NoVisitNeeded = true
RecordAttack = true
LevelSelect = 1
SelectHeading = Custom Maps
FlickyList = Ram,Dove
Lua.AuthorName = LazyMK

Level S8
LevelName = Valley Falls
Act = 0
SkyNum = 159
FlickyList = All
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = S9
Lua.AuthorName = Hamsandwich

Level S9
Levelname = Heroes Hall
Act = 0
Music = HHZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SA
SkyNum = 302
RecordAttack = true
LevelSelect = 1
SubTitle = By Zaxel
NoZone = true
Lua.AuthorName = Zaxel

Level SA
Levelname = Cyan Heights
Music = CHZ
TypeOfLevel = SP,Coop,Competition,Race
NextLevel = S0
MarathonNext = SB
SkyNum = 173
FlickyList = BlueBird,Chicken,Penguin,Puffin,,Dove,Canary,Seed,MT_FLINGRING
NoVisitNeeded = true
LevelSelect = 1
Lua.AuthorName = PencilVoid

Level SB
LevelName = Wasteland Wilds
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 18
Music = WWZSC
NextLevel = S0
MarathonNext = SC
RecordAttack = true
LevelSelect = 1
FlickyList = Dove,Cat
Lua.AuthorName = SunCyclone

Level SC
Levelname = Concordian Coast
SubTitle = \82Tobi \87& \85PronictheWedgehog
Act = 0
Music = TOBI
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SD
SkyNum = 1
RecordAttack = true
LevelSelect = 1
FlickyList = BlueBird,Dove,Canary,Fish
SkyboxScale = 64
Lua.AuthorName = Tobi & PronictheWedgehog

Level SD
Levelname = Anteggtica
Act = 1
Music = AEZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SE
SkyNum = 100
Lua.AuthorName = Radicalicious

Level SE
LevelName = Overgrown Heights
Act = 0
SkyNum = 159
Music = JONG
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SF
SkyboxScaleZ = 32
LevelSelect = 1
Lua.AuthorName = InferNOr

Level SF
Levelname = Snowflake Ridge
SubTitle = Spyro Ripto Blast 2
Music = SHIVER
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Spyro
NextLevel = S0
MarathonNext = SG
SkyNum = 512
Weather = PRECIP_SNOW
RecordAttack = true
LevelSelect = 1
SkyboxScale = 256
NoReload = true
NoZone = true
FlickyList = Penguin,Ram,Rabbit
Lua.NoRings = true
Lua.AuthorName = TrickyTex & Tatsuru

Level SG
LevelName = Metallic Madness
Act = 1
SubTitle = ~ Good Future
Skynum = 102
SkyboxScale = 256
Music = MMZ1
NextLevel = S0
MarathonNext = SH
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Lua.metallicmadness = true
Lua.AuthorName = Kwiin & failur.old

Level SH
Levelname = Wild West
SubTitle = Supposedly Act 2 -  \8EDead
Music = WWZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = S0
MarathonNext = SI
SkyboxScale = 48
SkyNum = 11
RecordAttack = true
LevelSelect = 1
FlickyList = Canary,Ram
Lua.AuthorName = Dead

Level SI
LevelName = Myriad Memories
NextLevel = S0
MarathonNext = SJ
Music = CRDR
NoZone = true
SkyNum = 1025
LevelSelect = 1
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
Lua.myriadmemories = true
Lua.AuthorName = ManimiFire

Level SJ
LevelName = Aqua Paradise
Subtitle = ~*s u b m e r g e*~
Music = APDSE
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SK
SkyNum = 1002
RecordAttack = True
LevelSelect = 1
SkyboxScale = 24
FlickyList = Fish,Seal,Penguin
Lua.AuthorName = Twins'R'Awesome

Level SK
Levelname = Magma Falls
Music = RVZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = S0
MarathonNext = SL
SkyNum = 159
RecordAttack = true
SkyboxScale = 64
FlickyList = All
Lua.AuthorName = RadicalChaos_6922
#All flickies have been added to this zone.

Level SL
Levelname = Hectic Harbor
Act = 0
Music = FJFSSH
TypeOfLevel = SinglePlayer,Co-op
NextLevel = S0
MarathonNext = Evaluation
SkyNum = 1
LevelSelect = 1
Lua.AuthorName = ACStriker


#############
##         ##
## EMBLEMS ##
##         ##
#############

##########################
# Toffee Tor Zone, Act 1 #
##########################

Emblem
Hint = Have you ever heard\\that jerboas break the floor\\for fun and profit?
Type = Global
Tag = 0
MapNum = S2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = No water can flow\\down this path you may go through.\\Break the wall ahead.
Type = Global
Tag = 1
MapNum = S2
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Roses and robots\\climb the small precipice\\and break through to it.
Type = Global
Tag = 2
MapNum = S2
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A glaring oversight.\\It caused some water skipping\\...but is it really?
Type = Global
Tag = 3
MapNum = S2
Sprite = D
Color = SKINCOLOR_ORANGE

#####################
# Oasis Palace Zone #
#####################

Emblem
Hint = On one of the first tornados, looking backwards might give you a clue.
Type = Global
Tag = 1
MapNum = S6
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = One of the Floating Islands may hold a red spring.
Type = Global
Tag = 2
MapNum = S6
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Time
MapNum = S6
Sprite = T
Color = SKINCOLOR_BROWN
Var = TICRATE*130

Emblem
Type = Rings
MapNum = S6
Sprite = T
Color = SKINCOLOR_YELLOW
Var = 310

#######################
# Rustic Templar Zone #
#######################

Emblem
Hint = Break a rosy wall to get to me. Im baking over here!
Type = Global
Tag = 1
MapNum = S7
Sprite = A
Color = SKINCOLOR_ROSY

Emblem
Hint = Gotta get through a gargoyle to get me... also a door too
Type = Global
Tag = 2
MapNum = S7
Sprite = B
Color = SKINCOLOR_SKY

Emblem
Hint = Avoiding the tempting Gold Box, Climb high
Type = Global
Tag = 3
MapNum = S7
Sprite = c
Color = SKINCOLOR_EMERALD

Emblem
Type = Rings
Var = 210
MapNum = S7
Sprite = R
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 110*TICRATE
MapNum = S7
Sprite = T
Color = SKINCOLOR_GOLD

###################
# Snowflake Ridge #
###################

Emblem
Hint = Santa comes to town,\\make sure to meet him in time!\\Come collect your gift!
Type = Global
Tag = 1
MapNum = SF
Sprite = H
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Behind a banner\\with an emblem of an egg,\\lies a secret cave.
Type = Global
Tag = 2
MapNum = SF
Sprite = H
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = Colorful treasure,\\hoard it up like a dragon.\\Meet me at the gates!
Type = Global
Tag = 3
MapNum = SF
Sprite = H
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = Single mother bee\\watching over her children.\\Did she lay an egg?
Type = Global
Tag = 4
MapNum = SF
Sprite = H
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Hint = Snowmen with a hat,\\noticed that they can all be\\pushed into the sea?
Type = Global
Tag = 5
MapNum = SF
Sprite = H
Color = SKINCOLOR_ROSY
Var = 0

#############
# Wild West #
#############

Emblem
Hint = Secret within the large ruins\\The Hives held the Blue Access.
Type = Global
Tag = 0
MapNum = SH
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Treasure Hunters only!\\Using wits to solve the puzzle\\Starting with the Gargoyle.
Type = Global
Tag = 1
MapNum = SH
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Accessible only with Minecarts\\Timed jump and concentration is key.
Type = Global
Tag = 2
MapNum = SH
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Before the large ruins lies a secret\\Under where you could make fall.
Type = Global
Tag = 3
MapNum = SH
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = After you released those trapped winds\\Jump below to find the storage.
Type = Global
Tag = 4
MapNum = SH
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = SH
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = SH
Sprite = R
Color = SKINCOLOR_GOLD

###################
# Myriad Memories #
###################

EMBLEM
TYPE = GLOBAL
TAG = 0
VAR = 0
SPRITE = O
HINT = Why not try turning back after using the pulley?.
COLOR = SKINCOLOR_BLACK
MAPNUM = SI
#

EMBLEM
TYPE = GLOBAL
TAG = 1
VAR = 0
SPRITE = P
HINT = Bring the lonely gargoyle 2 friends.
COLOR = SKINCOLOR_PURPLE
MAPNUM = SI
#

EMBLEM
TYPE = GLOBAL
TAG = 2
VAR = 0
SPRITE = A
HINT = Reached the top? Ignore the teleporter. Jump to a different direction.
COLOR = SKINCOLOR_RED
MAPNUM = SI
#

EMBLEM
TYPE = TIME
VAR = 150*TICRATE
SPRITE = T
COLOR = SKINCOLOR_BLUE
MAPNUM = SI
#

#################
# Aqua Paradise #
#################

Emblem
Hint = Let's get started!\\But what's that light?\\Up above!
Type = Global
Tag = 101
MapNum = SJ
Sprite = V
Color = SKINCOLOR_WAVE


Emblem
Hint = A teleporter, within a wall.\\High up above the waterfalls.\\Pay attention to the patterns!
Type = Global
Tag = 102
MapNum = SJ
Sprite = B
Color = SKINCOLOR_WAVE


Emblem
Hint = What a beautiful underwater temple!\\Man, If I only had a Wate-- Hold on.\\Something's off about those bricks!
Type = Global
Tag = 203
MapNum = SJ
Sprite = C
Color = SKINCOLOR_WAVE


Emblem
Hint = What an intense current!\\You shouldn't fall!\\But what if you purposefully fell?
Type = Global
Tag = 104
MapNum = SJ
Sprite = U
Color = SKINCOLOR_WAVE


Emblem
Hint = You did it! Congratulations!\\But look at this beautiful arena!\\It's so well-lit too!
Type = Global
Tag = 105
MapNum = SJ
Sprite = E
Color = SKINCOLOR_WAVE