freeslot
SPR_FWR5
SPR_BUS4
MT_GFZFLOWER4
S_GFZFLOWERC
S_GFZFLOWERC2
MT_OLDBUSH
S_OLDBUSH

Object MT_GFZFLOWER4
#$Name Old GFZ Flower
#$Sprite FWR5A0
#$Category Greenflower
MapThingNum = 814
SpawnState = S_GFZFLOWERC
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

State S_GFZFLOWERC
SpriteName = FWR5
SpriteFrame = 0
Duration = 14
Next = S_GFZFLOWERC2

State S_GFZFLOWERC2
SpriteName = FWR5
SpriteFrame = 1
Duration = 14
Next = S_GFZFLOWERC

Object MT_OLDBUSH
#$Name Old Bush
#$Sprite BUS4A0
#$Category Greenflower
MapThingNum = 815
SpawnState = S_OLDBUSH
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

State S_OLDBUSH
SpriteName = BUS4
SpriteFrame = 0
Duration = -1